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Post by Digitalnametag on May 15, 2015 9:26:10 GMT -5
The ending of Persona 3 is the first time I can remember tearing up due to a video game. And that ending theme from Aigis point of view doesn't help matters. So sad. Probably the strongest emotional reaction I've ever had from a video game. Music is usually the largest factor building a sad scene for me. Gust games are usually pretty good at eliciting a response with their awesome vocal themes. Check out the opening theme for Atelier Shallie Rusty Sky. Really sets the mood for a game based in a dying world. Several songs in the Ar series do it for me too. Aeris' death in VII never did much for me. That whole scene where she dies just seems long and boring. Granted her theme music annoys the piss out of me. Now Vivi's storyline in IX is pretty sad. Way more tragic in my opinion.
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Post by susanismyalias on May 15, 2015 9:40:22 GMT -5
Ending D in Nier
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Post by Allie on May 15, 2015 12:39:33 GMT -5
Nothing ever has, and honestly, I feel guilty about it, sort of.
I can't seem to get emotional over things that are fictional, and worse yet; sometimes I don't even really seem to have a reaction to things that directly happen in my life.
As it is, though, I have little-to-zero emotional reaction to things, especially in video games, movies, etc. It seems to me that the proper thing is to be bothered by that.
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Post by vnisanian2001 on May 15, 2015 12:49:19 GMT -5
The ending to Mega Man 2.
The game is awesome and rockin' all throughout, but then after beating Dr. Wily, the ending theme gives me quite a bit of sadness. As if it makes me feel all empty inside.
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Post by Deleted on May 15, 2015 13:40:03 GMT -5
The ending of Super Metroid still gets me. Also, while not a sad ending at all, the theme that plays during the credits sequence in Super Casltevania IV is worth mentioning. Best end credits music ever, in my opinion. You just completed your appointed task, and yet somehow the music makes it feel like you've lost something in the process. Or maybe I'm always still torn up over killing that ghost guy's dog... How is it that you have that avatar, and didn't think of Alys? So true. PSIV was my first Phantasy Star, so Alys's death will always feel more significant to me than what happened to Nei. The quest for the old guy's dog, too.
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Post by sogetsu on May 15, 2015 13:41:57 GMT -5
There were probably more moments like this, but right now I remember these ones (I'm trying to avoid spoilers as much as possible):
- the ending to Crisis Core: Final Fantasy VII
- killing a certain zombie in Half Minute Hero
- some endings in Skullgirls
- a lot of moments in Corpse Party games
- a lot of moments in Live A Live, especially a certain knight's story
- certain events in Cho Dengeki Stryker
- certain events in Infinite Space
- the ending to Breath of Death VII
- the fate of a certain bedridden character in Breath of Fire IV (this was probably the most shocking one in a non horror game)
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Post by kaoru on May 15, 2015 13:46:34 GMT -5
The end of Caim and Angel in Drakengard 2. Their relationship is one of the few highlights in this surprisingly boring cookie cutter romp of a sequel to one of the what-the-fuck-iest games ever.
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Post by Reiji-kun on May 15, 2015 14:07:48 GMT -5
Another moment where I felt sad that I just remembered is in Brave Fencer Musashi.
In the village, there's an old woman who takes a walk around every day for the first several chapters, and if you talk to her she mistakes you for her grandson. So I decided I'd play along and walk with her whenever I saw her around until she went back to her house, pretending to be her grandson, and eventually at one point she mentions buying you an action figure.
However, as you progress through the chapters, she begins to show signs of serious illness as you talk to her, and around the time the village is in deep trouble again, with the sad music playing in the background, she stops coming around. If you talk to her husband (it might've been in the 5 or 6th chapters, I can't clearly recall), he'll give you the action figure that she bought for you, since she still thought you were her grandson. When you try to thank her, he tells you he'll thank her for you and goes back into the house without explaining what's wrong.
I actually felt genuinely worried for the old lady after all that time invested in walking with her, and it made me feel sad that she might've passed away. I can't remember much else after that (I think she might've recovered, not sure), but it's not often a character like that leaves such an effect on me.
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Post by Deleted on May 15, 2015 14:14:02 GMT -5
Sniper Wolf, too.
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Post by cambertian on May 15, 2015 14:21:13 GMT -5
Mother series. All of it. Not because it was directly saddening. It was indirectly saddening.
Right after I finished the second and third games, I realized something... It was one of those things where I don't think there will ever be another, even though it fit everything about me so well... The art-style... The gentle, humorous attitude... The twisted nature behind all of that...
I want more, man! Citizens of Earth was "okay," but it didn't fit the bill quite right for me. I need Itoi! I need his style! He's the reason why I want to make games, right alongside Jet Set Radio, Toejam and Earl, and all of those other games that emanate such fantastic styles.
Actually, scratch that. Mother isn't a game to me. Those aren't games. ... They're experiences.
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Post by Dingo on May 15, 2015 14:49:05 GMT -5
Best end credits music ever, in my opinion. You just completed your appointed task, and yet somehow the music makes it feel like you've lost something in the process. Or maybe I'm always still torn up over killing that ghost guy's dog... I love that they show clips from various parts of the game during that, too. That and the music combine for a really great effect.
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Post by Deleted on May 15, 2015 16:57:52 GMT -5
I love that they show clips from various parts of the game during that, too. That and the music combine for a really great effect. Absolutely. The whole thing feels very solemn. Another one that always gets me is the end credits sequence for MGS1: The whole thing feels so incredibly mournful, and yet at the same time, hopeful for the future. The mixture of the song with the scenes of the arctic are just so incredibly powerful. The information about the then-present state of nuclear weapons in the world is also good. That was what was so great about MGS1. It wasn't just a great action story. It wasn't just a spy movie. It conveyed serious messages about the dangers of nuclear weapons, genetic engineering, the role of soldiers in the military, fate vs. determinism, environmental protection... It's almost as if Kojima actually made good games at one point!
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Post by Deleted on May 15, 2015 22:08:47 GMT -5
Dumb question: How do you spoiler things out on this forum? I can't find it in the posting interface.
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Post by moran on May 15, 2015 22:10:54 GMT -5
(Spoiler)(/spoiler)
Replace the parentheses with brackets.
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Post by Deleted on May 15, 2015 22:15:55 GMT -5
(Spoiler)(/spoiler) Replace the parentheses with brackets. Got it, thanks! More on-topic: The fate of a certain playable character from Eternal Darkness: Sanity's Requiem. CHARLEMAAAAAGNE!
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