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Post by Deleted on May 16, 2015 4:59:45 GMT -5
I lost interest when I heard there was an actual story this time. One of the major points of the first game they made was that narrative didn't matter for the sake of play, and they spent the entirety of the game proving that through a complete lack of rewarding context. The only actual context was after hours upon hours of scanning every level for little pixels, and it was stupid. So they ran with that angle and I'm not really sure I want to see the end result. Yeah, prettymuch. All the different masks in the first game gave straight-up bonuses of one type or another (except for a few which gave penalties/interface screwiness, but those were either self-imposed challenge masks or joke mode masks). The only exceptions were the hospital level (where you had no mask and had to stealth your way past---notably, not many people liked this one) and Biker's levels (which were already bonus levels mainly meant for the story hounds, so again, self-imposed challenge). Hotline Miami 2 forces you to pick and choose between loadouts (for some characters---The Son, Beard, etc.) or very fixed characters with fixed abilities (the Fans) and it just...Feels like it was made by an entirely different dev team, gameplay-wise. Kinda underwhelming/frustrating considering how long the game was in dev limbo. Oh well, level editor will let us have fun our own way soon enough, I suppose.
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Post by Snarboo on May 16, 2015 6:23:16 GMT -5
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Post by Gendo Ikari on May 16, 2015 14:29:20 GMT -5
The problem with that game, for the little I stomached to try of it, is that it's not even done well enough to have fun at its shamelessness. About the only interesting idea is having interludes where you get one weapon, put it in the car's trunk before departing for the mission, so you have it ready to use. The visual effects put over the MSPaint-quality graphics are painful for the eyes, the character gets stuck everywhere, the view is incredibly narrow and the enemies move around just randomly, dropped weapons bounce around. It's just plain awful, with the developer acting dickish on the game's Steam forum ("whoever criticizes my game is a Crazy Miami Fanboy!) as icing of the cake.
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Post by Deleted on Aug 11, 2015 3:55:46 GMT -5
Pretty good new/updated article for Hotline Miami 2---thorough without being too...Harshly critical, I guess? I'm still not sure whether I'm just too much of a scrub to appreciate HM2, whether it's way too hard for its own good, or whether it's just genuinely a bit sloppy. The effort's clearly there but it slightly underwhelms me that it's what we got after a couple years of very curious waiting. Also, where the Hell is the level editor, Dennaton? >:C Also, ew why whyyyyy a Kickstarter for this amateur-ish looking thing.
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Post by Deleted on Nov 17, 2015 23:43:54 GMT -5
HM2 level editor beta coming to Steam December 10th.Better late than never, I suppose, but still entirely too long for just a beta, considering it was a feature advertised at launch and they had time for both the Payday 2 tie-in and the Biker action figure but couldn't be bothered to have a timely release date for the level editor. Not buying from Dennaton again unless they really shape up for whatever they do next.
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Post by Gendo Ikari on Nov 26, 2015 5:38:12 GMT -5
On the subject of "clones", more recently one called Superstatic (formerly Technicolor Rain), which adds ESP powers into the mix, has come out and seems to be pretty decent despite low production values; also with a developer that's not dickish - on the other hand some Steam users were (the discussions have been since deleted). While it's easy to see the inspiration, to be fair top-down games with pixel graphics have existed in the "amateur" scene way long before HM.
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