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Post by Weasel on Nov 12, 2014 14:22:04 GMT -5
And good news, the port's actually reasonably good. Yeah, you're going to want a controller for best experience (no such thing as mouse aiming, apparently) (Update: mouse aiming exists; it's the menus that don't support mouse), but that's par for the course with this sort of thing. Screen resolution is unlimited (I've seen Steam users posting shots at 4K resolution and up), FPS are only limited by your monitor refresh rate, controller button prompts will change based on what input device you used last, and so on.
I've only witnessed one glitch so far, and it's not even game-breaking (and Sega has said they're already on top of it): the sound behaves strangely if you're not using a 5.1 surround setup. Some sounds are way too quiet, some sounds are way too loud. (Update: Sound issues are all fixed.) But all things considered, this is a port that I'm not ashamed to endorse.
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Post by Allie on Nov 12, 2014 16:29:06 GMT -5
Argh.... need to find a way to free up HD space for this...
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Post by Deleted on Nov 12, 2014 16:44:52 GMT -5
PSP games on Steam? Now that would be something.
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Post by The Great Klaid on Nov 12, 2014 17:18:58 GMT -5
And good news, the port's actually reasonably good. Yeah, you're going to want a controller for best experience (no such thing as mouse aiming, apparently), but that's par for the course with this sort of thing. Screen resolution is unlimited (I've seen Steam users posting shots at 4K resolution and up), FPS are only limited by your monitor refresh rate, controller button prompts will change based on what input device you used last, and so on. I've only witnessed one glitch so far, and it's not even game-breaking (and Sega has said they're already on top of it): the sound behaves strangely if you're not using a 5.1 surround setup. Some sounds are way too quiet, some sounds are way too loud. But all things considered, this is a port that I'm not ashamed to endorse. That's good news! I may have to pick it up then. But, I do feel kind of silly for Googling 4k resolution to see what the difference is on my computer.
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Post by X-pert74 on Nov 12, 2014 19:34:45 GMT -5
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Post by Sturat on Nov 12, 2014 22:57:29 GMT -5
Does anybody know if this will run in Windows XP? Steam says the minimum OS is Windows Vista.
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Post by Weasel on Nov 12, 2014 23:09:39 GMT -5
Does anybody know if this will run in Windows XP? Steam says the minimum OS is Windows Vista. It seems to require a DirectX 10 capable video card as well; since DX10 isn't officially available for Windows XP, you're probably out of luck.
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Post by zellsf on Nov 13, 2014 2:41:43 GMT -5
Keyboard controls are entirely remappable. Mouse controls aren't available in menus, a bit slow in tactical view and perfect in 3rd person view.
Was going to wait with reviving this topic until I could recommend this port.
Playing at 3840x2160@30hz with zero loading times is obviously a huge improvement over the PS3 version, but I would really like bugs at higher framerates fixed (physics speed does not scale correctly and FMVs are not smooth, even 60hz is not running correctly). Also want to see stereo sound support, had to find an old Creative sound card I had to enable fake 5.1 downmixed to 2.0.
Funny thing is when I said this was a bad port (atm, I'm hopeful Sega will fix it soon) because it didn't properly support 60 FPS or stereo sound at the Valve forums I got a reply back basically saying it was a good port because it didn't crash.
That's how low our standards have gotten apparently. Maybe Square Enix was paid by other publishers to make Final Fantasy XIII a shitty port just to lower our standards so all other ports seems amazing in comparison.
Edit: oh and Windows XP is way past it's already artificially lenghtened support life and is currently used by 4% of Steam users. If you want to play new games it's time to upgrade to Windows 8 (or 7 if you have a weird 16-bit color game that's not fixed for 8 yet)
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Post by zellsf on Nov 14, 2014 3:10:57 GMT -5
Also if anyone's getting this before Sega gets time to patch it: Saving often is recommended, there's a few game crashing bugs. The most major one being the first time you visit HQ.
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Post by zellsf on Nov 23, 2014 11:03:59 GMT -5
New patch out.
Crashing issues fixed. Audio fixed. 60+ FPS improved, but still not recommended.
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Post by X-pert74 on Nov 23, 2014 18:16:04 GMT -5
New patch out. Crashing issues fixed. Audio fixed. 60+ FPS improved, but still not recommended. Nice, good to hear It sounds like they still have work to do, but I'm glad the sound issues won't be there when I get around to getting it.
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Post by jorpho on Nov 24, 2014 0:45:09 GMT -5
So... What is the game like, exactly?
One popular Steam review says, "If X-Com was an anime, and alien invaders were anime Germans, then you'd get a game like Valkyria Chronicles."
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Post by X-pert74 on Nov 24, 2014 1:27:05 GMT -5
So... What is the game like, exactly? One popular Steam review says, "If X-Com was an anime, and alien invaders were anime Germans, then you'd get a game like Valkyria Chronicles." That's more accurate than you might think I haven't played the game in years so I can't go into details, but it doesn't have the strategic layer of X-COM, and its tactical gameplay isn't exactly like X-COM's either; for example, there are no randomized maps or destructible terrain. I remember it being a lot of fun though; they did a really good job of providing a unique perspective on turn-based tactical gameplay, by giving the player a third-person shooter-esque camera/movement while controlling each unit.
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Post by Weasel on Nov 24, 2014 1:30:48 GMT -5
So... What is the game like, exactly? One popular Steam review says, "If X-Com was an anime, and alien invaders were anime Germans, then you'd get a game like Valkyria Chronicles." It's a bizarre combination of a turn-based strategy game and a third-person shooter. When you're looking at the battle map, time is stopped. You choose a unit to command, and you are now in direct control of that unit and have a certain amount of move points to run them around with. The catch, though: since time is flowing while you're in control of a unit, enemy units are free to fire at the unit you're controlling while time is flowing, so it's wise to keep them to cover or out of sight. If you enter Aim mode, time stops again, and you can aim and shoot once at a target of your choice. Then you can continue moving until you're happy with where they're at or they run out of move points. You can order whatever units per turn you like; you have a handful of command points to give orders, and you can even control the same unit more than once per turn (though their move points get smaller each time). Basically, Sega's dev team managed to make third-person shooters into a turn-based strategy game.
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Post by Ace Whatever on Nov 24, 2014 1:44:49 GMT -5
Based on my limited knowledge of X-Com, the primary difference VC has is that instead of moving troops with a cursor you spend an action point to control one character in a 3rd person shooter mode. You have a bar that dictates how far you can move and one action. During that time specific enemy units will have unlimited Overwatch (same applies in reverse) and will fire on you constantly until you manually end your action phase.
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