Deleted
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Post by Deleted on Sept 27, 2011 17:56:24 GMT -5
It's much lighter with AA batteries as opposed to those mini-bricks they use for recharging.
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Post by caoslayer on Sept 27, 2011 18:02:04 GMT -5
Sure, I usually play without batteries at all, just plugged with the recharge cable.
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Sayl
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Post by Sayl on Sept 27, 2011 18:11:41 GMT -5
Must....not....derail...thread..by countering subjective controller preference with subjective controller preference in reply to a post about picking a version for ME(not you) to buy.
"Jokes" aside
It is sad to hear about all the bugs because had they done this game correctly it could be a GOTY contender, and a relatively new and innovative IP getting GOTY might push other studios in a new direction. With any luck they will have ironed out the problems by the international releases but realistically that is totally not going to happen. I will buy this day one just because I want to do my part in making that first sales number all the more dramatic, even if it won't be the optimal time to play it.
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Post by Feynman on Sept 27, 2011 18:28:29 GMT -5
It is sad to hear about all the bugs because had they done this game correctly it could be a GOTY contender, and a relatively new and innovative IP getting GOTY might push other studios in a new direction. It still is a GOTY contender. The online crashing bug has been patched, and I'm sure that patch will be available day one for the western launch. Likewise, I'm certain that the other minor bugs will be patched over time as well. It's not like the game is some kind of completely unplayable mess. Just look at all the positive press the game has been getting!
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Post by Sketcz-1000 on Sept 28, 2011 12:02:58 GMT -5
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Deleted
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Post by Deleted on Sept 28, 2011 13:38:33 GMT -5
Jesus Christ, From.
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Post by kyouki on Sept 28, 2011 16:31:21 GMT -5
God damn it. This isn't the From I know and love.
The new bugs: -regular npcs disappear -freezing while loading the trophy set
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Post by Jonathan Ingram on Sept 28, 2011 16:45:18 GMT -5
Just a hunch on my part, but I wonder if some of these problems could partially stem from the fact that SCEJ isn`t involved with this game. They funded Demon`s Souls and provided technical support for it after all. With this game From are completely on their own.
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Post by 9inchsamurai on Sept 30, 2011 10:24:05 GMT -5
Japanese blogs I have been reading have said the game is closer to "King's Field running on the Demon's Soul engine" than "Demon's Souls II" and having put some time into the game I can see that. King's Field typically gave you the illusion of freedom but was really quite linear (especially the PS2 game). To get to area B you had to first get through A, then you'd get a key in B that would allow you to get to C which is in A somewhere. I really miss the layout in Demon's Souls. I agree with you 100%. It was great stress relief to take a break from a tough stage and explore your other options. It's really interesting that you brought this up, because I just read the King's Field article on this site, and the author repeatedly calls out how "disappointingly linear" Demon's Souls is and how much better the King's Field games are in that regard.
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Post by kyouki on Sept 30, 2011 11:17:04 GMT -5
The thing with Demon's Souls is that it is linear in the way that Megaman is linear. There are definitely individual stages, but you can choose which stage you want to play through at (nearly) any given time. It's why walkthroughs don't work well for the game, and instead a wiki broken down by area works better.
KF feels a lot more open, but there is definitely a linear route through the game. KF games are like Super Metroid or Symphony of the Night, where the longer you play the more items/abilities/etc you unlock allowing you access to a greater portion of the map.
Dark Souls is a lot more like KF/Super Metroid/Symphony of the Night than it is like Demon's Souls/Megaman. That's not necessarily a bad thing, but think about how frustrating it could be to get stuck in any of those games. With the former, you pretty much had to just throw yourself at the problem until you figured it out... with the latter, you could take a break from a stage and try one of the others.
I think this is why Dark Souls feels so frustrating compared with Demon's Souls.
Dark Souls is not a bad game, though as someone who feels Demon's Souls is easily the best game this generation, and one of the best games of all time, I find it disappointing. I'm a little surprised actually at all the good press it's getting, considering it was released in a broken state.
I think the myth of Demon's Souls as this ridiculously difficult game that grinds you up and spits you out had taken on a life of its own, and a lot of games reviewers who maybe never played Demon's Souls enough to get why it is so good are just giving in to peer pressure or trying to get their "hardcore gamer" card punched or something with all this praise for Dark Souls and it's difficulty. It explains that one reviewer that praised (!) Dark Souls as 95% unfun (but you play for the 5% that is awesome fun). Demon's Souls was 100% fun for me, and I suspect anyone else who "got" that game feels the same way.
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Post by 9inchsamurai on Sept 30, 2011 17:33:55 GMT -5
KF feels a lot more open, but there is definitely a linear route through the game. KF games are like Super Metroid or Symphony of the Night, where the longer you play the more items/abilities/etc you unlock allowing you access to a greater portion of the map. Dark Souls is a lot more like KF/Super Metroid/Symphony of the Night than it is like Demon's Souls/Megaman. That's not necessarily a bad thing, but think about how frustrating it could be to get stuck in any of those games. With the former, you pretty much had to just throw yourself at the problem until you figured it out... with the latter, you could take a break from a stage and try one of the others. I definitely understand where you're coming from here. I think it's a little unfair to call Demon's Souls linear due to that hub world and Megaman-style area design. I think the myth of Demon's Souls as this ridiculously difficult game that grinds you up and spits you out had taken on a life of its own, and a lot of games reviewers who maybe never played Demon's Souls enough to get why it is so good are just giving in to peer pressure or trying to get their "hardcore gamer" card punched or something with all this praise for Dark Souls and it's difficulty. It explains that one reviewer that praised (!) Dark Souls as 95% unfun (but you play for the 5% that is awesome fun). Demon's Souls was 100% fun for me, and I suspect anyone else who "got" that game feels the same way. I could see this being a factor, for sure. I liked Demon's Souls because of its difficulty, sure, but the difficulty was fair and rewarding. I didn't like it solely because it was hard, but rather because it was a modern game that actually tried to challenge me and wasn't complete-bullshit-hard. I have seen a lot of press reviews for Dark Souls complimenting how hard it is, and I also really think they don't get it.
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Post by evilakito on Sept 30, 2011 18:56:45 GMT -5
I think the myth of Demon's Souls as this ridiculously difficult game that grinds you up and spits you out had taken on a life of its own, and a lot of games reviewers who maybe never played Demon's Souls enough to get why it is so good are just giving in to peer pressure or trying to get their "hardcore gamer" card punched or something with all this praise for Dark Souls and it's difficulty. It explains that one reviewer that praised (!) Dark Souls as 95% unfun (but you play for the 5% that is awesome fun). Demon's Souls was 100% fun for me, and I suspect anyone else who "got" that game feels the same way. I would have to agree. Demon's Souls is hard in the same way that Super Mario Brothers 3 is hard. It's easy to make a small mistake and die because of it, but there is always a way around every obstacle; you just have to get the hang of it, and work on being a little more careful. I guess people view Demon's Souls differently because they're not use to dying so much in an RPG; not to mention the fact that you can't just power-level your character and then steamroll through hordes of enemies, which is something RPG players are use to doing. But when you view Demon's Souls as an action game rather than an RPG, the difficulty level is pretty reasonable.
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Sayl
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Post by Sayl on Oct 3, 2011 16:33:02 GMT -5
9 and a half hours till west coast gets Dark Souls, I hope to see everyone online either invading me or helping. I am going way of the white for the first runthrough so if someone is stuck hopefully I can come give a helping hand, or get a helping hand if i am stuck. I have most things about demon souls memorized, and I am getting ready by doing some Demon souls speed run practice. I am banning the dragons tail sword from my run through, I am disappointed they gave that weapon out so early. Demon souls did not give you a dragon weapon till 5-2, much less 200 ATK(non scaleing high dmg weapons). Also I hear the highest param scale is A and mostly giving out Bs which is sure going to make me spike my defenses and use dragon/electric/crystal weapons cause there doesnt seem to be a reason outside of the new attack speed buff on strength or the new animations on high dex chars to get anything but the mimimum in a weapon..I hope that is wrong param based characters are by far the best part of demon souls (faith based,dex based ect)
GOODLUCK AND PREPARE TO DIE!!
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Post by justjustin on Oct 3, 2011 16:59:39 GMT -5
Six hours for us east coast dwellers... but I won't be playing it for at least another 24.
Not sure what kind of character I'll mostly play as my first time. It's really tempting to just go nuts and start out as a deprived with minimal abilities, but I want to check out all the different equipment, spells and covenants my first time though. My friend and I will be trying out some co-op eventually, so the way of the white covenant would be most helpful in that situation, but it's hard to resist the black phantom oriented covenants. The variety of invading options sounds a lot more fun than in Demon's Souls.
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Post by cj iwakura on Oct 3, 2011 17:34:47 GMT -5
Media blackout still successful.
I could have gotten it at midnight, but I'll have to be content with playing it alllll night tomorrow and all day Wednesday. (Amazon same day, I had to have that CE.)
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