In Defense Of...
Oct 18, 2006 17:12:11 GMT -5
Post by jameseightbitstar on Oct 18, 2006 17:12:11 GMT -5
HG101 has an "Angry Gamers" section where they sing the negative rant electric about games that everyone else likes, so why not have an opposite section, where we sing the positive ions about games everyone else seems to hate?
I really hate game criticism, because almost invariably, that criticism is based on either ignorance or expectations that were too high, or on some damning bug that makes said game unplayable (that last one, I feel, is the ONLY time ANY game really deserves to be called "bad"). Games shouldn't be played to particular expectations, they should be totally a "this is what it is, take it or leave it" ordeal and there are many perfectly fine games I feel have been unfairly criticized, even by HG101.
And in fact, the first game I will submit for this proposed section is one covered by HG101:
Bubsy
Now, okay, the sequel sucked and I've never played the Jaguar one, but as far as the first game is concerned I fail to see what makes it such a bad game, or indeed all that much worse compared to Sonic and Mario (save for lack of the "classic quality" where everyone gives it extra points just for being a commercial success and having a gazillion sequels).
In fact, if the author doesn't mind, I'd like to tear into the HG101 article itself: It spends five minutes bashing the game for reasons that have nothing to do with the game itself. Bubsy was created as an answer to Sonic... so what? That doesn't make the game bad. That's every bit as faulty as the arguement that He-Man can't be a good cartoon simply on the basis that it was based on a toy--it's a way of avoiding criticizing the game itself by bringing in irrelevent tangents.
I honestly never got annoyed with Bubsy the way the article's author did. Apparently it's because we played it differently--When I became well aware of Bubsy's "one hit and you die" rule I played cautious, as well as exploring the levels to find as many 1-Ups as possible. The author seemed to play it as if it were Sonic the freakin' Hedgehog and ran around willy-nilly. And what's wrong with one-hit deaths anyway? No one complains about that in Contra, which I find to be a much more annoying and unforgiving game than Bubsy.
Sure, the levels are big, but only a few of them are mazelike and they are by no means as confusing or hard as seems to be indicated... actually, most of the levels in Bubsy are straightforeward "go to the right" affairs, only you're given the option of exploring higher and lower areas on your way there. This means in near every level there are three paths to the exit, all relatively straightforeward, so there's some variety--and moreover, you can usually backtrack (and no, there is NO chance of you getting confused or lost) to find those oh-so-precious 1-Ups and 2-Ups. Actually, you should have 20 lives by the time you get to the amusement park, which is more than enough to keep you going until the end (though searching for more lives is always recommended in a game where one hit can kill you). To help this search out the game DOES allow you to look around if you hold the C Button (on the Genesis--I think it's X on the SNES).
My next defense will be
Hydlide
Yes, THAT Hydlide.
Let me put it bluntly: RPGs are the genre with the most absolute BS standards which cause perfectly good games to be looked or harshly criticized simply because the critics came in expecting every RPG to play like their personal favorite RPG. I mean yea, FF6 or whatever may have a good storyline and deep, fascinating characters, but does it ever occur to gamers that sometimes a developer might actually be TRYING to do something DIFFERENT?
Hydlide was a sad victim of this. There's virtually nothing wrong with the game itself, just in people's perceptions of it. No, it doesn't have a deep story or characters with ten psychological disorders each, but it wasn't trying to--this was well before storylines and characters became a selling point of RPGs for one thing, and for another Hydlide succeeds by fulfilling a very sorely-needed niche: the Coffee-Break RPG.
Most RPGs have 100+ hour playing times and involved gameplay, basically requiring the player to dedicate themselves to each individual RPG. Now that's all well and good, but sometimes I want the RPG experience without having to turn it into a religious meditation, meaning I want an RPG I can pick up, play, and put down much the same way I would a platformer or a puzzle game. How many RPGs out there fit this creed? Ummm... Rogue and its various clones, and thats it.
Except for Hydlide. Hydlide succeeds in delivering a full RPG experience in a small amount of time. The adventure, the discovery, the gaining strength, it's all there in compact form.
And despite how many people like to moan about the "run into things to kill them" mechanic, its really nowhere near as bad as is often made out. Okay yes, you DO have to spend some time gaining levels by fighting slimes and kobolds (though this takes like... what? three minutes?) but once you reach the third level of experience it becomes possible to kill monsters while remaining in Defense mode (you do less damage but also take less damage), which really makes the whole ordeal much easier. Really, very little should be able to kill you by this point, unless you get cornered and double-teamed.
I have more games I want to post defenses for, but I'm all tuckered out... and writing this has made me want to go play Bubsy and Hydlide some more.
I really hate game criticism, because almost invariably, that criticism is based on either ignorance or expectations that were too high, or on some damning bug that makes said game unplayable (that last one, I feel, is the ONLY time ANY game really deserves to be called "bad"). Games shouldn't be played to particular expectations, they should be totally a "this is what it is, take it or leave it" ordeal and there are many perfectly fine games I feel have been unfairly criticized, even by HG101.
And in fact, the first game I will submit for this proposed section is one covered by HG101:
Bubsy
Now, okay, the sequel sucked and I've never played the Jaguar one, but as far as the first game is concerned I fail to see what makes it such a bad game, or indeed all that much worse compared to Sonic and Mario (save for lack of the "classic quality" where everyone gives it extra points just for being a commercial success and having a gazillion sequels).
In fact, if the author doesn't mind, I'd like to tear into the HG101 article itself: It spends five minutes bashing the game for reasons that have nothing to do with the game itself. Bubsy was created as an answer to Sonic... so what? That doesn't make the game bad. That's every bit as faulty as the arguement that He-Man can't be a good cartoon simply on the basis that it was based on a toy--it's a way of avoiding criticizing the game itself by bringing in irrelevent tangents.
I honestly never got annoyed with Bubsy the way the article's author did. Apparently it's because we played it differently--When I became well aware of Bubsy's "one hit and you die" rule I played cautious, as well as exploring the levels to find as many 1-Ups as possible. The author seemed to play it as if it were Sonic the freakin' Hedgehog and ran around willy-nilly. And what's wrong with one-hit deaths anyway? No one complains about that in Contra, which I find to be a much more annoying and unforgiving game than Bubsy.
Sure, the levels are big, but only a few of them are mazelike and they are by no means as confusing or hard as seems to be indicated... actually, most of the levels in Bubsy are straightforeward "go to the right" affairs, only you're given the option of exploring higher and lower areas on your way there. This means in near every level there are three paths to the exit, all relatively straightforeward, so there's some variety--and moreover, you can usually backtrack (and no, there is NO chance of you getting confused or lost) to find those oh-so-precious 1-Ups and 2-Ups. Actually, you should have 20 lives by the time you get to the amusement park, which is more than enough to keep you going until the end (though searching for more lives is always recommended in a game where one hit can kill you). To help this search out the game DOES allow you to look around if you hold the C Button (on the Genesis--I think it's X on the SNES).
My next defense will be
Hydlide
Yes, THAT Hydlide.
Let me put it bluntly: RPGs are the genre with the most absolute BS standards which cause perfectly good games to be looked or harshly criticized simply because the critics came in expecting every RPG to play like their personal favorite RPG. I mean yea, FF6 or whatever may have a good storyline and deep, fascinating characters, but does it ever occur to gamers that sometimes a developer might actually be TRYING to do something DIFFERENT?
Hydlide was a sad victim of this. There's virtually nothing wrong with the game itself, just in people's perceptions of it. No, it doesn't have a deep story or characters with ten psychological disorders each, but it wasn't trying to--this was well before storylines and characters became a selling point of RPGs for one thing, and for another Hydlide succeeds by fulfilling a very sorely-needed niche: the Coffee-Break RPG.
Most RPGs have 100+ hour playing times and involved gameplay, basically requiring the player to dedicate themselves to each individual RPG. Now that's all well and good, but sometimes I want the RPG experience without having to turn it into a religious meditation, meaning I want an RPG I can pick up, play, and put down much the same way I would a platformer or a puzzle game. How many RPGs out there fit this creed? Ummm... Rogue and its various clones, and thats it.
Except for Hydlide. Hydlide succeeds in delivering a full RPG experience in a small amount of time. The adventure, the discovery, the gaining strength, it's all there in compact form.
And despite how many people like to moan about the "run into things to kill them" mechanic, its really nowhere near as bad as is often made out. Okay yes, you DO have to spend some time gaining levels by fighting slimes and kobolds (though this takes like... what? three minutes?) but once you reach the third level of experience it becomes possible to kill monsters while remaining in Defense mode (you do less damage but also take less damage), which really makes the whole ordeal much easier. Really, very little should be able to kill you by this point, unless you get cornered and double-teamed.
I have more games I want to post defenses for, but I'm all tuckered out... and writing this has made me want to go play Bubsy and Hydlide some more.