Game Club 199X #12 - Hybrid Heaven (N64)
Oct 4, 2012 4:57:42 GMT -5
Post by Snarboo on Oct 4, 2012 4:57:42 GMT -5
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Hybrid Heaven (N64)
October's game of the month is Hybrid Heaven for the N64! Let Wikipedia give you the smackdown on this bizarre hybrid RPG:
Hybrid Heaven (ハイブリッドヘヴン Haiburiddo Hevun) is a video game developed by Konami Computer Entertainment Osaka and released for the Nintendo 64 in 1999. This game is most notable for its peculiar mix of genres: it has aspects of both role-playing video games and action-adventure games. The designers had hoped to create a "new style RPG battle system". It is also one of the few Nintendo 64 titles to support a widescreen mode.
Hybrid Heaven takes many elements from standard 3-D action-adventure games, such as Tomb Raider. The player can move in any direction, jump, crawl, climb, and shoot. The player must solve puzzles by disabling electronic weapons or through skillful manoeuvering.
However, when battling a monster (called a "biological weapon" in Hybrid Heaven), the game switches to a completely different mode. The player is constrained to a small room and can no longer jump, crawl, or climb. The monster and the player move around for strategic position in the room. When they are close enough, and have built up enough energy, one or the other will decide to attack. At that point time freezes and a single round similar to a role-playing video game turn ensues: the attacker picks an attack from a list, the defender picks a defense, and the results are displayed. After the attack, both monster and player return to jockeying for position in realtime. All of this can happen within seconds, which keeps the action flowing more naturally than in most RPGs.
Wikipedia's Hybrid Heaven Page
PRO TIPPZ:
- Hybrid Heaven UK Manual courtesy of xerxes
- "So far the easiest way to win all the early battles was backing away from the enemy till your gauge is filled, and then kicking the shit out of them so they fall over, giving your bar ample time to refill. But I guess you should block enemy attacks once in a while, too, to learn new techniques." courtesy of derboo
- "So wrestling techniques require particular setups, apparently. You can do a "Leg Death Lock" and a "Boston Crab" on downed enemies, depending on the positioning." courtesy of derboo
- "I've noticed an odd quirk with the fighting system: the only way to learn new moves is if they're used on you. I can't tell if they have to connect in order for you to learn them, or if you just have to see them used. It also seems random as to whether or not you'll learn a more advanced move such as a grapple." courtesy of Snarboo
- KaL has some tips on how to use the grappling system.
- Sotenga has numerous tips on how best to progress through the game!
- Weasel shares some early game tips on the grappling system.
- "If anyone still hasn't reached area 2 yet, you can fight creatures at your leisure whenever you duck into a corridor during the chase sequence. " courtesy of Ace Whatever
- Ace Whatever has further tips on the battle system and how best to deal with grappling enemies.
- Derboo has a few tips on finding hidden items and some nasty attacks the first boss has.
- Snarboo has posted general tips and strategies on the combat system.
- "Stay close to the purple coral head monster so he doesn't fire his poison darts. The fat meat thing (FMT) with skinny limbs on the other hand can poison you up close. Both however never grapple. FMT can't be grappled but you can use ground techs on him." courtesy of Ace Whatever
- Snarboo has some spoilers for Area 5.
- Joseph Joestar has some tips for dealing with the nasties that await you at the end of Area 5.
- Weasel has a few battle tips for ya.
- Sotenga lays the smackdown on the hidden combo system.
- Having trouble with the later areas? Snarboo's got you covered for Areas 6 and 7.
Voting ended on Sunday, October 7th at 10:30 PM EST.
*NOTE*: When voting, please choose a game that you want to play - and will play - but have not beaten entirely or beaten recently, say within 5 - 10 years. All votes are final, so no going back if you change your mind. If you're going to vote, we'd like to have you along for the ride!
Previous GC9X Threads:
- Game Club 199X #1 - Snake's Revenge (NES)
- Game Club 199X #2 - Wasteland (PC-DOS, C64, Apple II)
- Game Club 199X #3 - Dai Ma Shikyou Galious (NES)
- Game Club 199X #4 - Vagrant Story (PS1)
- Game Club 199X #5 - King's Quest V (PC, NES)
- Game Club 199X #6 - Landstalker (GEN)
- Game Club 199X #7 - Wonder Boy in Monster Land (SMS) and Wonder Boy III: Dragon's Trap (SMS)
- Game Club 199X Summer of Love: Gauntlet II Challenge
- Game Club 199X Fight #1 - Beatdown X-TREEM
- Game Club 199X Fight #2 - Scores, Scars & Stripes *PODCAST COMING SOON!*
- Game Club 199X #10 - Deus Ex Ultra-team Challenge
- Game Club 199X #11 - Crystalis (NES, GBC)