I've just gotten passed the train, and I think Snake's Revenge objectively answers the question "Can love bloom on the battlefield?" No, no it may not, because it is filled with mines, missile soldiers, and sidescrolling segments filled with assholes who see you every time you enter the screen, thus triggering the alarm, among other things.
Anyone have any advice for *SPOILERS*the tank? I've found the mines, and I've literally hit it with every single one I can carry, but the bastard refuses to die. I'm afraid I've done something wrong earlier in the game and I may not be able to progress.*SPOILERS*
So I just got through the minefield. You have to blow up crates to find the hidden exit. Each crate houses a dude with a missile launcher! The land mines aren't enough? It's just a big empty courtyard!
I didn't realize that even the RIGHT spot has a missile guy, and you have to kill him before the entrance is revealed. THen once you get to the entrance, you have to waste some O2 tanks and explosives to get out.
The worst thing is, after the ship you can and probably should reload on the grenades, oxygen, plastic explosives, rations, and missiles scattered in the rooms here, which can take a while. If you die in the tunnel, you start back at the beginning of the minefield with none of the stuff you collected. So you have to do it AGAIN.
I'm super stingy with my rations, so I die a lot. But I don't know what's coming next! Could be a boss. What if I don't have enough ration cans for that? What if there's no easy way to refill them at the restart point? STRESS.
Also, with the side-scrolling bits, I seem to recall you can to enter some screens on your belly to avoid detection, don't you?
That definitely works, but the problem is A) knowing where the enemies are before you enter a screen and B) hitting an enemy that is above you. What happens half the time is that you'll walk right on top of an enemy right as you enter the screen. For enemies that are above you, it's pretty much a crap chute. In either case, Snake sure lives up to his name in the later sidescrolling segments.
I finally defeated *SPOILERS*the tank*SPOILERS* last night. Seems the problem I was having was simply not having enough mines. You need exactly 18 to defeat it. I think I'll save the next segment for tomorrow or Monday.
During my constant retrying I missed a prisoner (or two) and never got the rank up. Didn't even know ranks existed and was driven to the verge of insanity trying to beat the first boss with neither health, rations or ammo enough. Eventually I turned to youtube to find out, which I guess makes me the suckiest player in this thread
Same with those blocks you had to bomb 7 times to get any kind of reaction out of...
This is not a game for a sane person to beat, but hopefully I'll be able to play it "cold" from now on.
Well, I suppose this is the point where I confess that I've already beaten the game many years ago. I distinctly remember pulling an all-nighter on a weekend to conquer it, and it was 7:00 a.m. when I was finished. Good times.
However, that was quite the while ago. Returning to SR and having forgotten the finer points of it, I must say that it's... a good deal more frustrating than I recall. The game's reasonably fair throughout the jungle, building, and ship (bosses and sidescrolling bits notwithstanding), but getting to the desert marks the turning point of ouchiness. It took me a long time to find the right pile of sandbags to blow up as it did Xerxes, and did they really have to give those hiding guys HOMING missiles? Then that leads into the next sidescroller with that long passageway where you're forced to blow up gates or else you'll drown, not to mention the high-damage mines and electric mechanical jellyfish which are impossible to avoid. And then the train segment was just murderous bastardry, what with its spike floors and arbitrary pits and *SPOILER*The John Turner impostor who spams claymores in the smallest freaking room in the entire game WHICH ALSO HAS AN INSTANT DEATH PIT IN IT AUAHGULHLAUHLUBHLUHBA*END SPOILER*
Sooooooooooo... yeah, I think that's enough SR for today. Game's best enjoyed in small doses, because the difficulty really ratchets up around the midway point. Not all of that difficulty is fair, if I do say so... still, all things considered, I like this game more than the NES Metal Gear port. Nostalgia hasn't held up as well as it could have, but it's at least playable and one of Konami's more notable Ultra-brand games.
Returning to SR and having forgotten the finer points of it, I must say that it's... a good deal more frustrating than I recall.
If I were trying to marathon this, I'd hate it. But "small doses" is part of the Game Club ethos. After all, these things were made for school-age kids who aren't supposed to have a ton of free time. When frustration sets in, you quit for the day and try fresh tomorrow. Now console owners are expected to finish VERY long games in a few weeks, then sell em off.
I retract my statement. Even though I managed to beat the train in about an hour, I'm STILL pissed about *SPOILER* that fucking spy! You have about, what, six tiles of space to move around on, you've got the antipersonnel mines that will HIT YOU EVERY TIME, and I must have pumped in 60 rounds before it was over. BULLSHIT.
And now I'm in some kind of maze fortress that promises me I can blow up this wall, but of course no amount of plastic explosives will do that.
Also, I figured out what the X-Ray Spex do, but what the hell is the powered armor for?
Well, the second desert area forced me to use several alarm-setting plastic explosives to demolish walls, as well as having a couple scary segments where I could have easily fallen off of floating platforms and TWO sidescrolling parts which were BS as usual. All that considered, it was STILL less frustrating than the whole train segment somehow.
However, *BOSS SPOILERS*That tank fight was cheaper than a value meal. It was incredibly arbitrary as to when it fired out one-hit-kill missiles and when it was about to run me over because I couldn't see it charging at me off-screen. It took about fifteen tries to beat the jerk... thankfully, it took very little time to get right back to the fight because it came right out after an elevator.*END SPOILERS*
On an incidental note, am I the only one who finds it weird that checkpoints are at every elevator and sidescrolling part? Makes some parts feel too long and others too short.
Yeah, I agree. Although sometimes the checkpoints AREN'T side scrolling parts or elevators, like in the first desert stage. So you really have no idea whether your progress has been "saved" until you die.
I'm lovin' the idea of a monthly Game Club! I hope to join in on future games. Snake's Revenge is... well, the kind of game I wouldn't be very good at playing. Looking forward to the recordings!
I'm not too good at it either. That's what this thread is for. Sharing tips and asking for hints. I might even put some of my maps up, or some Nintendo Power scans, if we get enough new players.
By the way, I want to make sure we're clear that anyone can participate! The podcast is kind of a bonus at the end, and we want it to have different "hosts" every time. But the main thing here is playing the game together. Sotenga, Snarboo, and I want people to join in on Snake's Revenge with us if they are even a little curious.
Skill or no, there's actually a fair BS factor to Snake's revenge. On a scale of 1 (Symphony of the Night) to 10 (Cobra Triangle), I'd rate said factor about a 6. You get unlimited continues and it's not too hard to stealth your way around most key points... if anything, the stealth is at its hardest in the very BEGINNING due to all those effin' searchlights. Anyway, while ammo and rations are semi-plentiful, it gets BS points for the times when you instantly step on-screen and get caught by a guard set right where you creep in. Also, the boss fights admittedly suck due to being pure attrition and somewhat luck-based, and then there's the sidescrolling segments of infinite doom and frustration. Still, it's far from being the most evil game on the NES... play anything by Rare that isn't Wizards and Warriors and then we'll talk.
Anyhoo, I'm just immediately after the fourth boss, and IIRC, this is the end stretch of the game. But what a long stretch it is. I hope we're able to whomp it this week!
I'd say the BS factor is pretty standard for the era. Most of it comes down to learning how the game wants you to play it and memorization, which anyone can do, and if you make maps, it trivializes the game.
The purpose of this project is for everyone to join in and share the experience, so don't be shy! I'm universally terrible at 8-bit games, too. I can't tell you how many times I died in the starting jungle, but that's part of the fun of adhering to the rules of old school gaming.