Game Club 199X: King's Quest V (DOS, NES)
Mar 24, 2012 2:53:07 GMT -5
Post by Snarboo on Mar 24, 2012 2:53:07 GMT -5
I finished Beneath a Steel Sky a few nights ago, so I thought I'd post my impressions of the game now that the podcast has been recorded. Overall, I enjoyed it, although I felt the middle third of the game dragged a bit. There was a massive tone shift during that section of the game, going from moody and atmospheric to goofy and lighthearted. The puzzles were also more inane than the earlier ones.
Thankfully, the game gets back on track once you find your way into the
Ultimately, the climax was satisfying, although Robert's callous response to the events surrounding the ending kind of depressed me. It was perfectly reasonable for him to behave that way, though. As I said earlier, I really enjoyed the snarky banter between Robert and Joey, and there were some jokes that had me chuckling out loud, as well as a few lines that I groaned at. If there was one major problem I had, it was the lack of character development. Quite a few characters are introduced and then never seen again, with only Gilbert Lamb and Joey receiving any sort of development over the course of the game. While both of these characters were fun to interact with, it wouldn't have hurt to see more from Anita or Mrs. Piermont.
Thankfully, the game gets back on track once you find your way into the
the abandoned subway station. I was on the edge of my seat as I progressed deeper into LINC, especially as the imagery became more grotesque. This section is really atmospheric, exuding a sinister vibe that lasts until the very end of the game. I love the upgrade Joey receives in this area, too, and how he sounds more like a beach bumb than a robot after the upgrade. The only problem I had with this section was the ridiculous light bulb puzzle. That required some serious pixel hunting!
Ultimately, the climax was satisfying, although Robert's callous response to the events surrounding the ending kind of depressed me. It was perfectly reasonable for him to behave that way, though. As I said earlier, I really enjoyed the snarky banter between Robert and Joey, and there were some jokes that had me chuckling out loud, as well as a few lines that I groaned at. If there was one major problem I had, it was the lack of character development. Quite a few characters are introduced and then never seen again, with only Gilbert Lamb and Joey receiving any sort of development over the course of the game. While both of these characters were fun to interact with, it wouldn't have hurt to see more from Anita or Mrs. Piermont.