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Post by Discoalucard on Sept 20, 2014 11:39:32 GMT -5
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Post by Weasel on Sept 20, 2014 16:55:08 GMT -5
This is certainly one of the nicer looking pure-ANSI games. I've seen some absolute beauties, though, in games that abandon the default palette and character set. I almost wonder if I should write an article about MegaZeux and some of its more famous community creations, considering I was part of their community for 12-odd years.
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Post by Narushima on Sept 20, 2014 22:54:58 GMT -5
"only the shareware version is anywhere to be found" > sounds a bit round-about to say "only the shareware version can be found" "and the knighthood" > a knighthood? The article never says what the aim of the game is. Do you have to reach the level exit? Collect a set number of items? What is it?
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Post by zilliont on Sept 21, 2014 11:25:33 GMT -5
Too bad only the shareware version is available to the general public nowadays. I bet that the full version supports saving, but I'm not sure about that.
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Post by elektrolurch on Sept 21, 2014 11:26:40 GMT -5
oh my god thank you for introducing me to this world of weird stuff. although i remember darkly some ansi style clones of snake and stuff like that, i never knew some people made weird,trippy, in your face stuff like that in te early to mid ninties. and I tink the article really makes you curios about it. made me at least enoug to ceck it out.glad i actually did.
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jpx
New Member
Posts: 15
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Post by jpx on Sept 22, 2014 17:52:17 GMT -5
This is certainly one of the nicer looking pure-ANSI games. I've seen some absolute beauties, though, in games that abandon the default palette and character set. I almost wonder if I should write an article about MegaZeux and some of its more famous community creations, considering I was part of their community for 12-odd years. Go for it, dude! Meanwhile, I think I'll take ZZT if I can manage something that dense. "only the shareware version is anywhere to be found" > sounds a bit round-about to say "only the shareware version can be found" "and the knighthood" > a knighthood? The article never says what the aim of the game is. Do you have to reach the level exit? Collect a set number of items? What is it? Oops! Sorry, I'm new to writing articles so I'm prone to making mistakes. Failing to mention the goal of the game was a serious oversight though, and I do apologize. The goal of each level is just to make it out alive, thought the particular obstacles vary. (Mind editing that in, Kurt?) I was already kicking myself in the face for writing "the knighthood," but fortunately, that seems to have been corrected. Thank you for your criticism, I'll do my best to avoid any major oversights like this in the future! oh my god thank you for introducing me to this world of weird stuff. although i remember darkly some ansi style clones of snake and stuff like that, i never knew some people made weird,trippy, in your face stuff like that in te early to mid ninties. and I tink the article really makes you curios about it. made me at least enoug to ceck it out.glad i actually did. Thank you so much for saying! This here is exactly why I started writing for this site, to get people curious enough to check out some games that deserve more exposure and to get them into new sides of gaming they never would have known about. Glad to know I'm doing my job. Now that I've seen this post, I think the next article I'll write (after the one I'm currently writing) will be about a similarly trippy Scottish ANSI game called Insanity.
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Post by Narushima on Sept 22, 2014 20:39:21 GMT -5
Oops! Sorry, I'm new to writing articles so I'm prone to making mistakes. Failing to mention the goal of the game was a serious oversight though, and I do apologize. The goal of each level is just to make it out alive, thought the particular obstacles vary. (Mind editing that in, Kurt?) You should send him a message directly, he can't keep tabs on everything in the forums. And you might as well write a paragraph so it's easier for him or whoever will edit the article.
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Post by Discoalucard on Sept 22, 2014 21:51:02 GMT -5
Yeah, I fixed the "knighthood" typo, but let me know specifically the text you want me to add and I'll paste it in. Thanks!
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Post by lthammy on Sept 25, 2014 21:57:30 GMT -5
This is certainly one of the nicer looking pure-ANSI games. I've seen some absolute beauties, though, in games that abandon the default palette and character set. I almost wonder if I should write an article about MegaZeux and some of its more famous community creations, considering I was part of their community for 12-odd years. Go for it, dude! Meanwhile, I think I'll take ZZT if I can manage something that dense. I had started on an article that was meant to cover both. That said, I was never part of either community and I've been really busy lately. If you'd like, I can send you my ZZT notes. I also picked out a large number of games (primarily contest winners) to go through for both engines. Just to note, ZZT is inspired heavily by Apogee's Kroz games, and MegaZeux is sort of a sequel to Janson's Labyrinth of Zeux. Wouldn't be a bad idea to touch on those. On topic, I'm kind of amazed that this ANSiDude game came out in 1995. It's bizarre to think that ANSI games were still being made when the PlayStation and Nintendo 64 were making their debut.
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Post by Weasel on Sept 25, 2014 22:13:46 GMT -5
If I were to write a MegaZeux article, I'd want to cover it from three angles: the actual "Zeux" series (Labyrinth, Caverns, Chronos Stasis, Forest of Ruin, and Catacombs), MegaZeux's succession to ZZT (and some touching on the work Janson did in ZZT, such as Code Red), and then the creations of the MegaZeux community like Honor Quest Special Edition, the various Booshkies demos, a handful of Lancer-X's RPGs like Celestial Altar and &, and the community's fixation on "comedy games" like Darkness and Cans.
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Post by lthammy on Sept 25, 2014 23:09:24 GMT -5
Just to be clear, I'm not laying claim to either article, but here's my current plan. If either of you decide against writing on either topic than I'll get around to this eventually.
What I had in mind was four pages: ZZT itself (including official modules), fanmade ZZT modules, ZZT successors (Super ZZT and MZX), MZX modules. Haven't gotten around the MZX stuff, nor into any specific ZZT modules beyond Code Red, Burger Time, and ZZT Syndrome.
I was going to look into the games you mentioned, but I'm much less familiar with MZX than ZZT. Mostly played Interactive Fantasies' stuff, and they're more of a ZZT group. I know how influential Honor Quest is from MZX Wiki, but I don't even remember if I played it. I figure that community in-jokes and cameos are a holdover from the ZZT community. I can analyze the games critically, but I have no deeper perspective than that.
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jpx
New Member
Posts: 15
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Post by jpx on Sept 26, 2014 15:58:05 GMT -5
I had started on an article that was meant to cover both. That said, I was never part of either community and I've been really busy lately. If you'd like, I can send you my ZZT notes. I also picked out a large number of games (primarily contest winners) to go through for both engines. Just to note, ZZT is inspired heavily by Apogee's Kroz games, and MegaZeux is sort of a sequel to Janson's Labyrinth of Zeux. Wouldn't be a bad idea to touch on those. Sounds good. Just drop me a PM and I'll get to work on ZZT just as soon as I finish up with my Bio Menace article I'm working on. I'm thinking I'll be doing an intro covering the background and history, a section on the engine itself, one on the "official" games and a big one on the major community-made games. I'll be sure to note Kroz in the intro, but I'm not going too in-depth, since I'm hoping to have a Kroz article on here sooner or later, whether I do it myself or somebody else volunteers.
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