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Post by Sketcz-1000 on Apr 29, 2012 3:42:49 GMT -5
It may look like an RPG, but this is actually an adventure game based on the classical literary works of Kenji Miyazawa. The name is an Espiranto word, apparently. It's not been fan-translated, yet, but hopefully an article like this helps such an obscure gem get noticed. www.hardcoregaming101.net/ihatovo/ihatovo.htm
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Post by Vokkan on May 4, 2012 20:26:05 GMT -5
A fan-translation of this is pretty high on my wishlist. Great seeing an article on it!
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Post by spirasen on Jul 9, 2015 1:01:09 GMT -5
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Post by Scylla on Jun 7, 2017 13:03:29 GMT -5
I've never read this article before or even heard of the game (which is kinda surprising to me considering I've dug pretty deep into SFC exclusives), but I was doing some research on Kenji Miyazawa and came across it. The game sounds pretty interesting, but I feel like the article falls a little short of adequately explaining how the game functions. I mean, is it basically like a visual novel, but with walking around, or does it play similarly to, say, Marvelous, which the same writer covered and could make an easy comparison to if appropriate. As soon as the article feels like it's starting to get somewhere in conveying what the game is like, the author switches gears to what I'd say boils down to an attempt to show off their vocabulary (if you have to provide outside links to explain three words in a row, maaaaaybe you should consider using more widely recognized terminology). Likewise, don't assume that everyone is so weeby as to immediately know what Iwate is. It would've been wiser to say "his natal prefecture of Iwate".
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Post by toei on Jun 7, 2017 13:25:29 GMT -5
The game sounds pretty interesting, but I feel like the article falls a little short of adequately explaining how the game functions. I mean, is it basically like a visual novel, but with walking around, or does it play similarly to, say, Marvelous, which the same writer covered and could make an easy comparison to if appropriate. This criticism strikes me as pretty odd. I mean, this is a quote from the article: That seems pretty clear. I haven't played the game, but based on this, puzzles don't feature too heavily, so it's probably more like the town portions in a RPG than Marvelous (which does make the "absolutely nothing like a RPG!" part pretty weird).
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Post by GamerL on Jun 7, 2017 17:23:28 GMT -5
Bummer, I thought someone was going to post an announcement of a fan translation.
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Post by Scylla on Jun 7, 2017 18:26:19 GMT -5
This criticism strikes me as pretty odd. I mean, this is a quote from the article: That seems pretty clear. I haven't played the game, but based on this, puzzles don't feature too heavily, so it's probably more like the town portions in a RPG than Marvelous (which does make the "absolutely nothing like a RPG!" part pretty weird). Despite your and the author's claim that that quote is clear, I find it pretty vague myself. What is the nature of the "checking"? I think the main thing that's left me with questions is that the author mentions a rudimentary inventory. So I assume there's some form of item collecting. So is it, say, receiving an item from one person and giving it to another, such that the items only really act as flags to prove that you talked with a person? Or do you actively have to search for items and manipulate them in some way? In other words, like my examples before, I'm left wondering if it's just like a visual novel (all talking) with walking between the conversations, or is it an adventure game like Marvelous where you have to find, examine, and manipulate items?
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Post by toei on Jun 7, 2017 20:02:25 GMT -5
This criticism strikes me as pretty odd. I mean, this is a quote from the article: That seems pretty clear. I haven't played the game, but based on this, puzzles don't feature too heavily, so it's probably more like the town portions in a RPG than Marvelous (which does make the "absolutely nothing like a RPG!" part pretty weird). Despite your and the author's claim that that quote is clear, I find it pretty vague myself. What is the nature of the "checking"? I think the main thing that's left me with questions is that the author mentions a rudimentary inventory. So I assume there's some form of item collecting. So is it, say, receiving an item from one person and giving it to another, such that the items only really act as flags to prove that you talked with a person? Or do you actively have to search for items and manipulate them in some way? In other words, like my examples before, I'm left wondering if it's just like a visual novel (all talking) with walking between the conversations, or is it an adventure game like Marvelous where you have to find, examine, and manipulate items? I would assume that you just walk up to odd things and press A, and maybe find some item or entrance or whatever, just like you would in a RPG. The small inventory makes it sound as if there may be very minor puzzles, but certainly nothing to the scale of Marvelous, otherwise he would have had to write so. Either said puzzles are so perfunctory that they don't matter at all, or there aren't any. That's my take from the article.
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Post by eatersthemanfool on Jun 7, 2017 23:46:08 GMT -5
My only exposure to this guy has been through Spring and Chaos, which I quite liked. I guess I'll have to see Gauche the Cellist.
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Post by Scylla on Jun 8, 2017 9:25:47 GMT -5
I would assume that you just walk up to odd things and press A, and maybe find some item or entrance or whatever, just like you would in a RPG. The small inventory makes it sound as if there may be very minor puzzles, but certainly nothing to the scale of Marvelous, otherwise he would have had to write so. Either said puzzles are so perfunctory that they don't matter at all, or there aren't any. That's my take from the article. Okay, but that's all guessing on your part, which goes back to my original point that the article doesn't make it totally clear what the game plays like. It left me with questions, questions I still have, and there's no arguing that. I realize that it doesn't play just like Marvelous. Not only would I not describe Marvelous's inventory as "rudimentary", but Ihatovo Monogatari obviously doesn't have three characters to switch among and use in various combinations, which a significant part of Marvelous's gameplay. I'm just using Marvelous as a frame of reference, since it's a personal favorite of mine and also covered by the writer.
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Post by toei on Jun 8, 2017 14:25:02 GMT -5
I would assume that you just walk up to odd things and press A, and maybe find some item or entrance or whatever, just like you would in a RPG. The small inventory makes it sound as if there may be very minor puzzles, but certainly nothing to the scale of Marvelous, otherwise he would have had to write so. Either said puzzles are so perfunctory that they don't matter at all, or there aren't any. That's my take from the article. Okay, but that's all guessing on your part, which goes back to my original point that the article doesn't make it totally clear what the game plays like. It left me with questions, questions I still have, and there's no arguing that. I realize that it doesn't play just like Marvelous. Not only would I not describe Marvelous's inventory as "rudimentary", but Ihatovo Monogatari obviously doesn't have three characters to switch among and use in various combinations, which a significant part of Marvelous's gameplay. I'm just using Marvelous as a frame of reference, since it's a personal favorite of mine and also covered by the writer. All good. I think my assumptions are based on logical premises, but I'll agree that the author could have added just a few words stating outright whether there are puzzles. Should have, even. The article's 5 years old, though, and I don't know if the author hangs around anymore. I doubt anybody else has played the game, though didn't he mention a walkthrough? That would probably answer the question 100%.
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Post by jorpho on Dec 21, 2018 23:32:10 GMT -5
The unlikely has happened: a translation patch is imminent. I thought I left a link to the Orchestral Game Concert 5 rendition here? Oh well, let's fix that. Edited to remove link to defunct www.youtube.com/watch?v=rGsou3UZzeo
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cacao
Junior Member
Posts: 69
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Post by cacao on Dec 26, 2018 14:08:01 GMT -5
I've wanted a fan translation of this since I heard about it so I'm glad there's finally going to be one.
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