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Post by The Great Klaid on Jan 18, 2017 15:32:03 GMT -5
It's sort of sad being the only people who write about games like Maui Mallard. Because, then people tend to think we're the ultimate authority on them, on account of The Last Man on Earth gains a whole host of other titles as well. And you know what Kurt. Thank you for holding your ground on the name. I never tired of people expecting something entirely different from it. Ignoring that us being a site that contains one of the few Asterix and Obelix retrospectives, would in fact, by most definitions make us rather Hardcore.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 18, 2017 17:15:29 GMT -5
It's physically and mentally challenging for me to read this guy's posts.
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Post by Bobinator on Jan 18, 2017 17:21:13 GMT -5
Note that he never gave any example of what he considered to be good writing.
Put up or shut up, ya dick.
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Post by GamerL on Jan 18, 2017 19:52:37 GMT -5
I can't believe he came back, like I literally can't believe he cared about Maui Mallard that much.
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Post by alphex on Jan 18, 2017 20:26:14 GMT -5
I think it was during this years AGDQ, but somebody mentioned that Pitfall (the 1995 game, not the original or the 3D one) used the same animation as Maui Mallard. Is there any connection beyond "looks similar"?
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Post by windfisch on Jan 18, 2017 20:48:53 GMT -5
I think it was during this years AGDQ, but somebody mentioned that Pitfall (the 1995 game, not the original or the 3D one) used the same animation as Maui Mallard. Is there any connection beyond "looks similar"? Maybe it was just about both games having incredibly smooth animation? Maybe both had traditional animators working on it using film-like animation techniques, the same way it was done in Virgin's Aladdin? (I think they actually scanned cels for that one.) I have to say that, frustrating as it can be to play it, Maui Mallard does look and sound fantastic! In terms of presentation it is one of my favorite SNES titles. Though, 16 Bit- Pitfall isn't too shabby either in that regard. (Thanks for bringing the thread back on track ) Edit: The animation in Pitfall the Mayan Adventure was indeed produced by an film company: Kroyer Films
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Post by Bobinator on Jan 18, 2017 21:09:02 GMT -5
I've always wondered if Mayan Adventure and Earthworm Jim might have shared an engine. All those well-animated Virgin games tended to control so closely to one another.
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Post by alphex on Jan 18, 2017 21:45:52 GMT -5
I've always wondered if Mayan Adventure and Earthworm Jim might have shared an engine. All those well-animated Virgin games tended to control so closely to one another. The Windows 95 version of EWJ and Pitfall had a very similar UI as well if I remember correctly. But EWJ was mostly Shiny's game, and Pitfall wasn't at all unless I'm remembering it wrong? Gotta admit that despite its smooth animation (didn't know that was produced by a film company, nice catch!) and lush environments, the levels in the 95 Pitfall always confused me. The first one is a good example - oh, you had to go all the way down? Really? It feels rather arbitrary that it only lets you pass at certain points, almost like logically other paths seem to make more sense but are blocked by background objects. Weird to explain, but hurts the natural flow IMO. Cool Spot kinda shared that problem IMO, but to a lesser extent since the graphics were cleaner.
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Post by Weasel on Jan 18, 2017 21:53:02 GMT -5
The Win95 versions of Pitfall and Earthworm Jim were both ported by the same company, Kinesoft Development. (Incidentally, they're also the common thread of why Earthworm Jim was a secret character in the Windows version of Toshinden.)
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Post by toei on Jan 18, 2017 22:26:48 GMT -5
The Win95 versions of Pitfall and Earthworm Jim were both ported by the same company, Kinesoft Development. (Incidentally, they're also the common thread of why Earthworm Jim was a secret character in the Windows version of Toshinden.)WHAT I can hardly imagine a worse match. I had to watch a vid of it to even be able to picture it.
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Post by alphex on Jan 19, 2017 11:20:18 GMT -5
He's also in the DOS Version of Toshinden. Did these guys really port part 1, anyway?
I know they did the Neo Geo games, such as Fatal Fury 3 and Samurai Shodown 2. Didn't they also do... what was it called? Cyber something. 3D PS1 fighting game with robots. Hell, Toshinden 2 got a Win95 port, that one looked and felt like it used Kinesofts UI.
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Post by jorpho on Jan 19, 2017 22:36:33 GMT -5
The Windows 95 version of EWJ and Pitfall had a very similar UI as well if I remember correctly. They also have the same "fat man" debug code.
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Post by lanceboyle94 on Jan 20, 2017 2:31:01 GMT -5
He's also in the DOS Version of Toshinden. Did these guys really port part 1, anyway? I know they did the Neo Geo games, such as Fatal Fury 3 and Samurai Shodown 2. Didn't they also do... what was it called? Cyber something. 3D PS1 fighting game with robots. Hell, Toshinden 2 got a Win95 port, that one looked and felt like it used Kinesofts UI. Zero Divide is the one you're thinking of. And what Kinesoft ported was Toshinden 2 on Windows, which to my knowledge has no additional content; DOS Toshinden 1 was ported by a different company called Digital Dialect, who also did the Windows ports of the first two Oddworlds and MGS1, as well as collaborating on Kinesoft's Windows port of Taito's Zeitgeist.
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Post by alphex on Jan 20, 2017 9:18:19 GMT -5
He's also in the DOS Version of Toshinden. Did these guys really port part 1, anyway? I know they did the Neo Geo games, such as Fatal Fury 3 and Samurai Shodown 2. Didn't they also do... what was it called? Cyber something. 3D PS1 fighting game with robots. Hell, Toshinden 2 got a Win95 port, that one looked and felt like it used Kinesofts UI. Zero Divide is the one you're thinking of. And what Kinesoft ported was Toshinden 2 on Windows, which to my knowledge has no additional content; DOS Toshinden 1 was ported by a different company called Digital Dialect, who also did the Windows ports of the first two Oddworlds and MGS1, as well as collaborating on Kinesoft's Windows port of Taito's Zeitgeist. Ah yeah, Zero Divide it was. Weird game. Felt a bit like Virtua Fighter. The Win95 port of Toshinden 2 was missing the intro and the character endings, so yeah, not much of a deluxe version of the game. Still, I was super glad for the ports these guys did; they were released at a budget price, and I only had a PC back then & was way into versus fighters. So no Toshinden 1 connection?
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Post by windfisch on Jan 20, 2017 12:23:20 GMT -5
I know they did the Neo Geo games, such as Fatal Fury 3 and Samurai Shodown 2. Those were pretty solid ports as far as I can tell. I also remember having Raiden 2, In the Hunt and Darius Gaiden and some other games by the same company. Good stuff! They also released a collection of their ports, so ended up having some titles twice.
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