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Rusty
Feb 23, 2012 12:45:05 GMT -5
Post by Gendo Ikari on Feb 23, 2012 12:45:05 GMT -5
Thanks for the suggestion, I got the necessary Ultrasound drivers (luckily someone made ready-to-use archives for that, linked from the DosBox wiki) but nothing. I even tried to temporarily deactivate the Sound Blaster and keep only GUS on but the result what muteness. It seems Rusty supports only SB and compatible (I doubt they've ever heard of GUS in Japan). If anyone else wants to try and see if better results can be achieved, tell us.
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Rusty
Feb 23, 2012 13:21:24 GMT -5
Post by Narushima on Feb 23, 2012 13:21:24 GMT -5
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Rusty
Feb 23, 2012 15:41:17 GMT -5
Post by apachacha on Feb 23, 2012 15:41:17 GMT -5
Then again isn't Rusty pretty obscure to begin with, so it might not have been known to exist by the person who compiled that list ?
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Rusty
Feb 23, 2012 16:10:27 GMT -5
Post by Narushima on Feb 23, 2012 16:10:27 GMT -5
No, I don't think that enters the equation. Anyway, to have Ultrasound support, the game needs to have MIDI files in its directory, or even a specific ULTRASOUND directory, so if that's not there, it's not supported.
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Rusty
Feb 3, 2016 3:24:01 GMT -5
Post by Gendo Ikari on Feb 3, 2016 3:24:01 GMT -5
The Rusty article could use an extension about the several odd similarities to Rondo of Blood, since there is also this article frm 2008 showing them. Also some lines about the MS-DOS version, explaining that while it may be a more viable option for some (using an old PC or DosBox), its sound is inferior compared to the PC-98 version.
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Rusty
May 6, 2017 18:24:40 GMT -5
Post by Magma MK-II on May 6, 2017 18:24:40 GMT -5
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Rusty
May 8, 2017 16:09:39 GMT -5
Post by Bumpyroad on May 8, 2017 16:09:39 GMT -5
I didn't even know it's been in the works. Cool !
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Haruka
Junior Member

Posts: 64
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Rusty
Jan 18, 2022 10:20:32 GMT -5
Post by Haruka on Jan 18, 2022 10:20:32 GMT -5
I apologize for necroing this thread, but I've discovered what the connenction is between Rusty and the Castlevania series.
I contacted Rusty's creator, Naoto Niida, through LinkedIn asking how the game is connected to Castlevania. To my suprise, he responded and explained that he used to work part-time for Konami and worked on several series including Castlevania and Gradius. When he worked on Castlevania, he was, in his own words, in charge of "sound arrange+sound programming". It's a little bit unclear which specific Castlevania game he was talking about, but he says it was made in 1989, so it's either Castlevania: The Adventure or Castlevania III. He also send me an arrangement of "Beginning", which initially made me think it was that one, but he's also friends with the director of The Adventure, Masato Maegawa, on Facebook, and the credits of that game also give special thanks to "Kurokotai" (A kuroko (黒子) is a term for a behind-the-scenes supporter).
Anyway, I figured you guys would be interested in hearing this.
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