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Post by Gendo Ikari on Jan 28, 2015 15:12:47 GMT -5
Honestly I expected a little more, especially with all the talk about access to the original assets and re-renderings. If the intention was to keep the 4:3 aspect ratio (and better so), why put that ugly 16:9 stretching firsthand?
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Post by Weasel on Jan 28, 2015 15:31:26 GMT -5
It's looking like they might not have been able to re-render the backgrounds or cutscenes. They still look great for what they are, though, as long as you're able to stomach some slight blurring (which, for "realistic" assets, is probably appreciated).
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Post by Gendo Ikari on Jan 28, 2015 15:44:17 GMT -5
Nonetheless, thanks to those character and environment design choices, the graphics of GF have aged better than a lot of games of the era, or even newer ones (hello Escape From Monkey Island).
Looking at some screenshots, I can say the remastered rendering makes the characters much darker, but at the same time they integrate better with the backgrounds.
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Post by jorpho on Jan 28, 2015 20:01:03 GMT -5
Just how difficult would it have been to reproduce all those backgrounds at high resolution and 16:9, do you think? They were, after all, designed with pretty old technology. "New Controls (But tank is still the best)" oh tim Also don't forget he's the only one that like the RTS shit in brutal legend . And that awful arcade sequence at the end of Full Throttle. And the Meat Circus. Meat. Circus.
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Post by derboo on Jan 28, 2015 20:37:13 GMT -5
Just how difficult would it have been to reproduce all those backgrounds at high resolution and 16:9, do you think? They were, after all, designed with pretty old technology. High resolution wouldn't be too much of a problem if they actually had all the 3D builder scenes with all the information on lighting, etc. (Well, it's possible new tools aren't properly compatible, but writing a converter would still be a relatively small task). Tey actually wanted to do that with the Baldur's Gate remaster according to the post mortem, but the original 3D files were lost. Proper 16:9 would be a very big deal, because in most cases there's nothing there out of the frame you're seeing. Many rooms are spaced out in a way that there couldn't even be, so they'd have to change camera angles (which still wouldn't be allowed to point at anything that's not there), sometimes space things out differently, etc. - and it still has to work showing and highlighting the same visual information...
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Post by Weasel on Jan 28, 2015 20:50:10 GMT -5
Hmm. Is it weird at all that I'm almost tempted to buy a PS Vita just to play this on the go?
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Post by The Great Klaid on Jan 28, 2015 21:20:30 GMT -5
I haven't gotten around to trying it on Vita to tell if you it's any good. I think it looks pretty good myself. And if that toggle between original and remastered not changing the backgrounds is accurate, than those are really good looking backgrounds for the day. But this is a pretty interesting game for my first time playing it. Feels different from the other games, I can't quite place my fingers on it, but I think it's the difference from the Tex Avery logic they used.
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Post by jorpho on Jan 28, 2015 22:19:50 GMT -5
Hmm. Is it weird at all that I'm almost tempted to buy a PS Vita just to play this on the go? There's got to be some sort of suitable portable platform out there on which ResidualVM can run.
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Post by Gendo Ikari on Jan 29, 2015 1:16:55 GMT -5
Just how difficult would it have been to reproduce all those backgrounds at high resolution and 16:9, do you think? They were, after all, designed with pretty old technology. High resolution wouldn't be too much of a problem if they actually had all the 3D builder scenes with all the information on lighting, etc. (Well, it's possible new tools aren't properly compatible, but writing a converter would still be a relatively small task). Tey actually wanted to do that with the Baldur's Gate remaster according to the post mortem, but the original 3D files were lost That's what I intended. As for the 16:9, my question is not why they didn't implement it "natively" - even with access to the original assets, it would have needed a true remake, rather than a remaster - but why they chose to put that stupid stretching as an option. Is there people that cannot live without the wide screen completely filled, even if the resulting image is awful?
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Post by Weasel on Jan 29, 2015 2:51:06 GMT -5
Hmm. Is it weird at all that I'm almost tempted to buy a PS Vita just to play this on the go? There's got to be some sort of suitable portable platform out there on which ResidualVM can run. Surprisingly, no. Only computer-based OSes seem to have a version of it (namely, Windows, Mac, Amiga, and a few flavors of Linux). To be fair, my potential Vita purchase is intended for a lot more than just Grim Fandango, but it does add to the temptation.
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Post by derboo on Jan 30, 2015 22:40:05 GMT -5
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Post by derboo on Feb 5, 2015 6:33:58 GMT -5
I don't know, sometimes the original lighting seems much more atmospheric. I also came across a silly bug where you tear a loaf of bread to crumbs, and when you pick up another one, Manny still just has a few crumbs hovering several inches above his hand.
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Post by drpepperfan on Feb 5, 2015 6:51:53 GMT -5
I also came across a silly bug where you tear a loaf of bread to crumbs, and when you pick up another one, Manny still just has a few crumbs hovering several inches above his hand. Yeaaaah, it's actually pretty buggy at the moment. I really hope it get's patched sometime, although I've already finished the game twice, with and without commentary. Some of those bugs are pretty significant sadly, like the game crashing when trying to skip a cutscene from time to time, or one time when I tried to hurry up a picking up animation by using the "skip dialogue" button, which caused manny to be stuck in one pose for the rest of the game. Quite a pain.
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Post by Gendo Ikari on Oct 29, 2015 14:01:13 GMT -5
www.humblebundle.com/weeklyIn the fixed $13 Tier 3. I'd be more interested if it wasn't that I already own, or I'm not interested in, the games of the other tiers; at least it also gives a DRM Free copy, but I'd better wait for a more convenient price on Steam or Humble Store within the next months.
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Post by Gendo Ikari on Nov 13, 2015 15:43:42 GMT -5
For the next 40 hours or so you can buy it for about €3,50 at Humble Store, getting both a Steam key and a DRM Free copy. I decided to not wait further.
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