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Post by jorpho on Feb 21, 2019 1:56:29 GMT -5
Hopefully you're enjoying Metroid. Just make sure you think about each fork in the road (or jolt down some notes like I did), and the game really isn't that complicated or hard to fathom. It's rather small and short when you get down to it, so while you still need some skill for the combat and such, it's hard to truly get lost or frustrated if you just pay attention. It's really the grinding after death that tests someone's patience the most I think. I've only played what I've seen of it in NES Remix. Doesn't it have a bunch of completely obscured hidden passages in arbitrary locations? Seems most unpleasant if you're not working from a map. Seems there's a spiffy new "HD" hack for it now.
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Post by kaoru on Feb 21, 2019 2:06:16 GMT -5
jorpho Yea, I mean the Ace Attorney series is generally very good about not using moon logic for its puzzles but there are still a few times where you're like "I know what happened, I have the proof, I just can't figure out the specific but arbitrary order it wants to be presented in." I really wish Ace Attorney was more flexible about the order and moment where you must present your evidence, because that happened to me a number of times in the one AO game I played through. There are moments where it really wants you to reiterate shit you already know and get witnesses to repeat things they've basically just admitted to just so can wave the damn evidence around, so it's not necessarily intuitive. There's something very Japanese about this. I've often noticed that in interviews with Japanese artists or videogame writing or whatever - that need to rephrase the information a few times for no apparent reason. Yeah, as much as I like the series, that's its biggest issue. When you already have the main problem solved, a clear opening to present clear evidence to back your claim, but it won't let you, because it wants you to work up the ladder in baby steps you didn't realize where necessary.
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Post by 🧀Son of Suzy Creamcheese🧀 on Feb 21, 2019 5:40:38 GMT -5
I really wish Ace Attorney was more flexible about the order and moment where you must present your evidence, because that happened to me a number of times in the one AO game I played through. There are moments where it really wants you to reiterate shit you already know and get witnesses to repeat things they've basically just admitted to just so can wave the damn evidence around, so it's not necessarily intuitive. There's something very Japanese about this. I've often noticed that in interviews with Japanese artists or videogame writing or whatever - that need to rephrase the information a few times for no apparent reason. That's definitely something that annoys me about japanese media. It also makes it very easy to tell when localizers translated a game too literally/faithfully. Screw Attack those damn knockback-physics (after being hit by an enemy)! At least these probably served as inspiration for that DS pinball game - so it's not all bad, I guess. Seriously, this game can be brutally unfair: Several times I've entered a room, only to be imidiately hit by an enemy, without having any chance to react. I'm not giving up yet, but at the moment I'm having less fun than I was hoping for.
It's certainly more challenging than, say, Super, but I didn't find it too unfair. The main thing is to always be prepared when you enter a new area. But once you know that, you can just shoot when entering an area and that solves that. It's mainly the rooms that are meant for health grinding that have it IIRC. And once you get the ice beam it's no longer a problem, thankfully. There's a few hallways that are pretty challenging to survive all the way through, but I think that's a good thing. You actually need to come up with some strategy and you feel like you get better at the game. Whereas in a game like Super, the enemies never pose a threat. It makes for a more satisfying learning curve, IMO. It also makes for some moments where you want to avoid certain rooms but have to take a longer route, or instances where you can come back to parts when you have more health. Again, something that Super doesn't have because it's so easy. I've only played what I've seen of it in NES Remix. Doesn't it have a bunch of completely obscured hidden passages in arbitrary locations? Seems most unpleasant if you're not working from a map. There's a couple of hard to find secrets, but that's always part of Metroid. The biggest problem is that they hid the Varia Suit too well. It's the only true upgrade (as opposed to health or missle upgrades) that you're likely to miss and it's one of the most important ones (not necessary to beat the game, but the final area is too hard without it).
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Post by eatersthemanfool on Feb 21, 2019 22:59:18 GMT -5
There is not a whole lot of reason to play OG Metroid over Zero Mission. There is an issue of bragging rights, and the original music/soundscape holds up *really* well but ZM is, I think, a solid remake with tons of QoL improvements.
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Post by windfisch on Feb 22, 2019 16:33:20 GMT -5
There is not a whole lot of reason to play OG Metroid over Zero Mission. There is an issue of bragging rights, and the original music/soundscape holds up *really* well but ZM is, I think, a solid remake with tons of QoL improvements. Zero Mission is a much better game for sure. But I still think Metroid 1 is so different from it in terms of atmosphere and gameplay that it's a least worth giving it a try. The original is certainly pretty rough around the edges, but at times that can also make a game quite interesting. I'm still not sure if I want to finish it, though.
I've made a similar case before that Metroid II remains a worthwile and unique experience, even though AM2R is a more streamlined and player-friendly take on that ( Mark Brown thinks so, too).
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Post by jorpho on Feb 22, 2019 23:34:06 GMT -5
I got halfway through AM2R but got too discouraged about whether I was doing everything wrong. (I was having some trouble with some corridors that looked like you were supposed to dash through them, but I couldn't tell if I lacked the skill or if there was some upgrade I was supposed to get first or what.)
Then I learned that it seems there are new unofficial versions even though the original developer abandoned it (for good reason) ? Are those the way to go? I hate it when that happens. Choice can be so paradoxically limiting.
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Post by windfisch on Feb 23, 2019 3:15:19 GMT -5
I got halfway through AM2R but got too discouraged about whether I was doing everything wrong. (I was having some trouble with some corridors that looked like you were supposed to dash through them, but I couldn't tell if I lacked the skill or if there was some upgrade I was supposed to get first or what.) Then I learned that it seems there are new unofficial versions even though the original developer abandoned it (for good reason) ? Are those the way to go? I hate it when that happens. Choice can be so paradoxically limiting. The last official version is pretty solid (sounds like you'd need the Speed Boost upgrade), don't know about the newer ones.
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Post by 🧀Son of Suzy Creamcheese🧀 on Feb 23, 2019 3:29:16 GMT -5
Zero Mission is a much better game for sure. But I still think Metroid 1 is so different from it in terms of atmosphere and gameplay that it's a least worth giving it a try. The original is certainly pretty rough around the edges, but at times that can also make a game quite interesting. Yeah. I mean, I've said it before, but Zero Mission isn't even a remake. It's more like a reimagining or a retelling. The games are too different for one to replace the other.
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Post by JoeQ on Feb 23, 2019 6:31:37 GMT -5
Well, Zero Mission also includes the original, so why not both?
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Post by moran on Feb 23, 2019 8:45:25 GMT -5
Both are worth the experience. You just need the patience to explore a game like Metroid. It was made when games had different standards so it definitely is an example of what was going on in that era. And I can definitely see how people after the fact can look down on the experience with what came after it. Still a fun and rewarding game.
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Post by shelverton on Feb 23, 2019 10:48:46 GMT -5
I almost feel like 2017 Samus Returns tested my patience more than any other Metroid game I can think of. Don’t get me wrong, it’s a good game and an absolute triumph for MercurySteam, but man are there some annoying design choices, especially the combat.
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Post by lurker on Feb 23, 2019 13:29:56 GMT -5
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Post by jackcaeylin on Feb 24, 2019 8:32:57 GMT -5
I played the Dead or Alive 6: Demo Deluxe version
It is much better than the first demo. You can try every base character. They really improved the netcode and the gameplay is awesome. I kinda dig the rock paper scissors system in this game, but I won't buy the full game. I don't understand why guys have so few costumes. It is kinda sad in that department. According to the possibilities in the full game, the game is kinda uninspired. I mean, it has story, arcade, time attack, survival mode and combo challenge mode. Which is great. Besides, it has Dead or Alive quest mode, where you have to fulfill certain things during a match, but these kind of things aren't really unique and won't be attractive to the grand mass. These things are great for fighting game enthusiasts, but it doesn't really stand out. I mean, SoulCalibur 6 had CAS mode, where you have a worldmap, towns, side quests, weapons and random encounters with unique attitudes, but Dead or Alive 6 is way too traditional. Online mode is okay, i guess. You can find out, if your opponent plays with Wifi or not, but the bars are deceptive, thus you cannot really rely on them. These things will be an issue, because the online mode will be dead 1 or 2 months after its release. I don't know, if the dlc costumes can be unlocked with ingame currency, but the costumes in DOA 5 left a bad taste to the community. I wonder, if the game has tag team mode. Who knows?
It has solid gameplay, but everything else seems to be uninspired. It is kinda sad, because the gameplay is fun! I would say it has the "middle difficulty". You don't need to be a master, but you need to know standard stuff like zoning, sidestepping. You can be a pro, if you understand counter-throwing, because many people with rank "C" or "B" have trouble with these things currently.
By the way, you can play the dlc character like Nyotengu in the training mode -> character solo challenges. I guess, the developers made a mistake, thus you can even try them.
Yours sincerely
Jack Caeylin
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Post by kaoru on Feb 24, 2019 8:45:12 GMT -5
The male characters in DoA always had less costumes, I think. I remember the first game having like four or so per guy and literally a dozen costumes for the gals. Knowing what the franchise traditionally tries to sell itself with, it's not hard to imagine why either.
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Post by jackcaeylin on Feb 24, 2019 8:53:50 GMT -5
The male characters in DoA always had less costumes, I think. I remember the first game having like four or so per guy and literally a dozen costumes for the gals. Knowing what the franchise traditionally tries to sell itself with, it's not hard to imagine why either. Wow, the guys have even have less costumes now. Some have only two, but maybe the fullgame will have more. Only time can tell.
DOA always tries to sell interesting otome guys. You have beefy types, androgyn, the sweet alcoholic, the mystery type, I can change him better type, the exotic type etc. (imagine friendly tongue smiley emoji^^)
Yours sincerely
Jack Caeylin
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