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Post by Allie on Jan 11, 2015 18:04:18 GMT -5
I'd not recommend SF2 just because how hard it is finding people to play against. Beating AI opponents is nothing like beating human opponents. You can practice certain things against the AI (reactions mostly) but if you're just trying to defeat the AI you'll just learn to exploit AI holes. SF4 really only adds the focus mechanic, which can be ignored. The only drawback I see is that SF combos require very strict timing, so you'll spend a lot of time just practicing your links. Strict timing is probably better, since it will force players to either count frames or lose all the time. I, on the other hand, will never be able to count frames no matter what, so I'm deep in the hole, when it comes to winning at fighters.
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Post by alphex on Jan 11, 2015 18:25:08 GMT -5
Street Fighter IV has VERY generous input for special moves. And the more complicated links are way advanced stuff. You don't need to count frames to learn the basics (most of that stuff is muscle memory anyway). The only bother is the lack of a decent tutorial.
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Post by strizzuth on Jan 11, 2015 18:45:02 GMT -5
The idea that you need to count frames to git gud at fighting games is why I hate playing them. It's hard enough learning the way all the different characters move and fight, let alone inputs for characters, let alone which character out of the roster of 80 is right for me. The fact that this comes up in a discussion of which fighting games are good FOR BEGINNERS makes my head spin.
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Post by Weasel on Jan 11, 2015 22:05:43 GMT -5
I would absolutely NOT recommend Street Fighter 2 to noobs. Not only is the move timing far less forgiving, the AI opponents are inhumanly hard in most revisions of the game.
Don't count frames. Don't worry about juggle combos to start with. Begin by observing your opponent and getting to know when you should attack and which attack to use, how to evade, when to block, and what moves your opponent has that you'll need to remember how to defend against. Even if you aren't using most of your special moves, observation is the most important thing in a fight. Know your enemy better than you know yourself.
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Post by alphex on Jan 11, 2015 22:49:39 GMT -5
These games are meant to be played with friends. If you have friends that are willing to play with you, the AI doesn't matter any more. When they're on your level, that's great, and if they're really good at the game, that's also good.
I know I've been advertising the shit out of the game, but Real Bout Fatal Fury 2 is REALLY quick to learn and still has a ton of stuff to discover once you've got the basics down. A Street Fighter game will teach you more universal stuff, tough, since RB2 has a rather unique control setup.
What are you looking for? Recent games? Cheap games? Easy to emulate-games? Popular games?
Somehow I also wanna recommend Pocket Fighter, but am not sure how simple it really is.
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Post by Dingo on Jan 11, 2015 23:05:46 GMT -5
I know I've been advertising the shit out of the game, but Real Bout Fatal Fury 2 is REALLY quick to learn and still has a ton of stuff to discover once you've got the basics down. A Street Fighter game will teach you more universal stuff, tough, since RB2 has a rather unique control setup. I came close to recommending Real Bout 2, it's my favorite fighting game after all, but decided against it due to the unique controls. If you don't mind that, however, it has a fantastic combo system that is pretty lenient and tons of fun. It's great for beginners while, and complex enough for advanced players.
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Post by alphex on Jan 11, 2015 23:19:29 GMT -5
it's my favorite fighting game after all Now just tell me Street Fighter Alpha 3 is your number two and you're super cool in my book!
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Post by Vokkan on Jan 12, 2015 6:17:17 GMT -5
Well about "learning/counting frames" you just really have to understand how advantage works: the player blocking an attack recovers first, the player taking damage recovers last, that there's exceptions and that too long recovery leaves you unable to block (being unsafe/punishable). Don't worry about juggle combos to start with. Begin by observing your opponent and getting to know when you should attack and which attack to use, how to evade, when to block, and what moves your opponent has that you'll need to remember how to defend against. Even if you aren't using most of your special moves, observation is the most important thing in a fight. Know your enemy better than you know yourself. I'm going to add to that that you should learn how to fight using only your normal attacks. Special moves like fireballs and dragon punches are great tools and all, but learning to zone and anti-air with your normal punches and kicks is going to be the bigger part of your game.
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Post by 1983parrothead on Jan 12, 2015 10:42:04 GMT -5
Breakers/Breakers Revenge was easy for me to practice with. Neo-Geo Double Dragon was popular in China, strangely. And Asuka 120% BURNING Fest. Limited was influential for some later fighting games.
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Post by Dingo on Jan 12, 2015 11:32:08 GMT -5
it's my favorite fighting game after all Now just tell me Street Fighter Alpha 3 is your number two and you're super cool in my book! I'm not sure if it's my number two favorite, that would probably go to KoF '98 UM, but Alpha 3 is probably my favorite Street Fighter. I tend to bounce between Alpha 2 and Alpha 3 as favorites in the series.
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Post by Allie on Jan 12, 2015 23:51:38 GMT -5
I like Alpha 2 better than Alpha 3, but I'm shit at fighters...
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Post by alphex on Jan 13, 2015 0:34:07 GMT -5
Alpha 3 was probably my favorite video game when it was released. I played the hell out of Alpha 2, and it has a more timeless feel to it, but Alpha 3 has that awesome, on the fly-juggling system (Alpha 2's juggles are much more restrictive and play pretty much no role outside of fixed combos). It DOES have V-ISM, which IMO is no fun (completely changed the feel and look of the matches), but unless you're playing high level, there's no need to worry. Alpha 3 also plays much faster; you pretty much wouldn't believe it doesn't have a dash (well, Charlie has one in this game).
Long story short, Alpha 2 feels like a more "correct" game, but Alpha 3 is just more fun to me. (I'd also rank it ahead of RB2 personally, as I've just played it WAY more. RB2 never had a good home version for consoles people actually owned, unless you count the (Japan exclusive I believe?) ports that came about 10 years after its release)
Can't say I detest KOF98, but I never liked how stiff the KOF games felt on hit impact. Hard to explain. It's a very good game, though.
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Post by Allie on Jan 13, 2015 0:38:09 GMT -5
Alpha 3 was probably my favorite video game when it was released. I played the hell out of Alpha 2, and it has a more timeless feel to it, but Alpha 3 has that awesome, on the fly-juggling system (Alpha 2's juggles are much more restrictive and play pretty much no role outside of fixed combos). It DOES have V-ISM, which IMO is no fun (completely changed the feel and look of the matches), but unless you're playing high level, there's no need to worry. Alpha 3 also plays much faster; you pretty much wouldn't believe it doesn't have a dash (well, Charlie has one in this game). Long story short, Alpha 2 feels like a more "correct" game, but Alpha 3 is just more fun to me. (I'd also rank it ahead of RB2 personally, as I've just played it WAY more. RB2 never had a good home version for consoles people actually owned, unless you count the (Japan exclusive I believe?) ports that came about 10 years after its release) Can't say I detest KOF98, but I never liked how stiff the KOF games felt on hit impact. Hard to explain. It's a very good game, though. My main problem is that at this point, I'll never really understand fighting games (especially 2D fighters) until a tutorial mode/mission mode starts getting specifically situational. When it brings up things like "In the metagame, most tournament players of Character A do this when you do that as Character B. This is how most Character B players respond. Practice it 20 times in a row with Perfect Timing before you can move on. Now, here's what you should do to confuse a player who expects you to do that. Practice THIS 20 times perfectly in a row to move on."
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Post by The Great Klaid on Jan 13, 2015 0:58:50 GMT -5
As someone who's been learning himself. Street Fighter IV is fantastic, because it's just easy to watch everything. It's on the slow end, and input windows are really forgiving. I learned a whole ton playing that, but I should say that I've played fighting games casually forever now.
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Post by Allie on Jan 13, 2015 1:08:31 GMT -5
As someone who's been learning himself. Street Fighter IV is fantastic, because it's just easy to watch everything. It's on the slow end, and input windows are really forgiving. I learned a whole ton playing that, but I should say that I've played fighting games casually forever now. Here's the really screwed up thing about me trying to play 2D fighters. When I play single player, or against someone in the same room, I can't help myself from jumping like a madperson. But the very, very, VERY few times I've played online, I stay on the ground as if the fear of God was put into me, and I'll be executed IRL for trying to jump in the game. And I look noticeably more respectable in the process.
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