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Post by Discoalucard on Jul 30, 2014 20:55:59 GMT -5
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Post by hiroshi on Jul 30, 2014 23:54:37 GMT -5
Robotrek infuriates me to this day. As a complete RPG newbie, I bought this little gem in the late 90's, and spent way too many summers trying to finish the damn thing. There must have been something I was doing wrong, strategically, as I know I spent way more than 25 hours just grinding. Maybe around level 40, I was on Choco... Everything was instantly killing me, I just could not level up enough. Eventually I turned to Game Genie codes a friend custom made for just for me, which quickly gave me enough XP to reach level 99 (and finally read all those books on that hidden star). Being invulnerable was crossing the line, I felt, but I had already invested a ridiculous amount of time very slowly leveling up. Surely attaining level 99 should be enough to plow through the last levels, right? No. It wasn't enough to get me past the Space Fortress. Back then, there was no one to turn to, no GameFAQS, no one else played this obscure game! The cartridge still sits in my SNES, incomplete, waiting in vain for my unlikely return... (eventually I gave up and watched the ending on YouTube.)
Maybe someone can post their game-winning strategies and shed some light on what I might have been missing?
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Post by bakudon on Jul 31, 2014 0:12:37 GMT -5
There must have been something wrong with your robot building strategies, as I have cleared the game and don’t remember having much difficulty, let alone having to excessively grind. Unfortunately I can’t be more helpful than that, as it’s been years since then. But the game is certainly clearable.
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Post by sabbacc108 on Jul 31, 2014 3:35:55 GMT -5
I have fond memories of playing through this game back in the early 2000's, when I was first getting into emulation. I know I got stuck briefly at a couple of places, but it was usually because I was too lazy to properly utilize all the inventions. I really enjoyed the customization, like building your own move combos and such. One of these days, I should really pick up a copy of the cartridge.
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Post by cambertian on Jul 31, 2014 14:12:24 GMT -5
Funny - I just started Robotrek on a whim a few days ago. Still need to beat that sucker.
It would definitely be my kind of game, so it's kind of weird to see me not playing it as thoroughly as Earthbound.
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Post by ReyVGM on Aug 3, 2014 0:40:23 GMT -5
I will never understand how Enix would translate games like Robotrek or Paladin's Quest, but not Dragon Quest 5, 6 or the remake of 3.
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Post by Échalote on Aug 3, 2014 4:28:21 GMT -5
I will never understand how Enix would translate games like Robotrek or Paladin's Quest, but not Dragon Quest 5, 6 or the remake of 3. Dragon Quest VI and the SFC remake of DraQue III were released after Enix decided to close his US subsidiary in 1994, no idea why they didn't translate the fifth one tho.
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Post by ReyVGM on Aug 3, 2014 10:05:09 GMT -5
Oh, right. I forgot they closed back then.
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Post by tbb on Aug 11, 2014 17:50:05 GMT -5
I will never understand how Enix would translate games like Robotrek or Paladin's Quest, but not Dragon Quest 5, 6 or the remake of 3. Dragon Quest VI and the SFC remake of DraQue III were released after Enix decided to close his US subsidiary in 1994, no idea why they didn't translate the fifth one tho. In one of their old newsletters, I believe they claimed DQ5 was too buggy to translate. Obviously, fan groups have since actually translated it, but the limitations on romhacks probably aren't the same as whatever concerns Enix had at the time, maybe it just would've taken too much development time/money to be worthwhile from a business standpoint.
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Post by jorpho on Aug 13, 2014 8:49:21 GMT -5
I didn't think this would get its own article after it got that blurb in the other Quintet article. Robotrek infuriates me to this day. As a complete RPG newbie, I bought this little gem in the late 90's, and spent way too many summers trying to finish the damn thing. There must have been something I was doing wrong, strategically, as I know I spent way more than 25 hours just grinding. Maybe around level 40, I was on Choco... Everything was instantly killing me, I just could not level up enough. I do indeed recall mucking up my stats badly enough that I had to restart early on. I can't remember the details.
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baryn
New Member
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Post by baryn on Jun 30, 2016 1:05:15 GMT -5
Robotrek infuriates me to this day. As a complete RPG newbie, I bought this little gem in the late 90's, and spent way too many summers trying to finish the damn thing. There must have been something I was doing wrong, strategically, as I know I spent way more than 25 hours just grinding. Maybe around level 40, I was on Choco... Everything was instantly killing me, I just could not level up enough. Eventually I turned to Game Genie codes a friend custom made for just for me, which quickly gave me enough XP to reach level 99 (and finally read all those books on that hidden star). Being invulnerable was crossing the line, I felt, but I had already invested a ridiculous amount of time very slowly leveling up. Surely attaining level 99 should be enough to plow through the last levels, right? No. It wasn't enough to get me past the Space Fortress. Back then, there was no one to turn to, no GameFAQS, no one else played this obscure game! The cartridge still sits in my SNES, incomplete, waiting in vain for my unlikely return... (eventually I gave up and watched the ending on YouTube.) Maybe someone can post their game-winning strategies and shed some light on what I might have been missing? You weren't allocating new attribute points. Every level, each robot gets 10 additional points to allocate. You do this via the Invention Machine's "Program" menu. I'm guessing you progressed exclusively by getting new weapons, leveling them up via capsules, and by making new robots. The latter normally happens after some level advancement, and since it is the only point at which the game prompts you to allocate attribute points, people who don't realize Robotrek uses WRPG-style manual stat allocation assume that newer robots are simply more powerful.
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baryn
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Post by baryn on Jun 30, 2016 1:07:46 GMT -5
I didn't think this would get its own article after it got that blurb in the other Quintet article. Robotrek infuriates me to this day. As a complete RPG newbie, I bought this little gem in the late 90's, and spent way too many summers trying to finish the damn thing. There must have been something I was doing wrong, strategically, as I know I spent way more than 25 hours just grinding. Maybe around level 40, I was on Choco... Everything was instantly killing me, I just could not level up enough. I do indeed recall mucking up my stats badly enough that I had to restart early on. I can't remember the details. You can change your stats at any point in the game, again via the Invention Machine's "Program" menu (the computer icon).
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Post by kingmike on Jun 30, 2016 22:26:20 GMT -5
I will never understand how Enix would translate games like Robotrek or Paladin's Quest, but not Dragon Quest 5, 6 or the remake of 3. Dragon Quest VI and the SFC remake of DraQue III were released after Enix decided to close his US subsidiary in 1994, no idea why they didn't translate the fifth one tho. It was late 1995, Terranigma (or "Genesis" until they they predictably renamed it) was mentioned in Nintendo Power as upcoming games as well as 7th Saga II (Mystic Ark) and Tactics Ogre. I think they (or another magazine) mentioned an unnamed third party was considering pickup up DQ6 but 1996 would likely have been too late for someone to want to invest in such a heavy translation for a 16-bit game. (I know Lufia II came out in the latter part of 1996 somewhat buggy but perhaps that had already been worked on a for awhile.) DQ5 had been announced soon after the Japanese release in 1992, and even by 1995 at least one mail-order company was still taking preorders on it. One bit of speculation was the compression and perhaps Enix not being able to fit the translation back into the 12 megabits of the original game. Not sure how tight on space it was (I'm sure both fan translations expanded the ROM, but then fan translations always do that.), and just how costly ROM expansion would have been (I know the first three NES games had bigger ROM for the localization).
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