Game Club 199X #7: Wonder Boy (Monster Land & WB3) May 31, 2012 14:28:37 GMT -5
Post by Ryu the Grappler on May 31, 2012 14:28:37 GMT -5
How Monster Land has remained strong in my memories
By Shin-ichi Sakamoto (Westone Bit Entertainment board member)
Composing the background music and sound effects for Monster Land was my first job at Westone. Because of this, the game has remained strong in my mind and I wouldn't had it any other way.
The truth is that the System 2 board, the target platform chosen for Monster Land, was already becoming obsolete in light of other platforms that were being used by rival developers at the time, since there were severe restrictions to what could be displayed on-screen and the sound could only use PSG. I think the task our staff was burdened to do was quite suitable for their abilities (laughs).
At first, I didn't quite understand what was the intention of the game's planners. Even though it was conceived as an arcade game, you could collect gold and buy weapons while traveling back and forth between towns like in an RPG, yet it has a stage-clear system true to the principles of arcade game design. I remember asking Nishizawa many questions about this.
The very detailed concept was quite amazing. While gathering gold was an important element in completing the game, it was still possible to complete the game without doing so. This concept, which can be seen as an antithesis to itself, was also used for Monster World III. I really want players to challenge both of these games, because I am not good enough do it myself. (laughs)
But what makes the release of this collection (Monster World Complete Collection) a truly happy occasion for me is the fact that it is now possible to listen to the music Monster World II in FM format.
Although the game was originally planned for the Sega Mark III, it wasn't released in Japan until it was ported to the Game Gear. The software and data was simplified to allow optional support for the FM sound module that was available at the time. However, the Game Gear version was the only version released in Japan and the FM Sound Module was never released for the overseas versions of the Master System. Because that, it was impossible to listen to the game's FM soundtrack. But thanks to the fact that FM Unit simulation is now possible, you can listen to the FM soundtrack by setting it on in the game's options.
I want to thank Sega Ages for allowing me to release data that has been kept sealed away until now. (laughs)
* All products and companies mentioned in this text are the trademarks or registered trademarks of their respective owners.