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Post by jorpho on Aug 26, 2014 8:27:47 GMT -5
Telltale, Humungous, and Double Fine are all technically composed of former Lucasarts employees, aren't they? Brownie Brown, yes. 1-Up is unclear because all notable staff from the Square era had left the company by then (AFAIK, Shinichi Kameoka was the only one left by the time Fantasy Life neared completion, and he resigned after the game was released. 1-Up is now an asset shop for Nintendo). ....which makes things difficult to classify. Some studios were established by former staff of a particular studio who've since moved on. Other studios were started by execs from a particular company but without the creative talent.
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Post by r0ck3rz on Aug 26, 2014 11:10:48 GMT -5
Spike Chunsoft - The Spike half was composed of former Human employees.
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Post by 1983parrothead on Aug 27, 2014 8:50:01 GMT -5
Let's not forget this:
Sora = former HAL Laboratory employees including Masahiro Sakurai.
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Post by Weasel on Aug 27, 2014 9:16:49 GMT -5
22Cans is a small studio founded by Peter Moulinex after he left Lionhead in 2012. And, going down that route, Lionhead itself was Peter's company formed from the remnants of Bullfrog after EA disbanded them.
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Post by Kid Fenris on Aug 27, 2014 12:52:33 GMT -5
I knew you were going to beat me to this. Also, wasn't SNK founded by some of the Street Fighter creators. Not quite. SNK was founded a year or two before Capcom, I think. But Takashi Nishizawa, the creator of the original Street Fighter, joined SNK in 1988 and made Fatal Fury, Art of Fighting, and other games for 'em.
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Deleted
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Post by Deleted on Aug 27, 2014 13:06:27 GMT -5
Never forget that Capcom's first game (Vulgus) was published by SNK in the US.
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Post by Joseph Joestar on Aug 27, 2014 13:11:35 GMT -5
One of their most prolific directors/developers jumped ship from Konami to be there, also.
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iwant
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erotic enka funk breaks
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Post by iwant on Aug 27, 2014 13:32:53 GMT -5
LOVEdeLIC consisted mainly of former Square employees such as Kenichi Nishi, Yoshiro Kimura, Taro Kudou, Akira Ueda and some others.
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Post by Gendo Ikari on Aug 27, 2014 13:34:54 GMT -5
22Cans is a small studio founded by Peter Moulinex after he left Lionhead in 2012. And, going down that route, Lionhead itself was Peter's company formed from the remnants of Bullfrog after EA disbanded them. Not exactly, Bullfrog survived a few more years: when Lionhead published Black & White in 2001, they were still around and had released their last titles, they were officially closed a few years later. This also brings to my mind that there were two short-lived developers born from former Bullfrog people. One was Mucky Foot, which published only Urban Chaos, StarTopia and a Blade II licensed game before closing its doors. The other was Elixir, founded by Demis Hassabis (he was co-designer and programmer of Theme Park at 16), which released only the over-ambitious and severely cut down Republic: The Revolution and Evil Genius. Hassabis left the game industry but, looking up at what he did in the last decade, I can say he's faring well.
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Post by Allie on Aug 27, 2014 14:02:59 GMT -5
DIMPS was formed by former SNK staff, wasn't it?
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Post by Gendo Ikari on Aug 28, 2014 3:43:40 GMT -5
Two from Spain spring to my mind.
MercurySteam was formed from the ashes of Rebel Act, developer of Severance. Even the HG101 article on the latter game noted how the main names behind it were still together a decade later, developing Lords of Shadow. Don't know about currently though (reportedly the development of LoS2 caused a lot of internal contrasts and part of the staff left to found an indie studio).
Dinamic Software was an early and prolific developer (part of a so-called "golden age", when Spain was only behind UK In Europe while 8 bit systems were at their peak) which closed doors in 1992. The same people formed Dinamic Multimedia a year later, which also became a publisher, popular also in Italy for the choice of using also newsstands to seel their games at good prices, years before cover games with magazines became a thing. However, by spreading the resources thin between developing, publishing and even trying to become an Internet provider, they went under in 2001. The original founders had already left in 1999 and founded FX Interactive, still active and wisely focusing only on the publishing business.
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Post by 1983parrothead on Aug 28, 2014 10:36:50 GMT -5
Q-Games was founded by former Argonaut Software's Dylan Cuthbert, while VectorCell was founded by Delphine Software International's Paul Cuisset.
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Post by Sturat on Aug 28, 2014 15:30:25 GMT -5
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Post by ghanmi on Aug 28, 2014 16:25:25 GMT -5
Shade = (some) ex-Quintet employees (Behind Granstream Saga, Orphen Scion of Sorcery.. and more recently Inazuma Eleven Wii?)
What the hell happened to Quintet? The Japanese wikipedia page mentions the site being no longer updated since 2002 then taken offline in 2008, and some ex-dev saying on Twitter it went bankrupt, but the Virtual Console release for Actraiser alluded to it as being active?
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Post by lanceboyle94 on Aug 28, 2014 16:33:53 GMT -5
To add to what 90s Gamer said about Avalanche, there were also some other companies that were formed by former Sculptured Software members, those being Saffire (James Bond 007 [Game Boy], Top Gear Rally 2 and other licensed games) and Kodiak Interactive (the two WCW games by EA), and Saffire itself had a successor, that being Sensory Sweep (a whole bunch of licensed games), which closed a few years ago due to... interesting legal issues.
Both Retro Studios and Edge of Reality were founded by former members of Iguana Entertainment.
The not really active* Blue Planet Software was founded by Bullet-Proof Software founder Henk Rogers. Despite the similar names they're not the same company; Bullet-Proof still existed when Blue Planet was founded, and the Japanese release of Blue Planet's The Next Tetris was by Bullet-Proof.
*in terms of actually developing games; they partly own The Tetris Company.
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