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Post by Discoalucard on Oct 22, 2011 12:36:37 GMT -5
Nah, the game is much cooler when you don't know what the hell is going on!
I will be writing a walkthrough that will guide you through the game, though, both spoiler and non-spoiler.
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Post by Ryusui on Oct 23, 2011 4:03:03 GMT -5
Just wrapped it up. My Spanish is far from perfect, but I was able to understand most everything.
One other little glitch I noticed: I don't know if it's on purpose, but when I'm on the screen with the opened shed, it still says that Paco and the dog are to the west even though they're not. Also, shouldn't it be "televisor" instead of "television"? (I might be missing an accent mark there.)
Man. That's two neat little games made in QB64 I've played thanks to this forum: the first was wyrdwad's "Blood of the Chameleon." I gotta try writing something myself sometime. :3
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Post by Sketcz-1000 on Oct 23, 2011 8:19:51 GMT -5
Got a link to the topic with Blood of the Chameleon? I love using QB, so would be keen to see it.
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Post by Discoalucard on Oct 23, 2011 9:30:35 GMT -5
One other little glitch I noticed: I don't know if it's on purpose, but when I'm on the screen with the opened shed, it still says that Paco and the dog are to the west even though they're not. Also, shouldn't it be "televisor" instead of "television"? (I might be missing an accent mark there.) Ah, yes! I'll change it to just read "the backyard is to the west". Television should technically be "televisión", but it's correct AFAIK. "Televisor" looks also to be correct though. It also accepts "tele".
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Post by Ryusui on Oct 23, 2011 12:14:08 GMT -5
Got a link to the topic with Blood of the Chameleon? I love using QB, so would be keen to see it. I can't find the topic anymore, for whatever reason, so here's the link to the page: forgottenkings.tripod.com/botc.html
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Post by Jave on Oct 23, 2011 20:12:47 GMT -5
Between this and Blizzard DOTA, I've been having the most surreal weekend. I keep waiting to find out that April 2012 came early.
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Post by Sketcz-1000 on Oct 24, 2011 2:44:32 GMT -5
Thanks, that looks incredible! I'm not being sarcastic either - from the video it appears to have a fully functioning inventory, which is trickier to implement that you would think! Expansive too.
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Post by wyrdwad on Oct 24, 2011 3:06:19 GMT -5
Yay more people taking interest in Blood of the Chameleon! (: Ryusui, if you're looking to get into QB64, I'd be happy to send you my BotC source code sometime (assuming I haven't already, anyway!). It's messy as all hell, given that I wrote it back when I was in high school AND adapted it from its original BBS door game roots, but it still might have a few tricks in it that could prove educational. Maybe. And Kurt, this is the coolest project I've heard of in like, years. Seriously, I love that you're resurrecting such a bizarre, obscure piece of history like this. I haven't played it yet, but I will have to make certain I do so at some point in the near future, as this simply looks incredible! -Tom
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Post by Ryusui on Oct 24, 2011 4:30:15 GMT -5
I was a bit surprised to realize that QB64 comes complete with the source to Akalabeth, a.k.a. "Ultima Zero" - it's pretty much impenetrable to my eyes, but amazing that it works. The Frogger sample was also pretty impressive, I think. The question is, what shall I try to create in my spare time? Just now I tried getting it to play the main chorus of "Dream of Butterfly" from Persona and I got as far as the latter half of "sakebi nagara anata mita" before my hunt-and-peck musical efforts ran aground. That little spot of melody is hard to figure out. Still, impressed with what I could squeeze out of that PC Speaker-like PLAY function. God, I've gotten so used to OOP courtesy of AS3 and friends that QB64 seems practically alien now, even though I used to play with QBASIC and QuickBASIC 4.5 back in the day. EDIT: Just FYI, wyrdwad, in case you genuinely misunderstood, it's about as historical as Where's An Egg? That's right: the Brothers Chaps pulled this joke before, though not nearly as completely as Que Pasa, Perro? (for one thing, while Where's An Egg? does use real Cyrillic, the actual words are wrong for their context - probably intentionally, as Homestar Runner lives on deliberately bad English). It's also not the first to use language as a deliberate obstacle for the player to overcome: The Edifice has a brilliant puzzle where you must learn someone else's language in order to communicate, and The Gostak is all language puzzle, using English grammar with alien nouns and verbs throughout ("[...] But you are the gostak. You distim the doshes. And no glaud will vorl them from you.") All three - Where's an Egg?, The Edifice, and The Gostak - are well worth playing if you liked this game. Though none of them allow you to die by having your arm eaten by a Swedish hobo. XD
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Post by Sketcz-1000 on Oct 24, 2011 4:55:21 GMT -5
I was a bit surprised to realize that QB64 comes complete with the source to Akalabeth, a.k.a. "Ultima Zero" - it's pretty much impenetrable to my eyes, but amazing that it works. The Frogger sample was also pretty impressive, I think. Really? I didn't know Akalabeth came with it! Is that with the latest buidl of QB64? I don't recall seeing it in my version - and I would very much like to try it. ( EDIT: ahh! It was in the samples folder. In fact there's a ton of cool crap in there. I should have checked that earlier!) And since we're having a QB love-in, there are several entries on the blog too. The bottom one should contain various source code files for stuff I've made, none of them great. But once you've got a few things down (like how to accept direct keyboard input for action, arrays for multiple elements, etc), you can do some fun stuff.
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Post by wyrdwad on Oct 24, 2011 11:09:49 GMT -5
Wait, so this is a FAKE historical game? And I totally got taken in by it?
...OK, that's even MORE ingenious. Kurt, you rule. And I'm an idiot. (:
-Tom
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Post by Ryusui on Oct 24, 2011 14:35:22 GMT -5
Woulda thought the part about "the most racist computer in history" would've been a tip-off. XD Oh, and speaking of "fake historical games," I've only played a little of it, but there's also Treasures of a Slaver's Kingdom, which purports to be based off a tabletop RPG called "Encounter Critical." It even comes with a PDF manual that provides the "history" of the game as well as an "actual" Encounter Critical rulebook. (You could, in other words, actually play the game it's supposed to be based on - and by "play," I mean "suffer.")
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Post by Deleted on Oct 24, 2011 14:39:24 GMT -5
And here I thought Kurt had just finally had a drink before posting. Count me in with the fooled, as well.
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Post by Discoalucard on Oct 24, 2011 15:05:05 GMT -5
All three - Where's an Egg?, The Edifice, and The Gostak - are well worth playing if you liked this game. Though none of them allow you to die by having your arm eaten by a Swedish hobo. XD Ah, not familiar with those (well, I know Homestar Runner but not specifically that game) but I'll have to check them out! I chose Spanish as a language because I came up with this whole concept when I went on vacation to Spain two years ago. Along various walls there was graffiti and signs that appeared to protesting something, but I have no idea what the political climate was so I didn't know what it meant. Then I walked into a bookstore and starting flipping through some of the children's books, to see if I knew enough Spanish to read them. It then struck me that a children's book is a really great way to spread propaganda, because it seems all cute and innocent but there are terrible things you can teach to impressionable youngsters. I remember being eight years old and watching those WWII-era Warner Bros. cartoons. I thought they were the funniest thing ever but having no real grasp on the era and the stereotypes it presented. Anyway, I thought it would be interesting having this fringe group make a kid's book being incredibly racist, but found it in even more interesting being a foreigner, trying to extrapolate whatever the hell was going on. I decided it would be written by a crazy group of right wingers who had a grudge against the Swedish. Why the Swedish? Well, as far as I knew, it had absolutely no basis in reality - I didn't want to pick a closer country like, say, Belgium, and later discover there actually was some obscure war 300 years or so ago. So Sweden was far removed from the Europe that was in the middle of World War II, which seemed safe enough. I started writing/"drawing" it but never really got more than a few pages. Then a few months ago I was playing these weird Japanese text adventures, specifically Jigoku no Renshuu Mondai, where you're this angel walking around hell and you come across all of these famous historical and pop culture figures, who quiz you about trivia facts for some reason. I still barely have any idea what was going on with it, and while it's a crazy concept in English, it's even more nutzoid in a language you only have a vaguely functional grasp on. I decided at that point that taking Que Pasa Perro and turning it into a similar early 80s-style graphical text adventure made the most sense. And Spanish was a good middle ground, since I think most people (Americans, at least) know enough of it from schooling (it was the most populated language class in my high school, but they start teaching it really young nowadays), so they would probably be okay with navigating it as long as the rules were explained beforehand, even though they might not be fluent enough to understand everything without looking it up. The Spanish isn't very good, since most of it was done with Google Translate and then fine tuned (plus a few words made-up for easiness, like "Passworda" and "Aerosol" the latter of which may actually be correct), but it makes enough sense to function for the most part.
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Post by Ryusui on Oct 24, 2011 15:22:06 GMT -5
On a random note, in The Journeyman Project, there's one message from Dr. Sinclair where he tries to justify his paranoia about the Cyrollans by citing other historical cases of people who were oppressed and systematically slaughtered by invaders who purportedly came in peace: the last one he mentions is "the Swedes." Apparently, Los Señores Grandes are set to make a comeback sometime in the next 300 years.
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