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Post by X-pert74 on Nov 24, 2014 2:08:01 GMT -5
So... What is the game like, exactly? One popular Steam review says, "If X-Com was an anime, and alien invaders were anime Germans, then you'd get a game like Valkyria Chronicles." It's a bizarre combination of a turn-based strategy game and a third-person shooter. When you're looking at the battle map, time is stopped. You choose a unit to command, and you are now in direct control of that unit and have a certain amount of move points to run them around with. The catch, though: since time is flowing while you're in control of a unit, enemy units are free to fire at the unit you're controlling while time is flowing, so it's wise to keep them to cover or out of sight. If you enter Aim mode, time stops again, and you can aim and shoot once at a target of your choice. Then you can continue moving until you're happy with where they're at or they run out of move points. You can order whatever units per turn you like; you have a handful of command points to give orders, and you can even control the same unit more than once per turn (though their move points get smaller each time). Basically, Sega's dev team managed to make third-person shooters into a turn-based strategy game. I don't know if I would say that time is moving in third-person view, necessarily. Yeah, enemies shoot back at you when you get within their range (which X-COM also does), but they can't move around at all, and you can take all the time you need to consider your move when in third-person view. I basically consider it like moving a unit in another game, just without a grid and from a different perspective.
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shinr
Junior Member
Lurking since December 98'
Posts: 91
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Post by shinr on Nov 24, 2014 3:37:11 GMT -5
Speaking of X-COM, according to Julian Gollop, the creator of the original X-COM, the cancelled totally-not-X-COM project Dreamland Chronicles he was working on during the early 2000 was essentially Valkyria Chronicles gameplay-wise.
A thing about the 60fps, is that while it occasionally screwed up Tank navigation (now fixed), it also increased the interception damage. According to most of the folks on NeoGAF, it actually makes the game better because it negates the utterly unbalanced scout rush exploit, while still keeping the game playable and beatable. It makes some of A rank conditions nearly impossible, though.
EDIT: For the same reasons, it is advised to not go over 60fps, unless you want play a makeshift "Very Hard Mode".
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Post by zellsf on Nov 24, 2014 12:35:55 GMT -5
So... What is the game like, exactly? One popular Steam review says, "If X-Com was an anime, and alien invaders were anime Germans, then you'd get a game like Valkyria Chronicles." The X-Com comparisons are terribly misleading, the games share practically nothing besides being (vaguely) in the same genre. And to be that guy, if you want to know what it plays like: Youtube.
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