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Post by Discoalucard on May 21, 2006 12:56:26 GMT -5
I still say 94 is worse. No defensive roll, lame characters, you NEED to choose a team instead of individual selections.
But otherwise, yeah, 2001 ain't so hot. At it has May Lee and Angel, which are interesting playable characters. Foxy and K9999 are kinda lame though. As much as you can argue that some of the Maximum Impact characters feel out of place, those guys are even worse.
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Post by Gilder on May 21, 2006 13:26:44 GMT -5
KOF94 Re-Bout is better than the original and 95 by a bit. You can make your own team, and Saishu from 95 is in the game. It's on Japanese PS2 thanks to Sony. I heard SNK is going to throw everything else on Wii because of Sony, but I don't know about the Xbox. 360.advancedmn.com/article.php?artid=7430From this interview from SNK Playmore president Ben Herman, it seems as though SNK is going to be a huge supporter of the Nintendo Wii. If they do bring KOF to the Wii, they better use the standard GCN controller or better the old school classic control for the Wii. Also from the interview, it seems as though SNK is done with the original Xbox
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Post by Neo Rasa on May 22, 2006 10:51:14 GMT -5
and both KOFMI's are apparently broken. KOFMI2 is looking good and I think I'll buy it. Falcoon better not mess up this time and keep all scenes and Japanese voices. I don't see how Falcoon has any say in the voices and cutscenes, all he does on the Maximum Impact games is the out of game character artwork and the alternate costume designs for the older characters. It does suck that they didn't have the budgetary resources to have both voice tracks on the PS2 Maximum Impact. SNK keeps getting their presentation screwed over by stupid reasons relating SCEA and/or Microsoft. Maximum Impact is hardly broken at all if you're playing it in the US or Europe. The Japanese version is terribly unbalanced and broken to the extreme but the US version is significantly fixed over this. In fact the primary reason people gave the US Maximum Impact such low scores and dismissed it as shit, the ability to get someone against a wall and juggle them to death effortlessly, isn't even physically possible in the US version unless the person getting juggled does't realize you can just dodge out of the way and off the ground just about whenever you want. If a person is hitting you against a wall more than three times in a single combo it's because you're not breaking out of it properly.
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Post by Discoalucard on May 22, 2006 10:58:35 GMT -5
Falcoon is now the director (producer? one of those) of Maximum Impact, but it certainly wasn't his idea to take out the Japanese voices of the USA version. From that interview, it sounds like they just didn't have time to program in dual language support or add subtitles or anything.
Most hardcore fighting games insist that all SNK games are broken so I don't put too much stock in that. It doesn't feel any worse than most 3D fighters. Then again I'm not really critical of things like that.
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Post by Neo Rasa on May 22, 2006 12:26:11 GMT -5
Yeah even as the producer he would only control the overall direction and design of the game, not configuration of the dialogue or anything like that.
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Post by shido on May 22, 2006 12:50:44 GMT -5
Most hardcore fighting games insist that all SNK games are broken so I don't put too much stock in that. It doesn't feel any worse than most 3D fighters. Then again I'm not really critical of things like that. It's true that most SNK fighting games are broken, but I think the new ones are not. KOF XI and SS Tenka were playable in the last Super Battle Opera, and there is quite big scene around them in Japan. So I almost sure they are not broken (yet), or at least not too much broken.
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Post by Neo Rasa on May 22, 2006 13:05:22 GMT -5
Most SNK fighting games are broken compared to what though?
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Post by shido on May 22, 2006 13:28:52 GMT -5
Most SNK fighting games are broken compared to what though? Compared to more balanced games like GGX2 or ST
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Post by Discoalucard on May 22, 2006 13:37:34 GMT -5
Aren't Marvel vs Capcom 2 and the Tekkens big on the fighting scene? Because those games are pretty broken IMO.
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Post by sainttweeter on May 22, 2006 13:57:50 GMT -5
MvC2 is the most broken game ever. But ues, MvC2 and Tekken are big tourney games. So is SF3 Third Strike though....
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Deleted
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Post by Deleted on May 22, 2006 14:35:13 GMT -5
I do not know why, but the term "broken" when referring to a fighter irks me somehow. A game is only as broken as the fighters are willing to play. Sure, it may be clear that some characters have more disadvantages than others, but in my opinion, if a character is worked on hard enough and mastered, then he or she could kick the ass of any competitor. That's just my opinion, though.
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Post by Neo Rasa on May 22, 2006 15:33:26 GMT -5
Compared to more balanced games like GGX2 or ST That's what I mean, you're comparing their games in general to two of the most balanced games out there. It'd be just as accurate to say that most fighting games are broken compared to more balanced games like Fatal Fury Special and Samurai Shodown V. I don't think the number of "broken" SNK fighting games out there is as high as people think, mostly because SNK tends to be more ambitious with their movement options. So the tournament crowd dismisses them as broken and not tournament worthy due to whatever single new thing you can do in the game is. Even SNK vs. Capcom: SVC Chaos fell victim to this, being dismissed for having characters that are way too fast and powerful even though said characters can't even be used without putting in a cheat code. I mean by that logic SSFIIT is the most "broken" game ever made because Akuma and original Sagat are playable. It's also a matter of design philosophy though. Until relatively recently SNK's games simply gave each character more moves in general to work with, and in many cases more useful moves per character. So at lower level play it's very easy to perceive a given character as overpowered because someone has figured out an unorthodox way of playing them. The only problem is people see this and then STOP PLAYING THE GAME if it's made by SNK.
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Post by shido on May 22, 2006 19:12:16 GMT -5
MVC2 is a special case. There are a lot of broken characters so its actually creating a new game where all the the broken characters are balanced between them. But anyway its not very popular, its only played in the US. Tekken is not broken. it's far from being truly balanced but it's not broken either.
neorasa, fighting games are never being called broken from a low level view or from prejudices. There are always very high level players that checking ANY game, and proving if it's broken. They are even checking stupid games like Mortal Kombat or DBZ games. And its not just very powerful characters. For example, a lot of the KOFs are broken becuase they have some easy to pull 100% combo (with a lot of characters) so all the depth in the game is gone.
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Post by Discoalucard on May 22, 2006 19:31:47 GMT -5
If you are playing against some dipshit who will wail on you with infinite combos, you should probably find better people to play with.
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Post by YourAverageJoe on May 22, 2006 20:12:11 GMT -5
I find it funny that someone can't play a game just because it's "broken", even though noone is pushing that someone to use any of the glitches in the game. Ever.
Anyway, any Guilty Gear lover can sure as hell find some love in Garou: Mark of the Wolves. It's so fast and deep that you can't help but see some resemblance.
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