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Post by zellsf on Apr 18, 2014 14:06:45 GMT -5
What *I* was saying is that it's the end-result appearance that matters, not the technical details. You can tell me all you want that the image, technically, is the same, and I will never disagree with that, but that will never change the fact that the APPEARANCE *is* blurrier and more pixelated, to me. It doesn't matter if it's an optical illusion or whatever, what you see is what you see. So if I had never played an XL and was looking for info and opinions on it and you told me "there is no more blurriness than before", I would feel completely misled upon playing it.. I feel like I'm repeating myself here, but: What if I told you there was blurriness, you bought a DSi and later saw a DSi XL and noticed no blurriness at all? No matter what I say about my perceptions, it can mislead you. Which is my point, it's just random noise. And, uh, how do you "experiment" with hardware specs? They are what they are, and they're not going to tell you if you'll consider the appearance of games on the XL blurrier or more pixelated than a regular DS or not. Sure, if you know that the resolution is the same and the XL has bigger screens, you can make an assumption on how it may look compared to the regular DS, but you still won't know for sure until you see it with your own eyes. And it would also be rather presumptuous to assume that everyone has the knowledge that a bigger screen at the same resolution will make the games appear blurrier and more pixelated. You experiment by testing on other screens and image editors. Notice the pictures I posted? Experiments to show what kind of image difference he should expect. You can think beyond that, and yes, even know for sure the difference. I never assume everyone has the knowledge, which is why I'm open to questions and share the knowledge I have. And again, blurriness is your perception. Pixelation has a clear definition that a larger (identical) image fits by default, blurriness does not. I could say it looks more pixelated, but OP wouldn't necessarily have a clue what it means or how much more pixelated. These are things we can explain to him, rather than make vague statements.
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Post by muteKi on Apr 18, 2014 23:08:39 GMT -5
FWIW -- and maybe not too surprisingly -- any DS games with a 3D engine tend to look fine upscaled on the 3DS; it's only the 2D stuff that looks bad (which usually means at least one of the screens, i.e., the one with menu/map information generally, has that problem).
Outside of its ability to play GBA games, though, the 3DSXL is superior to an original DS. The pixel density is the same so when playing it in the unstretched mode it is pretty much at the same size.
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Post by Colonel Kurtz on Apr 19, 2014 5:37:16 GMT -5
I'm honestly always a bit baffled by how few people actually do own a DSXL and much more so, the 3DS, XL or not. But not as much as I ponder how contentious and passionate a very, very simple technical question thread can become. At this point, the answer is: Are you gamers? Can you WALK? (Not everyone can; I spend long months forced to stay in bed each and every year, boo hoo):
Then move your tushi to a shop or a pawn shop, and try it for yourself, guise, since such a closed, simple factual question devolves into poor Succubus having to fight you all to preserve her very soul, her very own opinion? ; P
More seriously, it's always striking for me to see how unpopular... well, not popular enough - the 3DS seems to be over here. Strange.
Of course I have both large and small models for both machines, I play particular games on particular DSes. Some DS games are better on my original DSi, some are resplendant on the DSXL; and some clearly benefit from some quiet smoothing on the 3DS or the 3DSXL. And there is no absolute best, although the 3DSXL seems the obvious choice. I do have all the versions of the DS including the phat grey one, yes. So of course I will have lots of my budget going to handheld devices, but still... all I can say is:
Go check for yourself with your DS cartridge. And everybody: buy a 3DS, come on!
PS: The 3DS screen does give you a smoothing effect on DS games. When stretched, fast moving or 3D intensive DS games (let's say, a Sonic Rush iteration and Mario Kart DS) do look absolutely better - to me! - due not only to smoothing and a different color temperature, but also because the "screendoor effect" is less apparent on the 3DSXL than on the DSXL, and that is what you should be aiming for. With the OG 3DS, DS games look... small when not stretched, to a point of concrete discomfort some times.
Handhelds: Buy them all!... and forego the new consoles. As a retro gamer, this makes a good lot of sense. 3DS for games "à la retro", and VITA for PSONE/PSP/misc. oldies and JRPGs.
DS'ses: All different, every game and every gamer has its/his best/favorite combinations.
PS:
This is more or less one of the most "useful" comparison Youtube phonecam vids. It is only good to get a very basic understanding of how bigor small the DS games MAY look on the 3DSXL, in this case, Mario Kart DS. OF COURSE: It is purely useless when making a choice, you have to see it for yourself, a bit like The Matrix: no-one can tell you how it looks, gotta see it yourself.
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Post by zellsf on Apr 19, 2014 6:56:43 GMT -5
You can't really make comparisons of the scaling from youtube videos. It's already subject to a lot of optical/digital scaling processes. Closeups can be helpful maybe. Here's for reference what I think 3DS does (it looks accurate, I doubt Nintendo used anything more fancy than bilinear scaling): Going to a shop and checking is a great idea... if you have any shops nearby that have both unopened DSi and DSi XLs or 3DS and 3DS XL. Not going to comment on "screen door effect", but you mentioned it in relation to games in motion. 3DS/XL have better response times than DSi/XL so they'll have less motion blurring (I'm estimating from looking at the screen, Nintendo does not give out tech specifications on their screens).
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Post by ghanmi on Apr 19, 2014 8:00:39 GMT -5
On an off-topic note, DS emulators with HD resolution rendering are the best.
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Post by Colonel Kurtz on Apr 19, 2014 8:04:13 GMT -5
You can't really make comparisons of the scaling from youtube videos. It's already subject to a lot of optical/digital scaling processes. Closeups can be helpful maybe. That goes without saying. That's why I was adamant that video was completely useless when really making a choice, and was provided only to give a quick and dirty notion of screen sizes with stretched games, not much else. I think in 2014 everybody fully understands that a Youtube vid is basically useless when comparing finer details like refresh rates, color temperature, etc. To quote myself: " This is more or less one of the most "useful" comparison Youtube phonecam vids. It is only good to get a very basic understanding of how bigor small the DS games MAY look on the 3DSXL, in this case, Mario Kart DS. OF COURSE: It is purely useless when making a choice, you have to see it for yourself, a bit like The Matrix: no-one can tell you how it looks, gotta see it yourself." As you can see, I'm under no illusion regarding Ytube's usefulness with this subject. zellsf : PS, your last pic is right on the money. Bilinear filtering it has to be, because the smoothing effect seen on the right looks extremely close to what I actually see on the 3DSXL. Did not see what you were aiming for with these pics, but here you nailed it.
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