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Post by TheGunheart on Feb 22, 2011 20:07:03 GMT -5
I like scoring because I like perfecting my runs. Though I'll admit, I like it to be tied to a ranking system and unlocks.
For example, the scoring system got a massive amount of replay value out of Star Fox 64 and Skygunner for me.
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Post by KeeperBvK on Feb 23, 2011 9:24:09 GMT -5
I used to hate playing for score, as well. Then I found the magic ingredient...Achievements. The pursuit of 1cc runs on Espgaluda II goes hand in hand with a high score, which in turn earns you an Achievement. Somehow, that helped it all make sense to me. I've always felt like attempting a 1CC and trying to get a highscore in ESPGaluda were two drastically different beasts. You either use the slow motion to get through tough spots or you use it to gain points. On topic: I love Painkiller, but Bulletstorm actually looks rather boring to me.
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Post by America Young Fusion on Feb 24, 2011 11:24:51 GMT -5
Considering these same guys did the "Duty Calls" trailer, I was expecting the game to be a lot less... "BORING" than this. About that, I thought they were actually making fun of the Wii b/c of the graphics and the guy playing was shooting upwards. And completely unrelated: I really hope Conduit 2 doesn't suck. Somebody should make a crappy tie-in comic like they did for Deus Ex 3 so I can get somewhat hyped.
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Post by kal on Feb 27, 2011 2:20:17 GMT -5
Well despite what some of you guys are saying. I like it. A lot.
Personal GOTY quite possibly - and at the very least FPS of the Year (I realise it's only barely coming into March but I'm pretty confident I won't enjoy another shooter this much). The game is fun, actually fun. While it's not usually a good idea to tell people they're playing a game wrong I'm willing to suggest some people could be going in with the wrong attitude. It's more about challenging yourself (you could argue the game should do this for you but then, that'd make this game different) - each fight is a playground of bullets and carnage - do you slide around mixing it up, try for only headshots - or just maximize your score through elaborate combinations of attacks.
The incidental dialog is amusing - the characters aren't entirely one dimensional and there's some decent tension between the leads. The game is also exceptionally pretty with some great environments with some truly massive vistas. I haven't tried multi player yet so not sure if there's much there but I have no regrets if the game was purely single player.
But then I liked The Club and 10, 000 Bullets which were also similar games. As an aside the Shotgun in this game blows people in half which I have a completely non-scientific theory that games with awesome shotguns are they themselves awesome (FEAR, Metal Slug, AVP, Doom, Shogo and there's more examples out there).
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Post by TheGunheart on Feb 27, 2011 3:26:16 GMT -5
One thing that's been been bugging me: what was that about "armor" in the Epic Edition?
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Post by kal on Feb 28, 2011 17:59:55 GMT -5
No idea TheGunheart.
Reading the PA post on Bulletstorm (because I've not read any other reviews/summaries) looks like Multiplayer has a pretty strict score challenge requirement for those who think the games too easy.
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Post by Bobinator on Mar 1, 2011 3:42:31 GMT -5
Man, I've got to say... after what I've been hearing about this game, I'm pretty disappointed. I'll still probably try this game out, but it's dropped from a 'MUST BUY' to a 'Gamefly ASAP'. I think we were all expecting a glorious return to 90's style FPSes, and this is... well, not. At all. Keep in mind that this is all opinions I've heard from other people, so grain of salt and all that.
The game still looks like a lot of fun, and I've heard some really good things about the multiplayer. The problems tend to stem more from its story than the gameplay, is the thing. There's WAY too much story for this kind of game. There's lots of cutscenes and places where you need to slow down and listen to your teammates talk. The game also has a REALLY tough time deciding if it wants to take itself seriously or not, as it flipflops from 'robot dinosaurs and DICKTITS' to 'the evil general made us kill INNOCENT PEOPLE'.
The worst part is that (spoilers ahead) there's only one real boss fight in the game, you fight the main bad guy through one long QTE, you don't kill him, and the game ends on a sequel hook.
So, yeah... it's no Painkiller. Still, though, hopefully if there's a sequel, they'll do a TON of improving to the non-gameplay bits. Whenever I actually get to play the game, which should hopefully be soon, I'll go into the gameplay more.
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Post by kal on Mar 1, 2011 20:23:28 GMT -5
Yeah the ending proper could have used some work. I think the flip flopping of the storyline is more of a self-parody and it's not nearly as bad as "WHERE'S MY WIFE?!?!!?!?".
Multiplayer I wish actually had been built for the PC instead of a useless quickmatch mode. THANKS GUYS I'M SURE TO FIND A QUICKMATCH IN AUSTRALIA. It's a shame because yeah the multiplayer is based around meeting a minimum score per wave while the players compete to get the highest score.
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Post by Snarboo on Mar 1, 2011 20:41:29 GMT -5
I've played the first 30 minutes of this and it's really obvious where People Can Fly's influence ended and Epic's meddling began. Here's a handy chart of which design elements each side were responsible for:
People Can Fly: The awesome gameplay, the gorgeous graphics and level design, 60 FPS framerate (on PC anyway)
Epic: About 10 or so QTEs within the first five minutes, over dramatic storytelling, interrupting the gameplay every five minutes for a boring cutscene, everything that sucks
Basically, if you encounter anything questionable, I'm 99% certain it was Epic's doing.
That said, the basic gameplay is solid and really feels meaty. I haven't quite figured out the skillshot system yet but it's not just a gimmick. It clearly has some depth behind it and it's really satisfying when you finally pull off a difficult one. I can't wait to start chaining them together.
For those on the fence, I'd wait until it goes down in price. It doesn't seem like a game that quite justifies the price of entry but my opinion might change as I get further into it.
Edit: I forget to mention this, but I want to applaud the design team for not making Another Brown Shooter (TM). It's actually quite colorful in places, and it's clear a desaturation filter wasn't slapped on like most UE3 games.
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