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Post by retr0gamer on May 31, 2011 13:19:46 GMT -5
Well you'd know more than me about it. I've not got much interest or knowledge in the sport.
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Post by lanceboyle94 on May 31, 2011 20:57:17 GMT -5
derboo: Streetwise, as a beat-'em-up, was decent, but the storyline and premise is just ridiculous. No offense, but isn't a statement like this kinda funny right after declaring your love for God Hand? At any rate, Beat-em-ups are not the genre you're into for its subtle and coherent storylines. God Hand takes its aesthetics from an over-the-top '80s manga and reeks of Looney Tunes humor, Yakuza (1) has you dating hookers in the midst of your urgent mission and fucks its narrative up beyond believe in the ending. Oh, and then later they wanted to introduce Zombies. Well, Streetwise's storyline was probably supposed to be taken seriously, unlike God Hand's, which was just tongue-in-cheek and completely silly.
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Post by kal on May 31, 2011 22:57:57 GMT -5
I'm pretty sure Streetwise was throwing back to when beat'em ups had crazy plot twists and boss fights that largely went unexplained. They were playing it straight but it was just a tad too crazy...you'd really hope they weren't doing it 100% seriously.
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Post by kitten on Jun 1, 2011 1:41:01 GMT -5
For a highly competitive and skill intensice multiplayer game I found Halo to be far too slow. Much rather the pace of Quake 3 and Unreal Tournament which requires a lot more skill. The free-for-all is arguably more skill-intensive, I'll give you that. The team-based, on the other hand, leaves Halo miles and miles above those games. I would also argue it's more "medium paced" than I would "slow paced." Fast-paced would be games like what listed, slow-paced would be something like Rainbow Six or Counter-Strike, Halo resides in-between.
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Post by retr0gamer on Jun 1, 2011 9:53:38 GMT -5
I suppose there's the other argument that if FPS games were going towards a far too skill based approach along the lines of Quake 3 or Counterstrike you'd end up alienating the audience like what happened to fighting games.
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Post by hidetoshidecide on Jun 1, 2011 10:10:35 GMT -5
I suppose there's the other argument that if FPS games were going towards a far too skill based approach along the lines of Quake 3 or Counterstrike you'd end up alienating the audience like what happened to fighting games. That's an excellent point. There are a few genres that have been killed by creeping complexity.
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Post by loempiavreter on Jun 1, 2011 10:20:57 GMT -5
I decided to finally try out the Denjin Makai series the past week after reading so much praise about them in other sites and forums. ... They're probably one of the finest set of beat-'em-ups ever along with most of the later Capcom stuff. I guess the fact that it was a game distributed by Banpresto that wasn't based on an anime helped contributed to its obscurity. The Denjin Makai games are def a few of the greatest belt scroll titles gameplay wise, it's so much fun to play. Beats the crap out of the slow-paced D&D games from Capcom. I personally dislike the bosses in these two games, their character designs are a bit ugly and unappealing, especially the robots... but it's only aesthetically, and can be overseen for the amazing game it is. I'm on the edge of buying the first Denjin Makai board, still dabbeling financially. Then I can play it properly and not on MAME.
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Post by Ryu the Grappler on Jun 1, 2011 11:23:57 GMT -5
Yeah, the emulation of the Denjinmakai games are a bit off on MAME, which is a shame considering the rarity of the actual PCBs. It's easy to tell that a few things in the game don't come out the way they should be. The game's developers, Winkie Soft, are still around (they made all the Super Robot Taisen games for Banpresto), so I don't see no reason they couldn't re-release the games on the Virtual Console Arcade or something (especially considering they don't have to pay a license fee like most of Capcom's later belt-scroll catalog).
I'm surprised at all the love Final Fight: Streetwise is getting here. I never played it myself, but the game seems like Capcom USA's attempt to make a poor man's version of Grand Theft Auto using a well-beloved property. I may need to try it out one of these days.
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Post by Discoalucard on Jun 1, 2011 11:41:33 GMT -5
This does a good job of explaining why Final Final Streetwise is rad: superty.livejournal.com/288401.htmlGranted there's a lot of hyperbole and the game is not fantastic by any stretch of the imagination, but it's also pretty far from the piece of garbage it's often painted as. Did anyone give any reason why the SFC port of Denjin Makai was renamed? I began an article on the series months ago and will be going back to finish it up soon, but I can't imagine why that happened. Guardians is so over-the-top fantastic. It's like someone sat down and thought of all of the amazing things to stick into a beat-em-up, and somehow actually implemented all of them. Is there any other similar type of game where punching guys is so satisfying? It's probably the only game where I've thought how amazing the hit sparks looked. I'm pretty sure the dogs seem to explode for some reason when you kill them instead of blinking out of existence like all of the other games?
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Post by Ryu the Grappler on Jun 1, 2011 13:34:05 GMT -5
Yeah, most Streetwise reviews bashed the game for really vague or stupid reasons, that's why I don't read "professional" game sites anymore outside the occasional news stories. Anything by Chris Kohler or Jeff Gerstmann is automatic thrash to me.
But Streetwise never really grabbed my attention due to the way the trailers depicted the game.
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Post by Warchief Onyx on Jun 1, 2011 13:39:05 GMT -5
The main game of Streetwise is awful. But there's an arcade mode that's pretty cool. It cuts out a lot of the really dumb and pandering shit. You can even play as Haggar in it! I think you do have to finish the main game to unlock it, unfortunately, but it's been awhile since I played it. Hopefully I'm mistaken.
I'd say it's worth it if you can get it on the cheap. But I don't think it's worth any more than $10-15 or so.
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Post by Deleted on Jun 1, 2011 13:43:12 GMT -5
This does a good job of explaining why Final Final Streetwise is rad: superty.livejournal.com/288401.htmlGranted there's a lot of hyperbole and the game is not fantastic by any stretch of the imagination, but it's also pretty far from the piece of garbage it's often painted as. Did anyone give any reason why the SFC port of Denjin Makai was renamed? I began an article on the series months ago and will be going back to finish it up soon, but I can't imagine why that happened. Guardians is so over-the-top fantastic. It's like someone sat down and thought of all of the amazing things to stick into a beat-em-up, and somehow actually implemented all of them. Is there any other similar type of game where punching guys is so satisfying? It's probably the only game where I've thought how amazing the hit sparks looked. I'm pretty sure the dogs seem to explode for some reason when you kill them instead of blinking out of existence like all of the other games? Please tell me this wasn't written by Tim Rogers, because it's actually really good. Also, Jesus Christ, man. Pulling five year old LJ posts out of thin air...Very impressive.
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Post by kitten on Jun 1, 2011 15:09:09 GMT -5
I suppose there's the other argument that if FPS games were going towards a far too skill based approach along the lines of Quake 3 or Counterstrike you'd end up alienating the audience like what happened to fighting games. I think that it's less that difficult games are "alienating," and more that people are just too cushioned by games that reward them for failing. Before Call of Duty 4, Halo was "the big thing." Afterward, almost every single popular multiplayer game began copying CoD4. CoD4 rewarded you for playing poorly, and players would rather feel rewarded by repeatedly slamming themselves into a boring, repetitive situation and nothing than enjoy the game's competition. Really, though, it's kind of what's happening to gaming, in general, ever since it made the switch to 3D. Especially lately, with the explosive burst of MMORPG's, RPG elements in games that traditionally never had them and constant checkpoints in modern games. A lot of people on here decry the death of challenge in mainstream gaming, and a lot of these people angrily point their fingers at games like Halo for popularizing multiplayer. Funnily enough, the same thing is happening to multiplayer, now.
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Post by derboo on Jun 1, 2011 17:51:06 GMT -5
The main game of Streetwise is awful. But there's an arcade mode that's pretty cool. It cuts out a lot of the really dumb and pandering shit. You can even play as Haggar in it! I think you do have to finish the main game to unlock it, unfortunately, but it's been awhile since I played it. Hopefully I'm mistaken. I was mildly disappointed by arcade mode. Just didn't feel right with the engine.
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Post by MRSKELETON on Jun 2, 2011 0:58:10 GMT -5
i really wish harmony of dissonance had more of an impact on the castlevania series, and the genre as a whole
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