Splatterhouse is a beautiful game
Oct 31, 2006 19:20:03 GMT -5
Post by kyouki on Oct 31, 2006 19:20:03 GMT -5
Is there any love for the original Splatterhouse on this board? This game had it all back when it was released on the TG-16. For quite a while it was THE reason to get a TG-16. I remember laughing at my friend for getting the TG16 when he could have spent a little more and got a Super Nintendo. His first few games basically proved my point. Then he came back from summer camp with Splatterhouse and I was a changed man.
Holy cow does everything come together in that game. It's a bit like Manhunt in that the atmosphere/music/graphics all work together to make up for mediocre/standard gameplay. The difference in my opinion is that although Splatterhouse is a standard side-scroller (from a gameplay perspective) it controls pretty well and feels "right" to me, whereas Manhunt feels somewhat sloppy.
I have fond memories of the TG16 version, and let me just say that when I found out there was an arcade version I pretty much had a heart attack on the spot. The arcade version is ridiculously awesome, though in hindsight the TG16 port was really well done.
Splatterhouse has perhaps the best soundtrack from any game ever. I think one of the reasons I don't enjoy the sequels... pretty dull music.
Even now, the soundtrack doesn't sound so out of date even though it uses somewhat primitive samples and instruments, because the atonal and chaotic nature of the music is actually helped by the shortcomings of the synth. It's got a bit of Henry Manfredini's Friday the 13th score, with its atonal and distorted piano work; it's got a bit of Goblin's Dawn of the Dead score, with bizarre euro-disco-beat; and it's got a bit of Fabio Frizzi's work with Lucio Fulci in there. Even some Jaws! Like all of those great works, the music in Splatterhouse has aged well over the years.
Recently I downloaded the Splatterhouse soundtrack rip from Galbedia Hotel and while I appreciate that someone went out of their way to do it... they didn't do a very good job. Songs stop in the middle of notes, other songs have stretches of silence afterwards, and each individual piece of music is a separate track.
So! In celebration of Halloween 2006, I have cleaned up the soundtrack rip and am pretty pleased with the results! I mostly cut short tracks that ended in bizarre places at a more reasonable place, cross faded certain songs together, and joined related tracks into one. If anyone is interested I can send it to you. I hope email is fine, as I don't have any web space.
Now! My goal this week is to beat Splatterhouse arcade. I can't seem to beat the last boss no matter how hard I try, and the Womb level before that always eats up a few of my lives. Any hints?
Holy cow does everything come together in that game. It's a bit like Manhunt in that the atmosphere/music/graphics all work together to make up for mediocre/standard gameplay. The difference in my opinion is that although Splatterhouse is a standard side-scroller (from a gameplay perspective) it controls pretty well and feels "right" to me, whereas Manhunt feels somewhat sloppy.
I have fond memories of the TG16 version, and let me just say that when I found out there was an arcade version I pretty much had a heart attack on the spot. The arcade version is ridiculously awesome, though in hindsight the TG16 port was really well done.
Splatterhouse has perhaps the best soundtrack from any game ever. I think one of the reasons I don't enjoy the sequels... pretty dull music.
Even now, the soundtrack doesn't sound so out of date even though it uses somewhat primitive samples and instruments, because the atonal and chaotic nature of the music is actually helped by the shortcomings of the synth. It's got a bit of Henry Manfredini's Friday the 13th score, with its atonal and distorted piano work; it's got a bit of Goblin's Dawn of the Dead score, with bizarre euro-disco-beat; and it's got a bit of Fabio Frizzi's work with Lucio Fulci in there. Even some Jaws! Like all of those great works, the music in Splatterhouse has aged well over the years.
Recently I downloaded the Splatterhouse soundtrack rip from Galbedia Hotel and while I appreciate that someone went out of their way to do it... they didn't do a very good job. Songs stop in the middle of notes, other songs have stretches of silence afterwards, and each individual piece of music is a separate track.
So! In celebration of Halloween 2006, I have cleaned up the soundtrack rip and am pretty pleased with the results! I mostly cut short tracks that ended in bizarre places at a more reasonable place, cross faded certain songs together, and joined related tracks into one. If anyone is interested I can send it to you. I hope email is fine, as I don't have any web space.
Now! My goal this week is to beat Splatterhouse arcade. I can't seem to beat the last boss no matter how hard I try, and the Womb level before that always eats up a few of my lives. Any hints?