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Post by JDarkside on Jan 14, 2015 12:52:44 GMT -5
The original Suikoden. That game was made with, like, no money. It's actually astounding how cheap it is at times. I think there are already remakes out there, but they're difficult to find.
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Post by shelverton on Jan 14, 2015 15:09:19 GMT -5
I've mentioned before that I think a remake of Zak McKraken would be swell; it's already got a great nonlinear design. Just take out the stupid, annoying mazes and replace them with RPG dungeon crawls. (Imagine wailing on monsters with increasingly stale varieties of French bread!) That's a great idea! I would like to see remakes of Carnevil (follow the example of HOTD Overkill but inspired by 1970s horror/splatter films rather than 1980s B-movies), Tomba!, Zombies Ate My Neighbors (there was a somewhat similar game in recent years but I can't remember the title... too bad Lucasarts is no more) and the GBA Castlevania (which had a lot of cool ideas but was a bit too hard for my tastes). I guess you're talking about Ghoul... something? Ghoul... Patrol? Not sure which GBA Castlevania you refer to here. There are 4 of 'em! One of them (the NES Classic one) has been sorta remade multiple times. As for the other three, only Circle of the Moon could be considered somewhat semi-hard towards the end. But yeah, I'd play a remake of that!
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Post by Weasel on Jan 15, 2015 2:44:20 GMT -5
I would guess he's referring to Circle of the Moon, which as I recall received no subtitle at all in Europe. (Not to be confused with Lament of Innocence, which was simply called "Castlevania"...only in Japan.)
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Post by GamerL on Jan 15, 2015 5:39:29 GMT -5
At this point, I would absolutely love to see older SRPGs remade to be as fast-paced and strategic as the more recent Fire Emblems. The first Shining Force and the earlier Langrissers could certainly use a serious kick in the ass as far as pacing and balance are concerned, in my opinion. As for a complete reimagining kind of thing, I can't remember if I've already posted this in here, but here's my thought for a Metal Gear Origins title. It's the year 1998, and there is an imminent threat on United States soil by a private military company, claiming to be in possession of a nuclear warhead, as well as a new launching apparatus that most national governments have never heard of. You, a freshly trained Special Forces operative recently assigned to the new Fox-Hound unit, are sent in with a small squad of advance scouts to infiltrate the PMC's base and ascertain whether they are capable of launching a nuclear warhead, what their effective range is, and whether it can be stopped. Your squad is sent into the jungle of a recently overthrown banana republic - now home of the PMC faction - and just when things are going swimmingly, most of your squad is captured or killed, and your unit leader, Grey Fox (Rob Paulsen), goes missing. You, the only member of your squad to avoid such a fate (by escaping with the old cardboard box in the truck gag), are picked up and debriefed by your unit commander, Big Boss (Richard Doyle, or Keifer Sutherland, probably). Your mission has just changed: infiltrate the enemy fortress, Outer Heaven, and rescue any captured members of Fox-Hound. As you're inserted - via the drainage ducts of the base's water reclamation facility, a la MSX Metal Gear - you are also finally assigned your own codename: Solid Snake (voiced by David Hayter, with his own natural voice instead of the usual smoker's voice). Gameplay-wise, this game would be playable completely in the first-person view, or toggle to a Ground Zeroes-like third-person perspective. It would go HUD-less at almost all times; no on-screen ammo display (only a vague, bar-like display of how many reloads you have left for your current weapon, and then the inventory screen would look more like one of Ultima 7's backpack views), health display would be largely irrelevant, etc. Tranquilizer guns would be much less common than usual, placing a higher emphasis on using CQC combat to knock out enemies non-lethally. The Rank system from the first two MG games would return, but have a different purpose: instead of increasing your health and carry limits, the Rank instead dictates how aware the PMC faction is of your presence, like the Notoriety system in Assassin's Creed 2. If you do stupid things like constantly setting off the alarms, making a mad dash for the next area, destroying things with explosives, etc, the PMC will step up security by placing additional guards, equipping themselves with heavier armor and weapons, or even entering a constant Caution status where guards are roaming around independently instead of patrolling. If you avoid detection, and keep your sabotage activities a bit less obvious (turning off a generator, or cutting its fuel line, instead of placing C4 and blowing it up), your Rank will go up, and the PMC will generally be less aware that they're being infiltrated, and certain areas may have less security than usual. If you play your cards right, you can influence the Rank of a specific area by, for example, detonating explosives on a generator in an area far away from you, so that security will get pulled away from everywhere else to go investigate. And, in the final compromise between the NES and MSX Metal Gears, the final boss would still be the TX-1 Metal Gear, but it'd also be possible to locate and destroy its guidance mainframe to weaken it. Those are some interesting ideas, save for the first person camera, that's kinda weird. If you ask me I think a "Metal Gear Origins" would be the perfect time to return to a more classic top-down camera styled Metal Gear in the vein of MSG1 and MSG2, not that that would ever happen of course, but I can dream can't I?
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Post by dskzero on Jan 15, 2015 7:16:34 GMT -5
I've mentioned before that I think a remake of Zak McKraken would be swell; it's already got a great nonlinear design. Just take out the stupid, annoying mazes and replace them with RPG dungeon crawls. (Imagine wailing on monsters with increasingly stale varieties of French bread!) That's a great idea! I would like to see remakes of Carnevil (follow the example of HOTD Overkill but inspired by 1970s horror/splatter films rather than 1980s B-movies), Tomba!, Zombies Ate My Neighbors (there was a somewhat similar game in recent years but I can't remember the title... too bad Lucasarts is no more) and the GBA Castlevania (which had a lot of cool ideas but was a bit too hard for my tastes). PLease Carnevil *_*
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Post by jetstrange on Jan 15, 2015 11:50:10 GMT -5
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Post by Woody Alien on Jan 16, 2015 7:03:31 GMT -5
I would guess he's referring to Circle of the Moon, which as I recall received no subtitle at all in Europe. (Not to be confused with Lament of Innocence, which was simply called "Castlevania"...only in Japan.) You're guessing correctly! It would be nice to see Nathan's adventures again, especially since the game after that, Harrmony of Dissonance turned out a total borefest. As for the game inspired by Zombies Ate My Neighbors, I was referring to XBOX360's Monster Madness:
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Post by GamerL on Jan 16, 2015 8:02:45 GMT -5
I would guess he's referring to Circle of the Moon, which as I recall received no subtitle at all in Europe. (Not to be confused with Lament of Innocence, which was simply called "Castlevania"...only in Japan.) You're guessing correctly! It would be nice to see Nathan's adventures again, especially since the game after that, Harrmony of Dissonance turned out a total borefest. As for the game inspired by Zombies Ate My Neighbors, I was referring to XBOX360's Monster Madness: Oh yeaaaaah, I remember that game! I was always curious about it but never did play it because I heard it unfortunately wasn't actually very good.
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Post by personman on Jan 16, 2015 20:54:57 GMT -5
I want to say the orignal Blaster Master. I'd ask for more complex and intricate levels and more robust upgrades though so... I'd just be asking for the GBC game Enemy Below. Hell, remake that and give it a Metroid-esque map... yeah!
I'm terrible at this.
Maybe continue giving the Megaman X series the Maverick Hunter treatment. Probably stop at three though, maybe four. Probably the same for Classic megaman though I personally just didn't care much for Powered Up. Don't know why.
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vid
New Member
Posts: 18
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Post by vid on Jan 17, 2015 22:41:52 GMT -5
I'd like to see a remake of Phantasy Star 4. At least, I want to see the first two phantasy game remakes released in English.
A non obvious choice would be Cyborg Justice (Sega Genesis) or at least a beat em up game that replicates its main feature: customizing a robot with different body parts. You could change the arms, legs and torso. The arms could be outfitted with different weapons like saw and the different types of legs had different abilities like double jumping. While fighting you can weaken an opposing robot enemy, remove its arm and replace your own with it. You could also instant kill a robot by pulling their arm off and then their torso and replenish your energy. The game itself was merely competent, It had 1 on 1 fighting game like controls to execute some moves which was a bit awkward since you were allowed to up, down, left, right on the ground. It also felt a bit slow but with practice the controls are manageable. Really boring level design with few environmental hazards. A remake that takes the concept and gives it better controls and more interesting level design could be a real winner. Another challenge would be making most of the arm/leg choices somewhat evenly useful.
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Post by alphex on Jan 17, 2015 22:57:26 GMT -5
Maybe continue giving the Megaman X series the Maverick Hunter treatment. Probably stop at three though, maybe four. Probably the same for Classic megaman though I personally just didn't care much for Powered Up. Don't know why. X6 should get a remake just so they can actually finish the game. They can even keep the engine intact, graphically that game is fine. Zak McKracken has received fan remakes. If there's an adventure that needs a remake, it's... well, there's two. Police Quest 2 and The Colonel's Bequest, as they both are unparalleled in terms of atmosphere but suffer from the age old engine and some dated design choices (PQ2's first hour is especially bad).
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Post by personman on Jan 19, 2015 14:48:58 GMT -5
Yeah but then you'd have to remake X5 first which was the singelhandedly most creatively brain dead Megaman game ever. But I'd be game for revisting X6, despite all its short comings I thought there was a fair ammount that was memorable about it (espeacialy the soundtrack). Biggest priorities would be giving the Pheonix a proper stage and redesigning High Max to not be stupid.
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Post by Pixel_Crusher on Jan 20, 2015 8:39:14 GMT -5
If I could, I'd hire Monolith Soft to remake Phantasy Star I, II and IV with the graphical look, cutscene direction and battle system of Xenosaga III. Yuki Kajiura would arrange the original soundtracks of all three games.
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Post by The Great Klaid on Jan 20, 2015 14:05:47 GMT -5
If I could, I'd hire Monolith Soft to remake Phantasy Star I, II and IV with the graphical look, cutscene direction and battle system of Xenosaga III. Yuki Kajiura would arrange the original soundtracks of all three games. Oh my god yes! I was going to jump into the Megaman X discussion (X4 would be a ton of fun if they remade it and made Sigma not so impossible on his last form. I don't have the fucking foggiest what to do in that fight.) But then I saw this and said this is what I want. Honestly, I wouldn't even mind if they did III, because they'd have to go back to the drawing board and figure how to make that game make some sense. Because what little I can deduce seems pretty damn cool. Really that game had the poor fortune of being in between II and IV, and were it II, and II was then III, all story issues aside, I don't think it would have gotten so much flak. Actually, did some other team work on III? Because now thinking about it, it really reminds me of Sword of Vermillion over Phantasy Star. Aesthetically speaking that is.
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Post by JDarkside on Jan 20, 2015 18:42:25 GMT -5
I would guess he's referring to Circle of the Moon, which as I recall received no subtitle at all in Europe. (Not to be confused with Lament of Innocence, which was simply called "Castlevania"...only in Japan.) You're guessing correctly! It would be nice to see Nathan's adventures again, especially since the game after that, Harrmony of Dissonance turned out a total borefest. As for the game inspired by Zombies Ate My Neighbors, I was referring to XBOX360's Monster Madness: That game has a more interesting history than you'd think. A now canned gaming magazine called Play, which I loved for the large size and heavy focus on the beautiful graphic design of all the pieces and covers, got rid of scores in reviews partly because of this game. It was the straw that broke the camel's back, when the reviewer refused to score the game because it's not particularly good critically, but the reviewer enjoyed it greatly regardless. Thus, they went to a short recommendation and sum-up instead of scores (this decision brought upon also by similar feelings from staff). That said, Play was very enthusiastic to a fault. They gave Sonic 06 either an 8 or a 9 (I forget which), but I would have never discovered games like Odin Spere without them. Also, they had that one Muramasa cover with the tentacles and such.
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