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Post by silentstorm on Sept 30, 2019 10:43:43 GMT -5
Thanks, did decide to get a normal Switch, though a revised one, opinions vary, but it does seem like they did slightly change the joycon to be more centered and have it drift less, not a perfect solution, but still better than the original.
Plus, i do like the idea of getting a console and a handheld with easier options for multiplayer, as for big release that is better on handheld mode...this may be due to me being a fanboy of something i find mediocre, but i heard Super DragonBall Heroes:World Mission is a lot better on handheld mode and uses the touch abilities pretty well.
It's that one game about alternate versions of Goku and others going across time and different timelines fighting a bunch of new villains designed by Toriyama rather than fighting the same old guys again, villains like Mechikabura, Sealas and Hearts being the villains rather than Frieza and Cell for the 100th time and having a lot of what-if forms and silly stuff, the game doesn't look great but the fanboy in me screams to get the game since it has Super Saiyan 4 Gohan and Vegito in it.
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Post by dsparil on Sept 30, 2019 11:57:18 GMT -5
The drift isn't a problem with the stick itself but with the internals. There's two sheets of graphite (I think) that are used to determine stick movement and those get worn with time. It's an off the shelf part which could be part of the problem; the Vita actually uses the same one with a different stick on top. If it was their own design, I think it'd be easier to redesign since they wouldn't be reliant on a third party. Vita didn't see as many complaints probably because they were used less.
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Post by chronotigger65 on Sept 30, 2019 16:29:03 GMT -5
Is the drift thing where the controls of the stick move on their own without ones input? If so I have experienced this a number of times on other consoles like the Playstation series and the Gamecube. A very annoying thing that usually can be stopped by disconnecting the controller from the console. Not sure if drifting affects the Xbox as I recently decided to get a Xbox from a flea market Friday (for $20) along with two games. I haven't tried it out yet but it came with two Nyko wireless controllers. I'm unsure if I'd use these as they use two AA batteries and I already have the Wii with it's controllers also use batteries. I might get a regular controller for it.
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Post by 🧀Son of Suzy Creamcheese🧀 on Sept 30, 2019 16:53:04 GMT -5
The Joycon drift issue is a completely different thing. What you're referring to is when the control stick isn't centered when the console is turned on or the controller is plugged in. I'm not even sure if that can happen with wireless controllers, come to think of it.
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Post by retr0gamer on Oct 1, 2019 3:14:07 GMT -5
Controversial opinion:
Robocop vs Terminator once the gore and license is stripped from it is a stinky rotten cabbage smelling euro shooter that should have been left and forgotten on the amiga rather than being a bafflingly fondly remembered console game. It shouldn't be fondly remembered in a world where Gunstar Heroes and Contra exists.
And the SNES version is worse
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Post by dsparil on Oct 1, 2019 6:18:13 GMT -5
Been dawdling on DQXI, but I finally started it yesterday after playing a bit of the demo. I only want to note that while you can change between 2D and 3D at churches and save points, you actually have to restart the chapter to do so. The kinda stinks especially since the demo was 3D only, but apparently you can use this to grind seeds and mini-medals since everything carries over except key items. Kinda weird that you have to restart the chapter though since the limit on where you can switch should have let you do it in place.
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Post by windfisch on Oct 1, 2019 6:32:00 GMT -5
Yeah, Robocop vs Terminator is not a good game. The first couple of stages, where you're outside at night are actually not too bad, imo. But it quickly becomes a cheaply designed mess, with claustrophobic and maze-like layouts that don't gel at all with the core-mechanics. Bosses are terrible, too. Some of which seem impossible to beat, taking endless hits if you happen to have the wrong weapon equipped. You've already hinted at what I'd assume to be the main reasons people still like it. I think it's similar to the original Mortal Kombat games (which are not great gameplay-wise either) being remembered so fondly: It looks and sounds pretty cool and features outrageous gore, making you feel rebellious as a kid. Neither Contra nor Gunstar Heroes could offer the latter, mind you. This coupled with the aforementioned initial stages, where developers usually would put the most effort into, for obvious reasons, probably made the game seem more competently made than it actually is. Also as a kid many of us were willing to put up with more frustration and were more likely to blame our own skill-level, rather than game design itself.
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Post by retr0gamer on Oct 1, 2019 7:16:29 GMT -5
I find a lot of the Virgin Interactive games of that era had good opening stages which ended up becoming boring maze like messes with very limited and boring tilesets for the rest of the game. Aladdin was the same, Cool Spot, Global Galdiators. Earthworm Jim bucked the trend but that was more a passion project for them. Alien 3 on the Megadrive I found the same as well but that was a different developer.
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Post by shelverton on Oct 1, 2019 10:23:35 GMT -5
All those games at least looked great in screenshots! It’s almost a category of its own. Back in the day screenshots was all you had to go on. Cool Spot was an especially mediocre game that looked like the best thing ever in screenshots. I certainly fell for it.
EDIT: The king of this phenomenon, btw, was Fantasia on the Mega Drive. Not a Virgin game but GORGEOUS in screenshots, AWFUL to actually play.
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Post by mainpatr on Oct 1, 2019 10:49:28 GMT -5
Yep, it took until Kingdom Hearts to get a good game with Sorcerer Mickey. And even though it was SNES, the Super Star Wars games fall into this too. The only one in that series I could tolerate is Super Return of The Jedi because of the password system.
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Post by 🧀Son of Suzy Creamcheese🧀 on Oct 1, 2019 12:22:04 GMT -5
Been dawdling on DQXI, but I finally started it yesterday after playing a bit of the demo. I only want to note that while you can change between 2D and 3D at churches and save points, you actually have to restart the chapter to do so. The kinda stinks especially since the demo was 3D only, but apparently you can use this to grind seeds and mini-medals since everything carries over except key items. Kinda weird that you have to restart the chapter though since the limit on where you can switch should have let you do it in place. It's kind of weird and a bit dissapointing how that works. You'd think you would be put back at the beginning of the area you just entered or something. I guess I'll play it in 2D if I ever replay the game. Though I haven't even taken the game out of the shrinkwrap as of now. I've been tempted to start, but I think it's not really a good idea to have more than one RPG in progress at the moment and I'm still busy with Final Fantasy. All those games at least looked great in screenshots! It’s almost a category of its own. Back in the day screenshots was all you had to go on. Cool Spot was an especially mediocre game that looked like the best thing ever in screenshots. I certainly fell for it. EDIT: The king of this phenomenon, btw, was Fantasia on the Mega Drive. Not a Virgin game but GORGEOUS in screenshots, AWFUL to actually play. I watched Fantasia a while back and decided to look at some gameplay of that after I found out it had a game, just because I was curious how well a music-based movie adaptation would work on a system with the sound capabilities of the Genesis. I think it's probably the worst music I've yet heard on the system.
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Post by lurker on Oct 1, 2019 12:39:31 GMT -5
If any Disney Genesis game deserved a remake, it would have to be that one.
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Post by JoeQ on Oct 1, 2019 12:41:43 GMT -5
Honestly, I'd have loved a Darkwing Duck remake in the style of the Ducktales one.
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Post by windfisch on Oct 1, 2019 19:17:24 GMT -5
I find a lot of the Virgin Interactive games of that era had good opening stages which ended up becoming boring maze like messes with very limited and boring tilesets for the rest of the game. Aladdin was the same, Cool Spot, Global Galdiators. Earthworm Jim bucked the trend but that was more a passion project for them. Alien 3 on the Megadrive I found the same as well but that was a different developer. Yeah, it seems at the time it was a common way to add some amount of complexity to your game - maybe Turrican's success is partly to blame for this trend among Euro-devs? But more often than not these games lacked the necessary effort put in to make these kind of stages fun. Though I feel it's an even bigger problem in RvT than in say Aladdin. And I agree, Probe had a similar design ethos when it comes to their output at the time (Judge Dredd, Stargate, etc.), being plagued by similar problems, even though some of those were close to being actually good (Alien 3, SNES). You could probably add many other European and US studios to that list, too. Speaking of Turrican, the 16 bit entries of that series and also Rendering Ranger (made by Turrican's original creator) are among the few non-Japanese developed run' and gun games that came rather close to Konami/Treasure quality. Another one that comes to mind is the Gunstar Heroes-inspired Adventures of Batman and Robin (Gen/MD), featuring similarly technical gameplay mechanics and effects-heavy visuals. It's pretty impressive, though not quite as good as GH due to some drawn out stages and unbalanced difficulty. Amazingly many of the team members worked on uninspired movie tie-ins for Cliffhanger and Sega's 16 Bit Batman Returns before this.
Sonic Mania's developers Headcannon (unsuccessfully) pitched a new Darkwing Duck game to Capcom once, the demo is available online.
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Post by lurker on Oct 1, 2019 21:13:20 GMT -5
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