What made dynamic shadows start to suck?
Jan 14, 2014 1:21:21 GMT -5
Post by wyrdwad on Jan 14, 2014 1:21:21 GMT -5
One of my long-standing pet peeves in video games has always been lighting and shadows -- I hate seeing a game feature circle shadows underneath its characters, far preferring to see games use human-shaped shadows or (better still) dynamic shadows instead.
The problem is, dynamic shadows... ain't what they used to be. Has anyone else noticed this?
Look at the dynamic shadows in early 2000s games (on PS2 hardware, in two cases!) like Dark Cloud, Gurumin (PC version) and Okage: Shadow King:
Click (unable to embed)
Even Zwei II, released by Falcom in 2008 on PC, had really clean dynamic shadows... apparently (when I played it, they looked all jagged, but they look pretty much perfect in these screenshots, so... I had a bad graphics card, I guess?):
Now look at the dynamic shadows in Ys: Memories of Celceta (GREAT GAME YOU SHOULD BUY IT, SHADOWS OR NO SHADOWS, SHAMELESS PLUG) and Senran Kagura: Shinovi Versus (OH HEY I HEAR THE SENRAN KAGURA GAMES ARE AWESOME TOO, YOU SHOULD TOTALLY BUY THE 3DS ONE, SHAMELESS PLUG!), both games that were developed within the last two years:
...My question is... what happened? How have we regressed this much in dynamic shadow technology? How can games running on the PS2 have such smooth, beautiful shadows, while games running on modern systems have such rough, jagged, inconsistent shadows? Have people simply stopped caring what shadows look like in games? Has graphics technology made it more difficult to create on-the-fly shadows for all on-screen objects? Are we just... out of graphic memory?
I'm not trying to be cynical here, but seriously looking for answers, as the games I've listed are far from the only offenders, and are only being called out by name because they're games I know and love -- they're my familiars. But I seem to recall virtually every game that featured dynamic shadows in the early 2000s having really smooth, beautiful ones, and virtually every game that featured dynamic shadows in the late 2000s to the present day having really jagged, distracting-looking ones, and I'm really curious why this is. Anyone with knowledge of graphics hardware or software care to weigh in?
-Tom
The problem is, dynamic shadows... ain't what they used to be. Has anyone else noticed this?
Look at the dynamic shadows in early 2000s games (on PS2 hardware, in two cases!) like Dark Cloud, Gurumin (PC version) and Okage: Shadow King:
Click (unable to embed)
Even Zwei II, released by Falcom in 2008 on PC, had really clean dynamic shadows... apparently (when I played it, they looked all jagged, but they look pretty much perfect in these screenshots, so... I had a bad graphics card, I guess?):
Now look at the dynamic shadows in Ys: Memories of Celceta (GREAT GAME YOU SHOULD BUY IT, SHADOWS OR NO SHADOWS, SHAMELESS PLUG) and Senran Kagura: Shinovi Versus (OH HEY I HEAR THE SENRAN KAGURA GAMES ARE AWESOME TOO, YOU SHOULD TOTALLY BUY THE 3DS ONE, SHAMELESS PLUG!), both games that were developed within the last two years:
...My question is... what happened? How have we regressed this much in dynamic shadow technology? How can games running on the PS2 have such smooth, beautiful shadows, while games running on modern systems have such rough, jagged, inconsistent shadows? Have people simply stopped caring what shadows look like in games? Has graphics technology made it more difficult to create on-the-fly shadows for all on-screen objects? Are we just... out of graphic memory?
I'm not trying to be cynical here, but seriously looking for answers, as the games I've listed are far from the only offenders, and are only being called out by name because they're games I know and love -- they're my familiars. But I seem to recall virtually every game that featured dynamic shadows in the early 2000s having really smooth, beautiful ones, and virtually every game that featured dynamic shadows in the late 2000s to the present day having really jagged, distracting-looking ones, and I'm really curious why this is. Anyone with knowledge of graphics hardware or software care to weigh in?
-Tom