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Post by Super Orbus on Jul 23, 2014 22:09:05 GMT -5
Had pretty good gameplay despite the gamebro scene Actually, the original Halo had completely fucked weapon balancing. The pistol ended up being the best weapon by a long shot in nearly every situation against a human opponent, and the shotgun was considered useless in a game with only two weapon slots. You saw a lot less variety in multi compared to later entries, mostly just endless pistol/AR hitscan gunplay. Halo 2 wasn't much better in this regard, because the Covenant weapons they introduced were all rather underpowered (besides the sword), though dual wielding made this matter less. Halo 1 also has The Library, which is the lowest low point of any campaign in the series. The shotgun worked pretty good against Flood. Assault rifle would be my second choice. Against covenant, I'd want the plasma rifle. Never played multiplayer, so can't speak to that.
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Post by Deleted on Jul 23, 2014 22:13:22 GMT -5
The shotgun worked pretty good against Flood. Assault rifle would be my second choice. Against covenant, I'd want the plasma rifle. Never played multiplayer, so can't speak to that. I said, against human opponents. In campaign you obviously need to burn through a lot more ammo. The pistol is favored above the AR in multi for its superior range and headshot accuracy. From Halo 2 onwards, the standard pistol was obsoleted as a primary weapon by the Battle Rifle and later, Reach's DMR.
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Post by nightdreamer on Jul 23, 2014 22:18:09 GMT -5
My word, felixm, you don't have to start arguments in every thread!
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Post by Weasel on Jul 23, 2014 22:20:09 GMT -5
I'm all for friendly discussion, but start another thread if you really want to talk about Halo. =P
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Post by Deleted on Jul 23, 2014 22:22:33 GMT -5
Acknowledged. Is someone going to name their must-play Contra?
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Post by steven on Jul 23, 2014 22:25:22 GMT -5
Acknowledged. Is someone going to name their must-play Contra? Allow me to. Contra III... still the damn slickest Contra one of the lot. Might have more nostalgic memories of NES Contra, but Contra III was the bomb (pardon the pun). Next series: Donkey Kong Country
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Post by nightdreamer on Jul 23, 2014 22:28:16 GMT -5
felixm: thanks! :-)
OT: Contra 1 (NES), if they haven't already played that. I happen to prefer Super Contra but yeah the first NES game is the ideal place to get the hang of run-n-gun shooters because even if it's hard, it's not so cheap and nasty to be unmanageable. Then again, I'm sure people will choose different games and I fully admit that I'm not super knowledgeable about the series (feel free to chime in, anybody!).
EDIT: Well, whoops, I guess steven beat me to it. Fortunately I can answer his so,
Donkey Kong Country 2. The first game meant more to me, but it's outclassed by the sequel in every way (even though I wish Donkey was playable), and holds its own as a fantastic 2d-platformer even if you ignore -- and you shouldn't -- the pirate theme and the magnificent soundtrack. The first game had worse collision detection, which result in some really annoying factory levels. If you must play only one of them, pick DKC2, otherwise play the first game then play this and feel your mind explode for how a game could expand in scope!
Next up: Monkey Island
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Post by coaxial on Jul 23, 2014 22:50:14 GMT -5
Definitely the first Monkey Island. I like how so much is left to the imagination without character voices. Guybrush being ambitious and naive is much more enjoyable than his "hip" to the player attitude in 2. I didn't play the sequel for many years after only seeing ads in magazines and it was pretty looking but not the same charm to me. It has its own thing going which was good but different and the trend continued. Every room in the first is unforgettable I'm sure I could sketch it by memory and not miss one screen (maybe the forest maze or underground areas are exceptions). Theres so much stuff you can't interact with that you appreciate it even more when you can. I could go on forever about why its the best adventure game ever made but someone will beat my reply saying Revenge and I won't have it.
More reasons why I like it are the special action animation sections and having the time to think "oh man, its going to let me do this!" - like firing yourself out of cannons... I can't look at a cooking pot for the rest of my life without contemplating whether or not it would be a sufficient helmet. Or taking out the rock dam and changing the few areas it affects. Another cool part - changing existing areas and it happens in a few places like sneaking out of the hut. Falling into the vending machine, classic. Or SCUMM Bar clearing out. It may also be the first time a game literally trolls you with a troll. I don't know where the term originated from online but I like to think right here.
Next up: Onimusha
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Post by Deleted on Jul 23, 2014 23:52:20 GMT -5
Good choice! The most essential game in the series is without a doubt Genma Onimusha, the Xbox-exclusive director's cut of the original game. It's flawlessly emulated on 360, except for a choppy FMV framerate. Aside from being the clear transitional point between the Resident Evil and DMC styles of gameplay, it's a top-class action adventure with stellar combat and without any of the flaws that would plague its sequels, such as a campy atmosphere, excessive padding, weak enemies and dumbed-down swordplay. It's one of the few games I've played where it truly feels like nothing is wasted. It's admittedly a brief experience, but unlike its fetch quest-obsessed sequel, it always values your time. The Xbox version adds an invincible, Nemesis-like recurring enemy who chases you at several points, and a unique powerup system where you engage in a button-mashing tug of war with enemies over possession of strengthening green orbs (five of them grant you a period of invincibility, and monsters go berserk if they get them). The only thing it's missing is a harder difficulty setting, which is a shame as the game lends itself very well to replays.
Next: Earthbound/Mother.
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Post by Deleted on Jul 24, 2014 5:49:10 GMT -5
There was a time when I actually would have said Mother 3, but due to its far darker nature and more linear approach, it's not as easy to come back to for a second helping. Due to its super-pathos, it's like the infamous Jurassic Bark from Futurama: Only rarely can I be in the mood to absorb it. It's definitely far more of a fine wine, and fully appreciating it depends a fair deal on its predecessor. So I'll just have to say Earthbound/Mother 2 by default here. It's my favorite RPG and I do believe it deserves every gram of praise it gets.
Next up: Metal Slug.
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Post by Allie on Jul 24, 2014 6:52:44 GMT -5
Metal Slug 2. It still had the Irem/Nazca touch to it, where you could memorize your way through most of the game and enemies hadn't become ridiculous damage-sponges like they would later in the series. Even after playing through later games in the series, I find myself wanting to come back to MS2 most often.
Next : Armored Core
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Post by moran on Jul 24, 2014 7:31:29 GMT -5
EDIT: Whoa, I missed the whole third page of the thread. I'll keep the post up, but my bad. /Edit.
Contra (NES) - An absolute classic and stands the test of time. Great intro to the series and if you can't get through this one, good luck with the rest. They may have added a few extra features to the sequels, but it goes without saying that the fact that they follow the same basic template of a game released 27 years ago speaks for it self.
Next: Metal Slug
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Post by nightdreamer on Jul 27, 2014 21:43:51 GMT -5
Well, this thread stalled at Armored Core. I have never played any AC game, but I want to keep this discussion going so I'm going to shelf that for now. Feel free to suggest its must-play however!
Next: Samurai Shodown
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Post by derboo on Jul 27, 2014 21:51:19 GMT -5
Samurai Shodown III - I think it's sometimes considered the black sheep of the series, but the first two are just so stiff, and everything from 4 onwards is so colorful and bloated with systems.
Next: Seiken Densetsu / Mana series
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Post by Weasel on Jul 27, 2014 21:54:49 GMT -5
For this series, I would be quick to recommend Seiken Densetsu 3 (SFC), because the story and battle systems are not keen on wasting your time. I was never a fan of waiting for the attack gauge to charge in the earlier titles, and the systems overall are too weird and esoteric in the later entries of the series. Plus, SD3's character selection is pretty good (Lise and Hawk are probably my favorites).
Next: Koei sim-strategy games (Romance of the Three Kingdoms, etc).
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