|
Post by personman on Oct 17, 2014 1:32:07 GMT -5
Andross actually made me pause the game and run to my mom when I first encountered him in the orignal Starfox. You get a fair ammount of tension built up when your flying down that corridor and then a ton of shapes start flying all over the place by some unseen hand in a forboding void. Then the charing way the last boss theme starts once the face forms it was just way too overwhelming for me. In all fairness I was 7 then.
Many years later I borrowed Earthbound from a friend and gave it back to him not long after reaching Threed, it gave me nightmares. Heh, if the zombie posessors got me so badly I wonder how I would have reacted to that one part with Poo. The great irony is at about that same time I was laughing at and cracking jokes at the third Resident Evil and they would even refrain from playing it without me around to mock it.
|
|
|
Post by GamerL on Oct 17, 2014 3:54:22 GMT -5
It may not be scary but going through parts of Fable II felt kind of unsettling and made me feel surprisingly uncomfortable. Wraithmarsh in its entirety including the road leading to Bloodstone was particularly stressful. And most of the dungeons, caves and crypts were way scarier and atmospheric than one might expect from a game like this. The fact that you couldn't really die didn't help much; I was still on my toes. "I'm never EVER going back here!" was a common thought of mine. And then there's that one place... The cabin. Looks all welcoming and warm and christmasey from the outside. But then you enter it and....well, if you've played the game you know what I mean, I couldn't go through Fable III cause it bored the hell out of me but I got the same feeling at times there too. I love the atmosphere in the Fable series a lot more than the actual gameplay. oh yeah, that winter cabin in Fable 2 scared me too, there's another Demon Door area called "Terry Cotter's Army" in Fable 2 that tells a mini-story about a single man living with his mother that is surprisingly sad
|
|
|
Post by personman on Oct 17, 2014 4:16:31 GMT -5
Fable is one of those things I wanted to love but could only just tolerate. The funny stuff is funny and I apreciate it. The spooky stuff is definately spooky and I thought pretty well done, loved some of those Demon Doors. Problem is they both clash with each other so much that the whole games feel just puts me off. I wish they'd just pick one theme over the other and stick with it, I know humor and horror can go together but the whole BBC comedy thing is not the type that does in my opinnon. Then there was the mind numbing combat but I won't get into that.
I just remembered another example: Tomba 2 was an around bright and silly game but it has this one moment right before the final fight where you get to run around in a frozen world with this track playing:
Pretty damn chilling.
|
|
|
Post by Tarsier on Oct 17, 2014 5:50:08 GMT -5
I remember I was scared of that Chain Chomp in Super Mario 64. The Bob-Omb Battlefield one. I suppose it's sort of justified with all the Chain Chomp spamming in SM64 romhacks now though.
|
|
|
Post by thermaltreasure on Oct 17, 2014 6:38:13 GMT -5
Pretty much all of Soul Hackers, been playing it a lot lately. It's not an outright scary game but theres definitely a dark underbelly. It feels so cold and empty yet surreal at times (jumping into paintings at the art gallery). A virtual world is no substitute for the real world. The OST is also amazingly creepy
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 17, 2014 6:39:01 GMT -5
Shadowgate 64 freaked the hell out of me as a kid, and I'm still bewildered how it managed to pass with an E rating. A lot of it was how abruptly you could be killed by walking off ledges or using the wrong item. There were also a couple seemingly benign NPC townsfolk who could suddenly go insane and kill you in the right situation.
|
|
|
Post by nightdreamer on Oct 17, 2014 6:56:06 GMT -5
Return to Zork used to really spook me, because I keep DYING for reasons I can't fathom. Walk into a very random place, black screen, MMM HAHAHAHAHAHAHAHAHAHAHAHA evil laugh, game over.
|
|
|
Post by jorpho on Oct 17, 2014 8:00:58 GMT -5
The Treasure Eaters in Keen 4 used to freak me out. Apparently that's what they're called. They just look so disconcerting (particularly on an old monochrome screen), and they hop about weirdly and sometimes they disappear and sometimes they drop down from out of nowhere and what are they what are they doing AAAAAA.
|
|
|
Post by Terrifying on Oct 17, 2014 9:19:19 GMT -5
Practically every old game in which an there is a powerful enemy, getting on your heels. The propeller bots in Mega Man 2 for example or the Sidehoppers in (Super) Metroid.
|
|
ult
Junior Member
Posts: 78
|
Post by ult on Oct 17, 2014 15:12:18 GMT -5
Myst.
That game was way too still and silent.
|
|
|
Post by strizzuth on Oct 18, 2014 11:44:38 GMT -5
I scared pretty easily as a kid. I played a demo of Lord of the Rings (the Interplay game from the early 90s) and at one point, this completely silent game popped up and window and a wolf howled. I couldn't hit the power button fast enough. I also thought Myst was scary as hell. Not only is the world uncanny valley levels of silent and still, but then you find the red and blue books and... you run away and cry a lot. At least, that's what I did.
|
|
|
Post by Bobinator on Oct 18, 2014 12:23:44 GMT -5
OK, I've got a better example, closer to what the thread's asking for:
When I was really little, I had the Small Soldiers game on PS1. In retrospect, it wasn't that hot, but... I remember there was one point I was playing it and I glitched through a wall, fell out of the level, and died. I was probably so young that I had no idea that was a glitch, and something about that freaked me out so much that I couldn't even play it for a long time. I mean, when you're that young, and you're not aware of what a glitch is... yeah, that can be really freaky.
Oh, here's another one. My first Sonic game was the PC port of Sonic CD. I was reading the help file, and as it turns out, the game doesn't pause itself while you're doing that. I somehow managed to activate the easter egg where Sonic gets bored and leaves the first time I had ever played the game. And given that the Game Over music sounds like this...
Yeah, that'll fuck up a 6 year old real quick like.
|
|
|
Post by Woody Alien on Oct 23, 2014 8:23:35 GMT -5
The IRC regulars will know this one, but I'm still kind of "scared" of extremely depressing or harsh game overs. Like ones that show your character skeletonized, executed, your corpse rotting, or shit like that. I can add to that one the continue sequence of Cadillacs and Dinosaurs by Capcom, it always unnerved me seeing a big ugly grinning man in full-screen pointing a gun at "us" and eventually shooting.
|
|
|
Post by Joseph Joestar on Oct 23, 2014 9:14:04 GMT -5
The IRC regulars will know this one, but I'm still kind of "scared" of extremely depressing or harsh game overs. Like ones that show your character skeletonized, executed, your corpse rotting, or shit like that. I can add to that one the continue sequence of Cadillacs and Dinosaurs by Capcom, it always unnerved me seeing a big ugly grinning man in full-screen pointing a gun at "us" and eventually shooting. Yeah, that one was pretty unsettling to see too. My best guess is that it has to do with it making the death/game over more of a "personal" thing than something that's disassociated. That, and it adds some finality to it - someone that slumps to the ground could just as easily get back up later, but if he/she is shown in an obviously dead state, or state where it's obvious they're not coming back it's more disturbing to me. Also this is apropos of nothing - more about being disturbed than scared - but I remember being sort of disturbed or having a "guilty" feeling while playing Goldeneye the first time. Looking back at how crude it is compared to games today, watching the enemies clutching their throat or whatever made me feel pity for them and I remember having kind of a heavy feeling during the first couple days I owned it.
|
|
|
Post by strizzuth on Oct 23, 2014 13:12:14 GMT -5
|
|