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Post by zzz on Oct 2, 2006 9:07:16 GMT -5
Any other fans of this genre? I will start this topic by mentioning some recommended run 'n' gun games: Contra series Metal Slug series Gunstar Heroes series Kikikaikai/Pocky & Rocky series Shock Troopers series (Neo Geo arcade releases. should be emulatable. AMAZING games) Alien Soldier Twinkle Tale (above-view Genesis game released only in Japan. has a witch as a playable character and your attacks are power-upable magic attacks that you switch between three of in-game. quality game) Total Carnage Those are my favorites, but there are a few others that are worth playing. Such as: Soldiers of Fortune (SNES) Doom Troopers (SNES) Commando (arcade) Mercs (arcade sequel to Commando) Streambolt ; freeware game which can be downloaded here: gamehippo.com/download2/download2_2094.shtmlwww.acid-play.com/download/streambolt/If you consider Turrican a run 'n' gun, I would say that was among this genre's best. Any other good run 'n' gun games?
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Post by MRSKELETON on Oct 2, 2006 12:33:06 GMT -5
Shock troopers on the Neo-Geo Is possibly one of the best overhead shooter types
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Post by megatronbison on Oct 2, 2006 12:44:52 GMT -5
There is always Timeslip on the SNES, however it stinks like a week old fish imo Hey it is a general discussion and not an exhaustive list of awesome run n' gunners right?
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Post by ReyVGM on Oct 2, 2006 13:38:40 GMT -5
Super Mario Bros. series Wonderboy series
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Post by zzz on Oct 2, 2006 14:09:17 GMT -5
I forgot Front Line (NES/arcade) and it's sequel for GBC.
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Deleted
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Post by Deleted on Oct 2, 2006 14:23:40 GMT -5
There's this one rather difficult one for the Genny called Undead Line. It's balls hard, but a very awesome game. I really heart the Ruin stage, mostly because it's VERY Splatterhouse-esque.
Oh, and I still really love Guerrilla War. Hail the "heros" of the revolution! ;D
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Post by MRSKELETON on Oct 2, 2006 14:24:54 GMT -5
S.S Doomtroopers, It's gory and mediocre
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ed
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Post by ed on Oct 2, 2006 19:00:36 GMT -5
mazinsaga: I agree with you there! Edit: I also agree with megatron; Timeslip is terrible. Anyway, I wrote a big post up about a variety of run 'n gun games here: innit.ukgamer.net/contradb/siteforums/viewtopic.php?p=179&highlight=#179Don't really want to repeat it here. Take a look - you're almost certain to find a game you haven't heard of in the list (but should have).
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Post by megatronbison on Oct 2, 2006 19:07:28 GMT -5
I forgot to mention Midnight Resistance, I loved the arcade game, played the heck out of the shoddy Spectrum version and then was slightly dissapointed by the Megadrive/Genesis version many years later. The original arcade game is still pretty funky, has one of my favourite final bosses ever And now bed, or I will have no mission of getting up for work :\
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ed
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Post by ed on Oct 2, 2006 20:40:25 GMT -5
Haven't played MR on the Genesis/MD yet (though I bought a Japanese copy recently at some expense). Funky controls, but better music (naturally - better sound chip in the Genesis than in the low-cost Data East arcade boards from '88). It's missing the poster in the first level and a few other nice touches, though.
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Post by Malroth on Oct 2, 2006 20:46:02 GMT -5
Would Smash TV be considered a run 'n' gun? There's also Loaded, but I don't remember that as being as good as it was bloody.
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ed
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Post by ed on Oct 2, 2006 21:17:36 GMT -5
I haven't played Loaded (have a store poster around here somewhere though), or its sequel. Should pick it up. Anyhow, both fit the description, yes.
The shmup crowd claims anything with an automatically scrolling screen (and if you think about it, the overhead scenes from Thunder Force II and Nova 2001 count), but excludes games without that from the canon, generally speaking.
Interestingly, over the hundreds of examples of each type of game I've encountered, the auto-scrolling seems to be a good criteria for a game being a "shooter."
Even games with characters on foot (Undead Line, Elemental Master, Twinkle Tale, etc.) that auto-scroll tend to play like a regular shooter with a spaceship - powerups that must be run over, enemies that come mainly from the top (or side, in the case of Horror Story, a Toaplan game which I usually think of as a run 'n gun), weapons that fire straight forward only (and backwards, in the case of Elemental Master), similar powerup systems, similar level structure (enemies that either move in waves or stay rooted in place; you come to a stop in front of a boss). These genre-benders often come from companies that made mainly shmups, as well (Toaplan and TechnoSoft immediately comes to mind. Undead Line is harder to place - T&E made some shmups and lots of golf games).
I'm not aware of any games that really break these rules (in the 2D realm, that is).
There are exceptions for developers that broke boundaries though. OutZone was made by Toaplan, but the screen doesn't automatically scroll (instead you have an "energy" timer system, and the timer can actually be extended with an item). It feels a lot like one of their shooters, with enemies that move a lot like ones in a shmup would, a similar powerup system, and only a few changes made for the sake of 2D control (the "change" item which lets you switch from free-aim, which is a pain like top-down Super Contra or Operation C levels, to a fixed-forward spread gun attachment thing). It manages to be an excellent game despite the deviations from normal rules because the changes were implemented very well (they did make a number of revisions to the game, though, for the sake of difficulty).
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ed
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Post by ed on Oct 2, 2006 22:06:27 GMT -5
I forgot Front Line (NES/arcade) and it's sequel for GBC. Front Line, the ancient Taito arcade game...oh boy. I haven't given it enough time to see any tanks, but I always had the distinct impression it was shitty. I do like the psuedo-sequel using the same arcade setup (The Tin Star) Taito made the following year. Much more fun, even if the joysticks are still inverted from the standard combination (aiming on the left, movement on the right). Front Line was also released for the Atari 2600 and Colecovision. Dunno about Tin Star. Just played the GBC version. Good production values (both Japanese and NA releases have good cutscene art - different too), but with wimy hit detection and no independent control over what direction you're firing in, what's the point?
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Post by kal on Oct 2, 2006 22:16:55 GMT -5
Someone left out Abuse...someone should pay.
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ed
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Post by ed on Oct 3, 2006 1:09:09 GMT -5
I left Abuse in its box.
Also, it turns out Twinkle Tale doesn't auto-scroll, at least not the part I played. So oops.
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