Insanely Twisted Shadow Planet and game animation
Aug 5, 2011 13:42:35 GMT -5
Post by kitten on Aug 5, 2011 13:42:35 GMT -5
I wouldn't know anything about the Xbox Indie store specifically as they've dictated that Australian convicts and peons don't deserve access. Although I usually don't factor in low level indies in the grand scheme of industry direction as a couple of guys knocking a project up in a month with no external support to capitalise on something's popularity isn't really indicative of the direction the industry is heading in even if it is Gameloft's entire business plan.
Popular indie/downloadable games influence other indie games, especially when they're very easily imitable. Take a look at Geometry Wars' popularity and tell me that didn't make a huge, huge impact on downloadable gaming. Braid has also had very considerable influence, as have a few others. Limbo's popularity is alongside theirs, and its influence is already being seen in a lot of indie games. Downloadable games with immense popularity and praised styles have a history of setting new standards and creating a lot of lazier copycats.
Personally when I played Limbo I didn't really stop and think it needed better animation even if it would have been nice also I think like 3 guys created the whole thing. Yes that does excuse them from not creating 2 hours of full 60 FPS animation for a $10 game.
If it were a $10 game, I'd be considerably more lenient, but it was a $15 game, which is a really significant price increase. You might just say "well it's only $5 more," but when a game costs 50% more, I expect it to do something setting itself aside from the games that are less expensive. Instead, it's a lazily animated, 4 hour-long game with zero replay value, zero color and no music. Generally when I spend more money, I expect... more? Of something? Anything?
Limbo is just less and less of everything, and it's prided on that. I mean, sure, I'm not going to deny that it provides some sort of interesting experience, and I'm not going to say that playing it is devoid of entertainment. It's an interesting game, but I don't throw $15 at "interesting," nor do I go on and on about it being a deep and profound "art game." Sure, 3 people made it! I believe just 2 people made Braid, and it looks leaps and bounds better. Isn't just one person animating Dust, too? There are quite a few other examples of this.
I'm not saying Limbo is terrible, but it's certainly mediocre (given its pricing and the expectations reviews would you lead you to believe). At a lower price and with less attention, I'd likely be praising it. It's the undeserved attention, price and laziness that just make it embarrassing.
People have been using marionette animation well for decades unfortunately it has an extremely low entry level so regardless of how high ITSP or the upcoming Bloodrayne sets the bar it'll always be capable of great laziness.
Flash animation has a low entry level and is capable of great laziness, too, but most popular, independent flash animators like Harry Partridge and Egoraptor are popular because they actually do something. They set the bar high and keep most amateurs from getting noticed because their work is better, and they inspire others to do better. Limbo's acclaim contrasted with its level of effort is just sad. I'm not saying all games need to reach ISTP's or Dust's or Braid's level of artistic value, but when they're going to be made out to be the next great "art game," they damn well better get close. Limbo was ballparks away.