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Post by Narushima on May 25, 2012 15:50:36 GMT -5
OK, from now on Derboo makes all the Game Boy reviews!
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Post by akirikasu on May 28, 2012 15:09:01 GMT -5
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Post by Narushima on May 29, 2012 3:07:40 GMT -5
Well, we're sort of trying to reach a consensus. As it is, everybody can use whatever palette they fancy, that's what we want to avoid. Interesting, though.
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Post by Sketcz-1000 on May 29, 2012 5:42:15 GMT -5
Well, we're sort of trying to reach a consensus. As it is, everybody can use whatever palette they fancy, that's what we want to avoid. Actually, my conclusion from this thread is we will never reach a consensus. There are three distinct camps with hardline views (yellow, green and grey). About the only thing most agree on is that #6 isn't that great. The option to manually select your prefer palette as a reader is something I would advocate. There is merit in forcing people to accept your views, and had I magical powers everyone would think like myself. The next best solution is just giving everyone the option of privately augmenting their reality so as not to disturb anyone else. My opinion: as an author of GB articles, since we all have differing views, we should defer to the author of a particular article for their preference. Even if we can't agree on what's historically authentic, or what the developers genuinely intended, the next best thing is how the author experienced the game and how they would like the readership to be introduced to it. Not a perfect solution, but I doubt there is one. And I really wouldn't be happy with my own work having the b/w colour palette, which I dislike a great deal. I'm actually tempted to go back and re-colour all the Catrap pics, because as Derboo points out, they do look wonky at the moment (a result of me not having found my preferred emulator with customised palette option).
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Post by derboo on May 29, 2012 6:51:12 GMT -5
I did some more experimenting with different color palettes. What I tried was finding a proper compromise from the gradients in the scans. Anyway, it quickly became clear that this always leads to a somehow darker and more oppressive overall impression than the actual screen. So I've put the image through some of IrfanView's color filters: Red and green increased, blue decreased in RGB modification. Red and green increased, blue decreased in gamma modification. Contrast enhancement by overlay, my favourite resultColor booster Oversaturated Sunshine And just for fun, because they look awesome: Sharpened Unsharp Mask (radius cranked up)
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Post by Sketcz-1000 on May 29, 2012 7:43:20 GMT -5
Oh man, this thread was complex enough with only 6 choices! Nice work though.
I do feel like a goddamned scientist/historian discussing this though. Which is awesome.
I wonder if music historians/symphonic organisers have authenticity debates like this on the 1812 Overture: "The original had actual Russian cannons, so I don't care how it's done, I want real Russian cannons in the Sydney Opera House!"
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Post by r0ck3rz on May 29, 2012 8:07:50 GMT -5
You think this is a pain, start a thread on the NES palette. I know SMB never displayed as orange, with green underworld levels, damnit!
Anyway, for this I'd just suggest going with black and white. Figuring out the best shade closest to an actual Game Boy can be up to emulation users.
Out of Derboo's shots, I'd say somewhere between the 2nd and 3rd.
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Post by Narushima on May 29, 2012 8:15:57 GMT -5
Actually, my conclusion from this thread is we will never reach a consensus. There are three distinct camps with hardline views (yellow, green and grey). You're certainly right, there, and I'm not even sure if we even need a consensus. If all the GB articles aren't the same, it's not that big a deal, is it? And you can add a fourth view, I want hard black and white; GB games are b&w, enough said.
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Post by derboo on May 29, 2012 17:45:04 GMT -5
I wonder if music historians/symphonic organisers have authenticity debates like this on the 1812 Overture: "The original had actual Russian cannons, so I don't care how it's done, I want real Russian cannons in the Sydney Opera House!" Not too much into opera, but I know that there is (or used to be at least) dissensus about the correct speed of silent films. And recently much effort done to restore their original music scores, after they've just been played with anything that vaguely seemed to fit (and sometimes not even that)...
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Deleted
Deleted Member
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Post by Deleted on May 30, 2012 18:05:33 GMT -5
I still find #4 the most pleasing to the eyes: I prefer its pencil-drawn look over all the puke green and piss yellow ones. ;D
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Post by Sketcz-1000 on Jun 1, 2012 1:59:29 GMT -5
Surely you've heard the 1812 Overture? There's a famous segment which is used in a whole bunch of children's cartoons (about 14min in). It's not opera - but apparently the Sydney Opera House is used as a venue for all kinds of cultural stuff. Anyway, regardless, I find that fascinating about silent movies. Anything which is inherently tied to technology, which changes so rapidly, is going to become increasingly difficult to authentically recreate or even use. So I guess the lesson to learn is: enjoy it guys, enjoy while you've got it, because your kids aren't going to have any idea what you're talking about. "You mean you had to use your hands? That's like a baby's toy!"
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hiban
New Member
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Post by hiban on Aug 21, 2013 5:44:54 GMT -5
when it comes to GB palettes, i always go for something close to the real hardware. These are the palettes i use: Although if i want to go for realism, there is a shader i did for the retroarch emulator by mixing and modifying different shaders. Here is the result: (the image is big, so it might appear downscaled in your browser. open it in a new tab to see it in full size)
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Post by derboo on Aug 21, 2013 7:27:31 GMT -5
That is actually pretty awesome! Gotta try out this Retroarch emulator when I get back my own PC.
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hiban
New Member
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Post by hiban on Aug 21, 2013 8:06:15 GMT -5
if you want to try the shader, here is a link to it: app.box.com/s/d58zqe6cb0wyt0tfd5eyYou have to put the contents of the zip file into the "shaders" folder inside retroarch folder. Then you can select one of the 3 shaders (cgp files)in the shader menu(i have done a 2x, 3x and a 4x shader). The shader is very resource-hungry, so the smaller the emulator window, the better framerate you will get. Disable bilinear filtering and such options. The retroarch emulator is more a unified interface for many emulators than an emulator itself. I personally prefer individual emulators, as they usually have many useful specific options (retroarch has almost no options). Unfortunately, retroarch is the only one which supports this kind of shaders. /offtopic
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