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Post by Discoalucard on Apr 6, 2014 23:45:34 GMT -5
www.hardcoregaming101.net/marlowe/marlowe.htmThis cutesy puzzle game for the Game Boy stands out mostly because of the names of its main characters, Phillip and Marlowe, named after the famous detective created by Raymond Chandler and played on the screen by Humphrey Bogart. Except it has absolutely NOTHING to do with mysteries or film noir or much of anything, it's just really random.
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Post by Weasel on Apr 7, 2014 0:45:51 GMT -5
Except it has absolutely NOTHING to do with mysteries or film noir or much of anything, it's just really random. Well, damn. That's nearly as disappointing as the MSX1 adventure game I found, "Detective Orson Welles" - wasn't in English and had nothing to do with Orson Welles.
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Post by pennywise on Apr 7, 2014 15:46:40 GMT -5
I should mention that for those who have never played the game, but want to play it, it doesn't behave as a typical GB game. Depending on the emulator, the game screen will continually flash. That's not normal and an option needs to be checked so that is displays correctly. Something along the lines of merging the current and last frame.
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Post by Weasel on Apr 7, 2014 16:27:44 GMT -5
Ah ha, that sounds like a (slightly) common graphical trick with original Game Boy games; some devs liked to "fake" additional shades of grey or transparency effects by flickering the screen at 30 hz. On original GBs with the blurrier, passive-matrix LCD screens, this would have the effect of producing a half-tone. On Pockets, Super Game Boys, Colors, and emulators, though, this produces a rather eye-straining flickering effect instead.
The option you're looking for to fix this, though, is generally called Interframe Blending. I think Visual Boy Advance refers to it as "motion blur."
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Post by pennywise on Apr 7, 2014 16:56:46 GMT -5
That sounds about right. My guess is it's for transparency as there seem to be two layers to the screen. In my initial draft, I had a paragraph devoted to this, but I wasn't sure on the technical stuff and if it belonged in the article. The title screen also flashes, but that's for an entirely different and I think it's trippy as hell.
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Post by ReyVGM on Apr 7, 2014 20:37:27 GMT -5
Visual Boy Advance doesn't have that feature as far as I know.
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Post by Weasel on Apr 7, 2014 21:04:54 GMT -5
Visual Boy Advance doesn't have that feature as far as I know. I think it's hidden under the graphic filter options. I don't think they would have removed it, since it's been there since at least 2003.
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Post by ReyVGM on Apr 7, 2014 21:53:31 GMT -5
Yeah a graphic filter is one thing, what pennywise mentioned is different. I believe only this game and ZAS use that effect. There's another emulator (BGB I think?) that has the option to render the screen just as the other one is disappearing and thus, creating a blend that simulates the effect.
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Post by Weasel on Apr 8, 2014 1:28:00 GMT -5
Here's a screenshot of where that option is in VBA-M. If desired, I will go track down an old-ass version of VBA from 2003 and show where the option is there, too. I've seen the flickering effect in other game boy games as well. At least one game used it (briefly) to create smoother fade-in/fade-out transitions between screens, and SPOT: The Video Game uses it at the end of a match to fade the game board into the background while it displays the winner.
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Post by ReyVGM on Apr 8, 2014 9:06:16 GMT -5
Holy crap, you are right. How could I have missed that option all of these years?
Thanks for the info!
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