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Post by TheChosen on Sept 22, 2015 8:05:14 GMT -5
Took them long enough. So much for the alleged "freeware" version as well.
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Post by GamerL on Sept 22, 2015 10:27:55 GMT -5
There was going to be a small homnage to System Shock in Bioshock Infinite. In the code, it has been found that the final scene was originally meant to feature a lot of different buildings. Untextured models are there, and one of them is a miniature Citadel Station. You were also going to catch glimpses of "ice" and "desert" lighthouses, presumably leading to sister cities located out in the desert and inside of a mountain. Excellent, GoG finally releases another interesting, actually old game.
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Post by Gendo Ikari on Sept 22, 2015 10:44:09 GMT -5
As i thought immediately, it makes use of several of the fan patches made during the years, and this time they acknowledged it from the get-go. Between this and the release of SOMA, good day with releases.
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Post by 90sgamer92 on Sept 22, 2015 12:12:16 GMT -5
I don't love System Shock 2 as much as everyone else seems to, I'm not saying it's a bad game, far from it, but I can't help but feel like Bioshock was an improvement in almost every way, is that so wrong? System Shock 2 is a hell of a lot harder and more complicated, but does that make it better? in my opinion no I guess this all just boils down to personal taste and experience, perhaps if I had played SS2 when it originally came out years before Bioshock I would feel differently, but speaking as someone who played Bioshock first, Bioshock is simply just more fun to play for me, which I think is more important than how "deep" a game is or whatever at the very least, can we all agree that Bioshock is a big improvement story and aesthetic wise? System Shock 2's "cyberpunk in space" story and 90's comic book color palette is just fine and dandy, plus it's certainly got some scary and memorable moments, but it can't beat Bioshock's art deco style and more political story, there's a reason Big Daddies have joined the pantheon of video game iconography for me personally the most fascinating thing about System Shock 2 was just seeing the similarities with Bioshock, it gave me the same feeling I had when I played Metal Gear 2 and saw how similar to Metal Gear Solid it was, it's always neat when you discover precursor games like that Like you I played Bioshock 1 (then 2) before System Shock 2 (then 1), but I don't understand your perspective. - Neither game is a good FPS from the perspective of how the gunplay feels, but System Shock 2 is way more deep thanks to being a full fledged RPG on top of the fact that there's inventory management/survival horror elements. So atleast the RPG pretext gives System Shock's combat an excuse to be subpar (FPSRPG combat is never great), where as none exists in Bioshock. More so in Infinite than in 1/2, at least you still had different ammo types and multiple weapons in 1&2. -The level design in SS2 is more interwoven and well thought out -I'll give the aesthethics, but story? It uses the same exact story as SS2 did! How is Bioshock any more political than SS2? SS2: Collectivist bad guy vs individualist bad guy, don't trust a disembodied voice. BS 1+2: The same thing. Yes the story in Bioshock is ostensibly about objectivism, but the game doesn't do any commentary or have a single meaningful thing to say about the whole subject matter, it's just window dressing. And the themes don't really relate in any way to the gameplay. And lets not even bring up the laugable and shoe horned "morality" system of saving/harvesting little sisters. I like both games, but SS2 just wins from a pure game design perspective. Bioshock has far more unique and memorable art design, but SS2 has its moments as well (The Many and SHODAN, more memorable soundtrack). In the end which you prefer comes down to a personal preference. When I played Bioshock I thought to myself "that was great", but after I finished SS2 for the first time, I couldn't stop thinking about what a great game it was for like a week. Very few games have had that effect.
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Post by Neo Rasa on Sept 22, 2015 13:24:51 GMT -5
SOOOO glad this can be officially bought again, excellent. Am I the only one who finds it odd that Dead Space is mentioned in the spiritual successors section, but not Deus Ex? I've always lumped Deus Ex together with System Shock 2 because they were both prominent FPS/RPG hybrids, but there's not really a clear evolutionary connection between them. While it's never been publically stated or verified, it's been inferred that Dead Space may have started as a System Shock sequel due to the renewal of the trademark at the time. The end product is very different, but you can still see some links, and it has some of the elements that Bioshock dropped. One of the most interesting parts of this article was tracing back to how modern games had their roots in some of the earliest computer software, from Ultima to Ultima Underworld to System Shock to System Shock 2 to Bioshock/Dead Space. Ironically the most tenuous links are between Ultima and Ultima Underworld, since the game originally began as something else and was just tied in to increase its name recognition. I spoke to someone who worked on Dead Space 1/2/3 that said while System Shock did of course have an influence on it, it did actually begin life as its own thing. Dead Space itself was under development and there was early footage of it for the original XBox before EA's announcement (I've seen this on Youtube) and going by that the game always been mean to be Resident Evil 4 in space without the cyberpunk elements. This made me think that maybe at some point they considered turning Dead Space INTO System Shock 3 when it was announced, but I was told this was never the case and that System Shock 3 really did just get announced in the wake of Bioshock's announcement and then quietly didn't happen or go anywhere. I know this is late but I feel like I was the person who most constantly would infer that about System Shock 3 and Dead Space's creation but can set the record straight now. In the end though I'd say System Shock series influenced Dead Space about as much as it did Doom 3. I do think Alien: Isolation would be a worthy mention in the spiritual successor list. It's very similar to System Shock 2's high lethality and backtracking.
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Post by chronotigger65 on Sept 22, 2015 22:08:37 GMT -5
Dang! You beat me posting this here. Though I have to question why they say it works on Windows 7, 8, and 10. The games pretty old so should it be able to be played on XP and Vista? But they do call it "Enhanced Edition."
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Post by Gendo Ikari on Sept 23, 2015 2:50:15 GMT -5
Because it does run on 7-8-10, without needing DosBox (contrarily to the Classic version, which is bundled with it, as usual with DOS games). It's unclear if they managed an engine port or some other "trick". It's also unclear if you can change this version's keybinds, there's even a PDF file with them, but it's an intuitive FPS style scheme - ZXC are used for leaning and RFV for crouching and standing, but the most important is E since it's for turning the mouselook on and off. You'll need to do it often, as it also deactivates automatically when you double click on an object to pick it up, but it's still miles better than the original controls.
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Post by derboo on Sept 23, 2015 4:45:06 GMT -5
There is a controls.cfg file you can edit manually to change the binding, but the Num block and cursor keys simply don't work even though they are included in the cfg by default, so lefties are fucked.
It seems to be a native Windows executable that supports (butt-ugly) high resolutions.
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Post by chronotigger65 on Sept 23, 2015 16:34:42 GMT -5
Dang! You beat me posting this here. Though I have to question why they say it works on Windows 7, 8, and 10. The games pretty old so should it be able to be played on XP and Vista? But they do call it "Enhanced Edition." Wops! I made an error on my last post by leaving out a word. I was suppose to say "Though I have to question why they say it only works on Windows 7, 8, and 10."
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Post by qishmish on Oct 26, 2015 16:11:09 GMT -5
Everyone was telling me how genious System Shock 2 is... well, i tried it several times but always dropped it because how clunky movements and action feel there and how awkward interface is.
I need to say that i played Deus Ex earlier than that, which i love pretty much.
BioShocks, i dont get all that hate and disappointment... They're different enough for me and has it's things to enjoy. I love using plasmids in BS1 much more than psi powers in ss2. (though the most fun game with similar abilities would be Advent Rising, imho).
Now i'm playing SShock 1, that recent rerelease. Enjoying it so far, it's kinda dungeon crawler on mood.
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