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Post by kal on Jun 21, 2006 3:09:17 GMT -5
It totally didn't, the Devs took a risk and it failed for them, with that kind of attitude it's no wonder devs often fear inovation.
And that's really the key problem, more often then not when a game does something different people tend to complain and compare it to something else. Usually invitative features are seen as gimicking more then anything else and the mass of the gaming industy suggests that "A life-Bar ultimately would just work better".
Paranoia, money and the publishers do a great job of squashing anything interesting. In terms of Trespasser specific for example the creators attempted a lot of inivation at once and not everything came out perfectly but due to the entire thing being shot down, everyone moved away from it and went back to Generics. I liked her sexy counting down voice, I thought the whole game was clever anyway.
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Post by Weasel on Jun 21, 2006 11:44:27 GMT -5
It sucks because the controls are just too awkward and buggy to deal with. When the player has serious problems controlling themselves to perform simple tasks like firing weapons or stacking crates (oh god, how I hated stacking crates), the game becomes unplayable.
Hence, that's why I don't like it.
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Post by kal on Jun 21, 2006 19:33:44 GMT -5
That's fair, though I could bare through the guns, stacking creates...yeah they weren't too iniviative with puzzles back then, everyone likes blocks.
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Post by Neo Rasa on Jun 21, 2006 21:29:17 GMT -5
Part of the reason it got shot down so badly was specifically because of the puzzles and total lack of dinosaur AI though. Two things that could have been forgiven at the time but they were two of the most hyped up aspects of the game. The developers would go on and on about how the puzzles would be so brilliant we wouldn't be able to handle them, etc. It didn't have the marketing of Daikatana but it had similar PR coming from its developers. It tried too hard to be the anti-quake.
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Post by YourAverageJoe on Jun 22, 2006 14:54:13 GMT -5
I want the guys currently working on Heroes to revive the awesome innovations found in Heroes 4, and I also want something similar to Project H.A.M.M.E.R. but to expand on the concept.
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