|
Post by Snarboo on Dec 4, 2014 19:51:54 GMT -5
Yeah, been wondering how to handle the maps for this one should it win. I'm guessing a flowchart might work better?
|
|
|
Post by Joseph Joestar on Dec 4, 2014 19:57:58 GMT -5
Yeah, been wondering how to handle the maps for this one should it win. I'm guessing a flowchart might work better? I know there's some IF and Mud mappers but not sure how well they'd work.
|
|
|
Post by Snarboo on Dec 4, 2014 20:45:51 GMT -5
Well the map is laid out kind of like a text adventure, so an IF mapper might be our best bet.
|
|
|
Post by Snarboo on Dec 5, 2014 2:59:09 GMT -5
Did some digging, and Trizbort looks like our best bet for mapping Obitus should it win.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 5, 2014 5:15:00 GMT -5
Going to have to go with Dragon Slayer, as it's always good to see more Turbo games getting represented.
|
|
|
Post by Snarboo on Dec 6, 2014 16:24:56 GMT -5
Some quick Obitus tips for both versions of the game: - Unlike most dungeon crawlers, Obitus is not grid based, but node based. You can move in all eight directions, and traveling between nodes is seamless. However, you can only turn around when you have entered a node, not when you are traveling between them.
- Items in your inventory must be equipped before they can be used. This includes keys, food, and weapons.
- The key you find in the tower opens the NW door.
- Once you exit the tower, head NE immediately and pickup the arrows. Then head SW until you're back where you started. Head W. Your journey then begins from here.
- Before you can exit the forest, you need to get a key from an old woman. She can found in a dead end on the west side of the forest, after you kill two archers.
- There may be a time limit. Both versions have a stamina/fatigue system, and there is a limited amount of food to find. In both versions, food restores health, not stamina, but the systems vary between versions.
I'll post some more tips later, but I will say this: the map in the SNES version is completely different from the various PC versions, and the SNES version is also missing the sidescrolling action sequences. Both versions have the sidescrolling adventure segments, however. I'm not sure which version is the optimal one to play. The DOS version runs a bit smoother and the interface is a bit easier to use, while the SNES shows you where the available exits are on any given node. The SNES version also seems to have a stricter time limit than the PC version, as well as respawning enemies.
|
|
|
Post by Snarboo on Dec 8, 2014 5:59:23 GMT -5
The map of Obitus so far! This is for the DOS version, so no promises that this will work with any of the other versions. Not sure what to do with the sidescrolling segments yet. Will probably convert those to a plain old lines later. I'm also not sure if you should kill Moran or the three brothers you find in the forest. They either have good items in their possession, or are guarding them, but they don't actively antagonize you.
|
|
Mister Argent
Full Member
Neuro-Computer "Con-Human", Serial №. DSAL 500150
Posts: 161
|
Post by Mister Argent on Dec 8, 2014 12:00:01 GMT -5
PROTIP: Use CGA. You are not cool enough for Hercules Monochrome.
|
|
|
Post by Snarboo on Dec 8, 2014 16:35:59 GMT -5
Quick tip for the sidescrolling action segments: don't even bother trying to fight anyone. It's far easier to hold up to continuously jump while moving through these segments. You not only move faster, but enemies die on contact with you and you can jump over most projectiles, so the amount of damage you'll take is negligible. It's possible this tactic may be suicide, but it's worked so far!
|
|
|
Post by Joseph Joestar on Dec 8, 2014 17:01:04 GMT -5
PROTIP: Use CGA. You are not cool enough for Hercules Monochrome. When I was a kid we just had an orange monochrome monitor w/ Hercules adapter, until we got a VGA monitor and card in 1992. In retrospect, that looks a hell of a lot better than CGA. Holy shit was CGA ugly.
|
|
|
Post by zerker on Dec 8, 2014 17:50:54 GMT -5
Man, DOS games in CGA reminds me of playing Gameboy games with a colourizer palette. It looks passible, but it would probably look better in pure grayscale "Thankfully" I don't actually own many commercial DOS games that don't at least support EGA. The only ones I can think of are Ultimas 1-3 in the Ultima collection.
|
|
|
Post by Joseph Joestar on Dec 8, 2014 18:00:25 GMT -5
Man, DOS games in CGA reminds me of playing Gameboy games with a colourizer palette. It looks passible, but it would probably look better in pure grayscale "Thankfully" I don't actually own many commercial DOS games that don't at least support EGA. The only ones I can think of are Ultimas 1-3 in the Ultima collection. Back in de day, I will say that I remember wishing we had CGA because there were some games that you couldn't run with Hercules (even with this workaround called "SimCGA"). Of course I didn't realize how freaking ugly CGA was, but whatever.
|
|
|
Post by Snarboo on Dec 8, 2014 18:04:18 GMT -5
I honestly think both the CGA and EGA palettes look nice. The VGA one is a little less colorful by virtue of being limited to 16 shades of brown and green. It should be noted that Obitus is an early VGA game. A lot of early VGA games were limited to 16 colors for whatever reason, probably for compatibility reasons or to make the game's graphics easier to convert from EGA. There are a few games that handle VGA like this, notably the DOS port of Gods and Dark Seed! Edit:Here's something odd: Obitus came out the same year as Eye of the Beholder! I'm not sure if it slightly predates it, or came after, but I wonder what if any influence EOTB had on Obitus. Would there have been time to copy it? On the other hand, Obitus' combat and mechanics barely resemble EOTB.
|
|
|
Post by zerker on Dec 8, 2014 18:17:56 GMT -5
Both were likely strongly influenced by Dungeon Master (especially so in EotB's case)
In the case of the colours, I'd say it would be to make the cross-platform porting between Amiga and Atari ST easier, since both of them have fewer max colours than normal VGA supports.
|
|
|
Post by Snarboo on Dec 8, 2014 18:31:07 GMT -5
Ah, I can definitely see the influence there! Psygnosis also published Dungeon Master in Europe, so that probably explains that.
|
|