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Post by Snake on Jan 24, 2018 14:32:57 GMT -5
This kinda makes me wary of playing RE3. I already didn't like the concept of a powerful monster you have to run away from all the time (there were little moments like that in RE2 and they weren't my favorite), so... Survival. Horror. My friend. =) (I hate playing through those kinds of tense moments too, though. I never did get very far in RE3.)
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Post by Feynman on Jan 24, 2018 17:55:23 GMT -5
Anyone play Iconoclasts yet? I'm waiting for possible physical release myself, but the reviews have been very good so far. Yes, it's very good! I haven't posted a review yet since I haven't beaten it (I think I'm near the end, 8 hours in or so). Also, the opening area theme is so good I had to open Audacity and record it myself until the actual soundtrack comes out. The rest of it isn't quite as good, but it's still pleasant. The theme for the Blockrock area is a real earworm, that's for sure. Finally finished up the game today and it was a great game all the way through. The story ends up being way more grim than one would expect, but not in a bad way... on the contrary, the story was good! I also like just how well done the game "feel" is... every single action, from jumping to blasting to whatever, has exceptionally good audiovisual feedback, and it makes every movement and attack an absolute joy. In terms of level design Iconoclasts is the game I was hoping Owlboy would be. Owlboy also has great art/music/story, the level design in that game is just garbage. Owlboy's difficulty curve is a flat line, it begins at "simple tutorial dungeon" and seems a lot of fun at first, but then it remains at "simple tutorial dungeon" for the entire game, and holy crap does it ever get boring. But Iconoclasts doesn't have that issue. The levels constantly throw interesting mechanics and puzzles at you, always change things up when they start to get stale, and stay fresh for the duration of the game. I failed to complete at least two sidequests, and found a hint for yet another sidequest at the very end of the game, and there was a weird character at the very beginning who said something like "the skilled and the curious will see me again" that I never saw again, so even though I saw the credits I'm likely missing some significant extra content. I've started a new game on hard difficulty, and I'll see if I can't find all the secrets this time.
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Post by toei on Jan 24, 2018 21:35:57 GMT -5
This kinda makes me wary of playing RE3. I already didn't like the concept of a powerful monster you have to run away from all the time (there were little moments like that in RE2 and they weren't my favorite), so... Survival. Horror. My friend. =) (I hate playing through those kinds of tense moments too, though. I never did get very far in RE3.) Meh, to me the appeal is more that they're creepy action-adventure games rather than the "survival" part. Actually I dig the limited ammo, even the tank controls, but running away from things too often just sucks.
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Post by alphex on Jan 24, 2018 22:26:44 GMT -5
Does anybody know if emulation ON the New 2DS XL is any good? Figured I'd get one of them and use it to also play a couple of romhacks on the go, but can't find reliable answers regarding how good SNES emulation is any good. Does anybody know how smooth and compatible the emulators are?
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Post by X-pert74 on Jan 25, 2018 5:46:46 GMT -5
It helps to make ice rounds for the grenade launcher in RE3. Trust me on this. I haven't even gotten the grenade launcher yet, but I do remember making freeze rounds the first time I played this. I'm surprised you're finding RE3 so difficult. I've always considered it to be a much easier game than the other classic RE titles (with the sole exception of maybe Code: Veronica and its comically overpowered knife), largely because the game gives you such an overabundance of ammunition that you don't really have to bother rationing and can just blast every single zombie that crosses your path. Only the occasional Nemesis encounter offers any threat when you're swimming in shotgun shells and grenade rounds. That's like the opposite of my experience, lol. The first Resident Evil in particular was a walk in the park compared to this, and Resident Evil 2 was also pretty easy for me once I got into the groove (going as far as getting an A rank in Leon B). 3 feels way harder to me.
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Post by retr0gamer on Jan 25, 2018 6:05:06 GMT -5
I absolutely hated the nemesis boss in re3 where you had to pour acid on nemesis. It was just so hanky trying to line up a shot. Had to use a shotgun as I kept missing the taps and it was a crap shoot whether I'd hit myself or nemesis or nothing at all.
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Post by paperchema on Jan 25, 2018 6:21:25 GMT -5
Does anybody know if emulation ON the New 2DS XL is any good? Figured I'd get one of them and use it to also play a couple of romhacks on the go, but can't find reliable answers regarding how good SNES emulation is any good. Does anybody know how smooth and compatible the emulators are? There is only one good emulator, that is called SNES9x for Old 3DS. It's a very smooth emulator that runs most games at fullspeed (or 59.9fps). The only exception are games that need the SA-1 chip or the SuperFX chip. There may be some minor sound issues, but nothing noticeable unless you know pretty well the game you're playing. Compatibility is very good, but some games present odd colors or textures effects that are unfixable given the console's architecture. Final Fantasy VI's combat transition is pretty weird. I'm playing Draqon Quest 2 with the English fan translation and have had no problems so far. I've also booted Bahamoot Lagoon and Breath of Fire II with fan translations and romhacks without problems. Can't guarantee it will work with everything, but the developer is open to suggestions. Recently, he updated the emulator because some users wanted to play a very specific and complicated hack.
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Post by GamerL on Jan 25, 2018 6:46:32 GMT -5
I played a chunk of Medal of Honor Frontline and I'm afraid it's dropped.
While I liked the game in 2002 it hasn't held up super well, Medal of Honor Underground's gameplay is weirdly a lot more engaging despite being on older hardware and the same is even true for the graphics, while the graphics are technically worse in Underground they simply have more charm than Frontline's mediocre early 6th gen graphics, while I love good 6th gen graphics I have little patience for mediocre or bad graphics.
Just in general I liked Underground's more globetrotting and exotic locales approach.
Anyway it's not a total wash though because I punched in the "unlock everything" code and there's actually some really fun extras in the form of jokey behind the scenes videos, it's a nice snapshot of game development culture at that time, check them out.
Also, the chubby kid singing the main theme in this video cracked me up back in the day.
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Post by jorpho on Jan 25, 2018 10:00:09 GMT -5
So I wound up with an extra copy of this rather excellent "Point and Click" bundle from IndieGala, and I'm looking to get rid of it. www.indiegala.com/point-and-click-definitive-bundleGabriel Knight: Sins of the Fathers 20th Anniversary Edition and The Journey Down: Chapter Two are what caught my eye. Kelvin and the Infamous Machine seems to have fans too. Any takers? $3 USD by Paypal and it's all yours. Does anybody know if emulation ON the New 2DS XL is any good? Figured I'd get one of them and use it to also play a couple of romhacks on the go, but can't find reliable answers regarding how good SNES emulation is any good. Does anybody know how smooth and compatible the emulators are? Wasn't there a flashcard for the original DS which contained an extra processor and thus attained perfectly adequate SNES emulation on its own?
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Post by Gendo Ikari on Jan 25, 2018 13:10:43 GMT -5
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Post by 1upsuper on Jan 25, 2018 17:03:37 GMT -5
So I've got most of the Psikyo shmups on the Switch eshop but I learned today that Gunbird was delisted very soon after I got it. It turns out that there's actually like a two frame nip slip in the game's intro and the ESRB didn't catch it. How utterly bizarre. I had no idea there was an uncensored arcade version. I can't actually think of anything like this happening before outside of like...Hot Coffee, but that required hacks. Here's hoping they do what they need to do to get it back on the shop, since Gunbird is awesome.
This makes me wonder if those pervy end portraits are still in Strikers 1945, given that it's also a Psikyo game. If so, that E rating is not appropriate.
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Post by Feynman on Jan 25, 2018 17:07:31 GMT -5
I'm surprised you're finding RE3 so difficult. I've always considered it to be a much easier game than the other classic RE titles That's like the opposite of my experience, lol. The first Resident Evil in particular was a walk in the park compared to this, and Resident Evil 2 was also pretty easy for me once I got into the groove (going as far as getting an A rank in Leon B). 3 feels way harder to me. RE1 is the game that I find to be the most difficult, but you breezed through that one with no issues! It's always interesting to see how the perception of difficulty can vary so much even within such similar games.
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Post by X-pert74 on Jan 25, 2018 17:36:53 GMT -5
Oh nice! Thank you for the heads-up So I've got most of the Psikyo shmups on the Switch eshop but I learned today that Gunbird was delisted very soon after I got it. It turns out that there's actually like a two frame nip slip in the game's intro and the ESRB didn't catch it. How utterly bizarre. I had no idea there was an uncensored arcade version. I can't actually think of anything like this happening before outside of like...Hot Coffee, but that required hacks. Here's hoping they do what they need to do to get it back on the shop, since Gunbird is awesome. This makes me wonder if those pervy end portraits are still in Strikers 1945, given that it's also a Psikyo game. If so, that E rating is not appropriate. Wow, lol. I wonder how long that went without being caught? That's like the opposite of my experience, lol. The first Resident Evil in particular was a walk in the park compared to this, and Resident Evil 2 was also pretty easy for me once I got into the groove (going as far as getting an A rank in Leon B). 3 feels way harder to me. RE1 is the game that I find to be the most difficult, but you breezed through that one with no issues! It's always interesting to see how the perception of difficulty can vary so much even within such similar games. Hmm... just to be clear, are you talking about the original RE1, or the REmake? Because I do find the REmake to be pretty difficult. Not the most difficult game in the series, but stuff like the Crimson heads definitely make it tougher in my experience. As far as the original Resident Evil goes, though, I find it to be easy compared to the other games
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Post by Feynman on Jan 25, 2018 17:53:29 GMT -5
RE1 is the game that I find to be the most difficult, but you breezed through that one with no issues! It's always interesting to see how the perception of difficulty can vary so much even within such similar games. Hmm... just to be clear, are you talking about the original RE1, or the REmake? Because I do find the REmake to be pretty difficult. Not the most difficult game in the series, but stuff like the Crimson heads definitely make it tougher in my experience. As far as the original Resident Evil goes, though, I find it to be easy compared to the other games The original. I have an easier time juking zombies in REmake, which makes the game easier as a whole. RE 2 and 3 both have lots of wider areas that make dodging zombies easier and a bigger supply of ammo for the stronger weapons (I throw the handgun in the bin as soon as I get the shotgun in basically every classic RE game), but the first game is ALL ABOUT very narrow corridors, so you have to carefully juke the zombies to zoom by without a fight, which is something I have trouble with in the original game. That, combined with other small things like the original's lack of snap aiming make it the game I find the most difficult of the classic style RE games.
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Post by 1upsuper on Jan 25, 2018 17:59:14 GMT -5
Wow, lol. I wonder how long that went without being caught? Looks like about 2 weeks. For some inane reason people spread the misinformation that there was an exploit in Gunbird's level editor and that's why it was pulled. Gunbird doesn't have a level editor. EDIT: It turns out there was a dev-only level editor for testing. So maybe there WAS an exploit in there somewhere after all? I guess the mystery isn't over yet.
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