|
Post by jameseightbitstar on Oct 17, 2006 2:42:48 GMT -5
Man, there is one thing I can safely say I DON'T miss from the golden age of gaming--passwords.
Here's a problem I have a lot: I get to a certain point in the game, and need to stop. Okay, I write down the password. Later on, I go back to the game and insert my password... and then, for some stupid reason, MY PASSWORD DOESN'T WORK!!!!
Now, I am CAREFUL to make sure I write down the password EXACTLY as it appears on the screen (in fact I'm heavily considering getting a digital camera just so I won't have to worry about mistakes), but that apparently doesn't stop me from making a mistake somewhere--especially when games have longer or more confusing passwords.
And on another note: What idiots think its a good idea to put passwords in GAME BOY games? Do they think I'm gonna be able to write them down in the car? Gah!
Give me a good save game feature anyday....
|
|
|
Post by kal on Oct 17, 2006 3:05:21 GMT -5
True true words, I'd have rathered pay the X amount more money for save features then touch those god awful passwords. Also something that bothers me during the memory card era was games that couldn't delete saves...oh how I loathed playing a game for 2 solid hours only to be told *not enough space on card* with no way to delete anything.
|
|
|
Post by steven on Oct 17, 2006 3:40:14 GMT -5
I don't mind the 4-characters passwords with limited choices (no numbers, a 5 can too often appear like an S)
Recently, Super Back to the Future II proved to be a perfect password system. They had passwords like
iron frog blue
etc.
Takes but 5 seconds to input. That's how all 16-bit and under games should have been.
F*** insane 20+ character passwords. I *hate* Metroid's PW system on NES, argh
|
|
|
Post by ReyVGM on Oct 17, 2006 4:13:54 GMT -5
H5mPy4t mmFP9TA OOrkLdE xj!T5?p
|
|
|
Post by jameseightbitstar on Oct 17, 2006 4:28:51 GMT -5
You think Metroid was bad, try Legacy of the Wizard.
Though the game that actually touched me off was an SNES game, Mystical Ninja.
|
|
|
Post by kal on Oct 17, 2006 7:40:20 GMT -5
Sometimes long passwords are neccesary though because obviously some games password more then just the level. It just sucks having to enter them.
|
|
|
Post by bioniccommando83 on Oct 17, 2006 10:42:04 GMT -5
Legacy of the Wizard and Faxanadu's password systems weren't too bad. Willow for the NES had a rather annoyingly complex system. It's sometimes useful for those who wish to skip around in a game or try later levels/areas/items they cannot get on their own.
For monsters, try Faery Tale Adventure or even worse at 64 characters, King's Bounty for the Genesis. I swear it was quicker to beat both games in just one continous go than screw around with those things.
|
|
|
Post by Gilder on Oct 17, 2006 12:12:10 GMT -5
The worst is when there is a password system that involves using the absolute randomest symbols ever. Ren & Stimpy's Time Warp comes to mind for that kind of horrible password system.
Another password gripe is when you had a password system for a portable game. Why even bother?
|
|
|
Post by Neo Rasa on Oct 17, 2006 14:20:30 GMT -5
The two worst ones ever are GI Joe: The Atlantis Factor and one of the SNES soccer games (I believe it was Fifa '96). The latter has passwords that are one hundred and fifty characters long. The former has a two by four block of nine by nine grids that are filled with all alphanumeric characters. Not every square in every grid is filled, but how the hell do you record it? You had to either make your own coordinate system on it or draw eight nine by nine grids for each password!
|
|
|
Post by megatronbison on Oct 17, 2006 16:59:10 GMT -5
If you want to see the very, very worst try Dragons Lair on the SNES. Easy enough to jot down- just try entering the damn thing. Actually don't try it, do not inflict that game on anyone :\
|
|
|
Post by Scylla on Oct 18, 2006 1:49:35 GMT -5
You think Metroid was bad, try Legacy of the Wizard. I actually played through both of those games back-to-back the summer before last. :P I filled up a good sheet or two. As annoying as passwords get, I do have a certain fondness for them, if only because they're all but eliminated from modern gaming. I also like the fact that there's the security of not worrying about randomly erasing save files. Of course, that doesn't matter if you lose your password or if you copied it wrong, but I've never really had problems with that. It's also nice to be able to instantly go to whatever part of a game that you want instead of having to keep a save file at specific points that you may want to revisit.
|
|
|
Post by ReyVGM on Oct 18, 2006 3:15:59 GMT -5
I think modern games should have a password system too in conjunction with a save feature for the same reason missus Succubus mentioned: "It's also nice to be able to instantly go to whatever part of a game that you want instead of having to keep a save file at specific points that you may want to revisit. "
|
|
|
Post by kal on Oct 18, 2006 3:48:29 GMT -5
Saving space is getting huge though, just keep a lot of save points, games just need to handle it better. Perhaps allowing you to save in *Special Saves* folder so you can find what you'd like later.
|
|
|
Post by megamoronx on Oct 18, 2006 11:20:10 GMT -5
Remember RCR? Didn't that have like a 60 character password? Thank God that passwords weren't really needed to complete the game.
|
|
|
Post by Shinigami on Oct 18, 2006 12:15:57 GMT -5
Passwords, another reason not to knock state saves.
|
|