Szycag finished up (or, rather, completely rewrote) an article I had begun way back when about the time when Deathsmiles hit the US. This is Cave's first horizontal shooter, and since I have a long standing preference for them, I've always rather admired this title. I still have issues with it - I really wish the radius of the bullet-cancelling explosion were larger, or at least a bit easier to determine, and I hate the vertically scrolling stages in the back half. The soundtrack's also pretty weak. But I love the graphical style, and it has the best take-off sequence of pretty much any Cave game (or any shooter - it's why I used it in my music video!)
Post by Discoalucard on Jun 13, 2011 20:01:44 GMT -5
Really? Ketsui starts kicking me in the nads somewhere in the middle of stage 2. I think Deathsmiles and Muchi Muchi Pork are a bit easier than Progear in general. I think I just find horizontals easier to deal with,
Post by Gendo Ikari on Jun 14, 2011 5:05:33 GMT -5
The article doesn't mention of hte only other version of Progear, the one for cellphones released in 2004. I wonder how much they had to scale it back, especially with the controls you have to expect from such devices in the pre-iPhone era...
Post by BulletMagnet on Jun 15, 2011 16:47:25 GMT -5
I only gave the page a quick look, but I didn't see any mention of the "affinity" ratings between the pilots and co-pilots, which affects how quickly they "level up" when you perform certain actions (you see their "ratings" tallied up at the end of each level). A weird design aspect, to be sure...
Is lovely (romantic level) determine the ending? I find it very hard to rise it. By the end of the game, i only manage to lvl 1 I certain that to rise safe stats is to clever bombing and grazing. How about way to rise active stats?