Alright so as long as I don't use states on my PS3 I can play it on there?
Are you sure this was released on the Sonic Collection for PS3? I thought it only featured these:
Alex Kidd in the Enchanted Castle Alien Storm Alien Syndrome Altered Beast Beyond Oasis Bonanza Bros. Columns Comix Zone Congo Bongo DecapAttack Dr. Robotnik's Mean Bean Machine Dynamite Headdy Ecco the Dolphin Ecco: The Tides of Time ESWAT: City Under Siege Fantasy Zone Fatal Labyrinth Flicky Genesis Gain Ground Golden Axe Golden Axe II Golden Axe III Golden Axe Warrior Kid Chameleon Phantasy Star Phantasy Star II Phantasy Star III: Generations of Doom Phantasy Star IV Ristar Shining Force Shining Force II Shining in the Darkness Shinobi Shinobi III: Return of the Ninja Master Sonic & Knuckles Sonic 3D Blast Sonic the Hedgehog Sonic the Hedgehog 2 Sonic the Hedgehog 3 Sonic the Hedgehog Spinball Space Harrier Streets of Rage Streets of Rage 3 Streets of Rage II Super Thunder Blade Vectorman Vectorman 2 Zaxxon
Post by Ace Whatever on Apr 6, 2012 12:24:50 GMT -5
Just finished the Swamp Shrine. The controls are seriously hampering my enjoyment of the game. They're no help at all when you're trying to dodge monsters over and over because combat is such a drag.
Speaking of monsters, FUCK the guy who designed the mushroom enemies. There two instances in the game so far where their dormant form is hidden from view by a raised edge which allows them to blindside you instantly. To make matters worse, the swamp shrine screws with your head by having FAKE mushrooms that don't sprout into monsters.
The shrine itself was ok, but I felt that it had way too many "kill all monsters to open the doors" rooms, with the biggest offender being a four way intersection that locks the doors and spawns monsters EVERY TIME you enter it. Did anybody really have trouble with the red orcs boss? I just stood there and slashed them until they died.
When do I find the warp tree that let's me go back to Massan?
The Thieves' cave has a particularly infuriating bit - they give you an obvious hint about "getting close to the Goddess to advance." You need to jump into the Goddess statue at the top of the cave from a very specific alignment in order for it to do anything. I must have tried that ten or so times before something actually happened (it's pretty obvious when it works, though, don't worry).
After farting around Mercator for a bit, the duke has given me a quest to defeat the evil wizard Mir outside of town. However, I need to head towards the crypt next to the church first. Apparently, there's a MacGuffin inside that will break a magic barrier that Mir erected to keep people out of his tower. There's something fishy about the duke, though. I'm sure everything will be revealed after I clear out the tower.
Playing this game has made me realize that every single isometric game of this sort has platforming in it. Even as a fan of isometric games, it still baffles me that so many of these games do this. It only slightly edges out the FPS as the perspective most ill suited for pixel perfect platforming. At this point, I'm starting to believe that game developers chose this perspective to purposely piss people off.
So far, Landstalker hasn't been quite living up to its own hype. It looks great, the music is nice, but combat is such a repetitive slog, and the game's attempts at clever puzzles have actually managed to go BEYOND those of Kings Quest V in terms of mind numbing stupidity. Especially the crypt!
I've come to the conclusion that Climax Entertainment absolutely hates us. Just today, I suffered through the awfulness that is Greenmaze, a large, confusing forest that actively uses the isometric perspective against you. Seriously, I kept going in a circle for a good thirty minutes before I found the right path out of the forest. Thankfully, it was light on combat, so it was simply a matter of finding my way out. Afterwards, I managed to make it up to the Verla Mines, but I croaked near the end of them, so I decided to put the game down for the day.
I'm still enjoying this so far, but I really hate how the game uses it's perspective against you.
The controls are... distressing. What they were thinking when they decided on them I'll never know. Only a short way in and I am enjoying it but like others say, the platforming in the intro is scaring me :/