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Post by zerker on Nov 23, 2014 6:58:54 GMT -5
Sure, the first Donkey Kong Country isn't a perfect game, it's too easy... Get out. Seriously, the only reason I disliked the first DKC is because I found it frustrating; especially with the awkwardly placed save stations and the 'gauntlet until the next one' that you get when you get to a new world. Plus levels that eat lives like candy = replaying about 5-6 levels = frustration. But I am a huge fan of DKC Returns, Tropical Freeze and the two recent Rayman games, so I'm still planning to give DKC2 a try sometime.
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Post by 🧀Son of Suzy Creamcheese🧀 on Nov 23, 2014 10:16:50 GMT -5
The save location placements is the biggest flaw of DKC1 and DKC2. One moment you can save after every stage, and then you have to wait three/four stages.
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Post by alphex on Nov 23, 2014 10:57:40 GMT -5
Check the 5 minute mark in the video Succubus posted and look at the banana counter. What gives?
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Post by The Great Klaid on Nov 23, 2014 14:26:49 GMT -5
You know I first heard about this when I was in Kindergarten. When some classmates were talking about playing Donkey Kong. I still want to play the Donkey Karate game I thought they were talking about.
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Post by X-pert74 on Nov 23, 2014 19:34:55 GMT -5
I love that Donkey Kong Country Exposed promo video. I actually found it at a garage sale a few years after I played the game itself, but I still loved it and found it entertaining. I still have my copy stashed in my closet. Succubus, I agree that DKC3 gets a lot of undeserved hate. Personally, I really have a hard time deciding on which of the three games is my favorite. I guess 2 might be...? But 1 and 3 are still really really amazing. I definitely think 3 is the most polished of them, at any rate; its level designs I find to be the most cohesive out of the trilogy, and I also like the non-linearity of exploring the world map I also really like the soundtrack quite a bit, whereas DKC2 as a whole seemed to be a more serious, darker game than the first game, DKC3 brought back some of the light-heartedness of the first entry... which might partially be why people don't like it as much? I still found it really imaginative and engaging though. I did enjoy DK64 at the time it came out, and managed to beat it (with help from a player's guide; I never did complete everything in it though), but if I were to revisit it today I imagine I wouldn't like it as much, since I've found I don't really care for most 3D collectathons anymore. I still would like to get another copy someday, if for no other reason than to be able to play the arcade version of the original Donkey Kong again.
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Post by Scylla on Nov 23, 2014 20:56:33 GMT -5
Sure, the first Donkey Kong Country isn't a perfect game, it's too easy... Get out. Seriously, the only reason I disliked the first DKC is because I found it frustrating; especially with the awkwardly placed save stations and the 'gauntlet until the next one' that you get when you get to a new world. Plus levels that eat lives like candy = replaying about 5-6 levels = frustration. But I am a huge fan of DKC Returns, Tropical Freeze and the two recent Rayman games, so I'm still planning to give DKC2 a try sometime. Well, if you find the first Donkey Kong Country too frustrating, I have some bad news about DKC2 and 3... Actually, when I first played DKC, I had a hell of a time with the bee boss, to the point that I dropped the game for a month or two, which was pretty unusual considering I was really enjoying the game and it's not like I really had other games to turn to (besides my small collection of older games that I had already played to death). I just hit a brick wall with it and it felt hopeless after awhile. But I guess the break did me some good because I cleared it when I finally got back to it and proceeded through the rest of the game without too much difficulty. I gotta wonder what was up with my 12-year-old self, though, because now that boss is really easy to me. The save system can be a bit of a pain, even more so in DKC2 where you have to pay coins to save past the first free save at each save point. Although if Funky is accessible prior to the save point, you can always travel back to a previous area for the purpose of saving. And yeah, it's definitely easy come, easy go with lives, as was often the case with Western platformers back then.
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Post by X-pert74 on Nov 23, 2014 21:40:13 GMT -5
DKC3 I think is the most forgiving as far as saving is concerned, since you can save at any time during the game, and you don't have to pay money to save your game.
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Post by vetus on Nov 23, 2014 22:46:33 GMT -5
Donkey Kong Country 1 is my No1 favourite video game. Althought DKC2 is objectively superior (and also one of my favourite games) I am more fond of the first DKC because of its tropical, funky feeling and because Donkey Kong is the the coolest to play with comparing to Diddy and Dixie (althought Dixie is nice too and very interesting). Call me a weirdo but I prefer the Game Boy Color port over the Game Boy Advance. The reason? For a Game Boy Color game, DKC is cool and the port is well-made for the limitations of the hardware. Just like the awesome Game Boy port of Killer Instict which even today is surprisingly playable. On the other hand, Game Boy Advance port of DKC1 feels so half-hearted. With a hardware like this they could easily do a better work at the port, yet they didn't. Then again, it was made at the era when Microsoft bought Rare, therefore Rare stopped caring about quality.
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Post by jorpho on Nov 24, 2014 0:50:34 GMT -5
Sure, the first Donkey Kong Country isn't a perfect game, it's too easy... Get out. Seriously, the only reason I disliked the first DKC is because I found it frustrating; especially with the awkwardly placed save stations and the 'gauntlet until the next one' that you get when you get to a new world. Plus levels that eat lives like candy = replaying about 5-6 levels = frustration. But I am a huge fan of DKC Returns, Tropical Freeze and the two recent Rayman games, so I'm still planning to give DKC2 a try sometime. I agree, it's one of the most difficult platformers I can recall seriously playing. There are probably other platformers that are more difficult due to being badly designed. If anything, the original DKC was definitely not badly designed – it's just tough as nails. Probably the best thing I can compare it to would be the original Rayman, actually.
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Post by Bobinator on Nov 24, 2014 0:57:26 GMT -5
I kind of miss that very short era of 2D platforming, honestly. The sort of era where 2D platformers were lives were everywhere, but were hard enough you needed every single one of them, and how much focus there was on find every single thing. Rayman did that, but I'd say Gex, opinions aside on the game itself, had a feeling like that, too. And somewhat more recently, the Crash games had a very similar thing going on with those.
For me, the first DKC game I ever played was the GBA version. I honestly thought it was a pretty good port, although the brightness was cranked up way, way too high, making everything look pretty washed out. I think they're honestly pretty good games, and I never quite got the hatred DKC3 got. I mean, yes, it's basically DKC2 with more stuff, but that's hardly a bad thing.
...Although, to be totally honest, I think the Retro games are a lot better than the old Rare games. That might just be me, I dunno.
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