Okay, so I got a tip that somewhere in the forest is Corlo's Sword, but I can't get past the drainage pipe where the turtle charm is located. I've heard the sword is somewhere beyond there, but I'm not able to move past the area where I hear it is. Can anyone help me find the ostensible sword, or is it not technically accessible at this time?
EDIT: Found it out. It involves the giant turtle statue in the forest and that's all I'll say. Corlo's Sword is worth it as a stat booster, but it is a bit high-maintenance to use.
I've just completed chapter 4 and 5 back to back! I'm going to save any big tips for later in case people get stuck, but keep in mind there are a couple places that are points of no return, so be sure to save early and often before doing anything.
I've noticed a few stats are mutually exclusive, namely aggression/sensitivity and athleticism/intelligence. Finding items that only raise one of these stats without lowering another is very difficult, but so far the treasure chest and Corlo's sword both seem to raise stats without lowering anything else.
1: Chapter 4 is looooooooooong. I'm not 100% sure how days factor into the game's ending, but I've heard they do somehow. If you're paranoid about letting your day counter run up, just keep Pino alive with health and power batteries, and the occasional pudding. You can save without having to charge your energy. Just never let either fall to zero or you will be sorry.
2: The hole-in-one challenge is probably the hardest part of the athletic competition. Make sure Pino's arm strength isn't maxed out (keep it at about eighty) and using the turtle charm (of which one can be found in the rock in the forest) to boost his luck just may help your odds of the ball landing.
3: To progress the quest down by the pier, you must play the trumpet (and make sure he plays it well), only for the guy there to tell you that "the turtle god ain't showin' up." You MUST go back to your house and rest up, then go back to the pier and play again, then go back yet AGAIN and play one more time, effectively having three days pass. The quest you go on soon after requires ten days to pass, and there is absolutely no way around this. If you haven't slept much up to this point, I'd say you're good for the ending.
4: Do NOT go on the quest until you're absolutely ready, and make sure Pino's health is high up. Thankfully, when you get on the island, you'll find an A-Charger and a Sword. Take the sword into your inventory and consume the A-Charge immediately. These two items are found in the very first downward staircase you come across, so take it immediately and search the two staircases down there for the items. The rest of the quest should be straightforward, but do not run ahead, as you must be careful for the red balls (killable with the sword) or spikes (you simply have to time your walk over them).
5: To enter the fight tournament, have your intelligence at max while making sure your aggressiveness isn't TOO high (below ninety is good). You'll likely run from the first fight that happens, which is for the better. It'll give you time to prepare and boost your aggressiveness back up to the max, while making sure to boost your attack and defense up to the max.
6: Before entering the fight tournament proper, get Pino's health up to at least 350 (more definitely helps) using an A-charger, maybe even two. It's pricey, but it's worth it. You can't control his fights, but the first two should be relatively breezy. It's the third fight that's the main event, and battling him is just down to pure luck. I died the first time but just BARELY won the second with two hit points left. Not two hundred, not twenty, just effin' two. Yeesh.
There are only two endings in the game, and you can only get the best ending on a replay (a la "new game+"). There's no need to worry about the days on your first play. Can't recall exactly what the max allowed is in the replay, but it's really easy to play through the game with the minimum number of days used up once you know what you're doing.
The hole-in-one challenge is a pain, but I think it's just luck that's the key. If you have maxed luck, I don't think it matters how high your other stats are (although it matters if they're too low, of course). Basically, you'll undershoot if your arm power is weak, and overshoot if it's strong but your luck is low.
If I remember correctly about the mazes, they're simpler than they appear. If you're in a hall with more than one door frame to pass through, ALWAYS check out the first one you pass first. That's the one that'll eventually lead to a dead end, often with an item to find. It's always the farthest off passage that'll take you deeper in the dungeon and progress toward the end goal. I remember mapping this stuff out, expecting it to be a lot more complex, and at the end thinking "Well, that was pretty pointless", haha.
Agh, damn it, how many of these 'do everything exactly right or it's game over' scenes am I going to have to go through? It doesn't even give you a chance to control what happens, you just either do it, or whoops, back to your last save for you! Worst still, Pino's stats are technically high enough he should know what to do, but he doesn't!
Remember when I said it's not possible to teach Pino how to open doors? It seems I was wrong! There's a locked door that can be found in the forest after climbing up the rope leading from the turtle statue. It doesn't seem this door can be opened, but it's possible to teach Pino how to open doors a specific way if you praise him for opening it the right way. This will come in very handy for a couple of the later chapters.
Progress report: I am on the final chapter, after a fair deal of struggle on how to yell at doors in chapter 8. I will definitely say that we will have a LOT to talk about for this podcast, but I guarantee you it will not be all kind words. WPJ is an incredibly novel concept and one of the most unique games I've played, but... it HAS been more frustrating than I anticipated it would be. There have been times where, if I could, I'd reach through the screen and smack Pino myself due to him gonking something up. I assure all that the podcast will cover the game's strengths and faults in reasonable detail!
All right, without getting into specifics, I need Pino to sing good. Like, 'why is this taking so long I'm holding down turbo and everything' good. I mean, he sings, sure, it's just not good enough. Is it an issue with Sensitivity, Charisma, or both?
Did you get Mimi's song sheet? Because you can't sing well until you have that first. His singing talent is definitely a reflection of sensitivity, but if you have those three categories up high and it's still a no-go, it wouldn't hurt to raise things like confidence, charisma, and intelligence.