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Post by Discoalucard on Oct 25, 2014 21:48:48 GMT -5
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Post by drpepperfan on Oct 25, 2014 22:09:44 GMT -5
The art in this reminds me very much of the manga artist Takemoto Izumi. dynasty-scans.com/authors/takemoto_izumi Anyone else think so? Regardless of whether it is or not, fun read. Looks like a cute little game.
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Post by Deleted on Oct 25, 2014 22:15:46 GMT -5
Haven't read the whole thing just yet, but I wanted to note that Night Trap and Sewer Shark were not actually developed specifically for CD game systems. They were supposed to be flagship titles for a VHS-based game console being developed by Hasbro all the way back in 1986. The project was cancelled, though, and Digital Pictures ended up salvaging the work several years later for the PC and Sega CD.
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Post by Don Rumata on Oct 26, 2014 0:14:53 GMT -5
The art in this reminds me very much of the manga artist Takemoto Izumi. dynasty-scans.com/authors/takemoto_izumi Anyone else think so? Regardless of whether it is or not, fun read. Looks like a cute little game. Brian forgot to mention that Izumi did the screenplay, storyboards, and general concept for this game, as well as Dinosaur Island later (according to Game Arts' website). Now that we've got one more FM Towns adventure game down, how about a write-up on Psychic Detective?
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Post by drpepperfan on Oct 26, 2014 0:19:15 GMT -5
The art in this reminds me very much of the manga artist Takemoto Izumi. dynasty-scans.com/authors/takemoto_izumi Anyone else think so? Regardless of whether it is or not, fun read. Looks like a cute little game. Brian forgot to mention that Izumi did the screenplay, storyboards, and general concept for this game, as well as Dinosaur Island later (according to Game Arts' website). Now that we've got one more FM Towns adventure game down, how about a write-up on Psychic Detective? Ha, I knew I recognised it. I very much like his work. That detail might deserve to be added to the article. After all it talks about how the graphics are some of its biggest positives, and doesn't credit the artist.
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Post by hudakj on Oct 26, 2014 1:09:06 GMT -5
I'm not sure if I could fault the dependence on the use of stills too much on this game. For Mega CD, the voice-acting would have probably taken up over half the disc space alone unless it was severely compressed and degraded. Kinda par for the course there. However, it certainly could have done better. The Mega CD game Urusei Yatsura: My Dear Friends sported some very nice fully animated cutscenes that (IIRC) clocked in at about 30 minutes and included fully animated character portraits and some reasonably well-done animation during the actual gameplay. I'm not talking FMV, but using the actual in-game graphics engine. This was about as close as it got to playing an episode of the show, minus the pen & ink.
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Post by Scylla on Oct 26, 2014 2:45:27 GMT -5
Whoa, Buchou has a serious case of yaoi hands.
I knew that cover art was familiar, it's the same artist who did Tekipaki Workin' Love for PC Engine and PC-FX. Not that that's a particularly notable game, but I'm a PC-FX collector and there aren't many games in the library so I'm well-familiar with that game's cover.
Anyway, nice article! It's always fun to learn about obscure Japan-exclusives like these. Oh, by the way, I noticed the Saturn version was introduced two times over. Seems like a mistake?
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Post by kicksville on Oct 26, 2014 15:52:54 GMT -5
Bizarrely enough, just yesterday, the local used game had a copy of this, which I bought entirely because of the cute artwork (and it was cheap). I figured I'd look up information on it later. And then I come home to find this article.
Thank you for responding to my psychic request, HG101!
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