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Post by derboo on May 30, 2015 15:16:40 GMT -5
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Post by JDarkside on May 30, 2015 21:45:51 GMT -5
Excuse me, is one of the characters in this game named "Krush?"
Why is this not a classic based on that fact alone?
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Post by alphex on May 30, 2015 22:20:29 GMT -5
The idea of the game explicitly implying (is that even possible?) that it takes place in one big city / map seems like a cool idea for the genre. Too bad it, along with everything else, seems to be implemented amateurish.
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Lord Dalek
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WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
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Post by Lord Dalek on May 31, 2015 7:03:30 GMT -5
...this isn't weekly kusoge HOW?
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Deleted
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Post by Deleted on May 31, 2015 7:06:55 GMT -5
...this isn't weekly kusoge HOW? Not aggressively mediocre or entertainingly broken enough. Also, the 8-way movement and abundant weapons give it at least SOME merit.
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Lord Dalek
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WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
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Post by Lord Dalek on May 31, 2015 8:45:17 GMT -5
...this isn't weekly kusoge HOW? Not aggressively mediocre or entertainingly broken enough. Also, the 8-way movement and abundant weapons give it at least SOME merit. So the fact that it's easily the worst beat-em-up ever made (or at least a strong competitor for the title) isn't enough? 'Kay then.
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Deleted
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Post by Deleted on May 31, 2015 9:01:02 GMT -5
Not aggressively mediocre or entertainingly broken enough. Also, the 8-way movement and abundant weapons give it at least SOME merit. So the fact that it's easily the worst beat-em-up ever made (or at least a strong competitor for the title) isn't enough? 'Kay then. Are we reading the same article here? The tone of the article seemed to imply the game was mainly a case of misspent potential. You want shitty beat-em-ups, go and read the article on Franko: The Crazy Revenge.No offense, but you sound like you're trying to pass off your opinion as fact for no clear reason, and being weirdly sarcastic about it. I'm not mad, just baffled.
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Lord Dalek
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WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on May 31, 2015 13:00:36 GMT -5
That's because I was on Tapatalk at the time and lacked a proper keyboard. I shall now elucidate.
A: The graphics of this game are terrible and ugly with incredibly small sprites and indistinct characters. Half of the time you don't know who you're playing as because everything looks the same and the screen is so big.
B: The eight way control seems to have been implemented by accident rather than choice. This is because a lot of it is created by trying to go in the standard 6-way method and then going the wrong way via a drifting joystick.
C: Hit detection. Its a lot worse than Sotenga tries to make it seem. Most of the time you are just moving your arms around in awkward ways hoping to somehow hit enemies (and vice versa). I have frequently died from contact that was at least 2-3 pixels away from my hitbox (assuming I know where my hitbox is, it clearly drifts around in this game). This is obviously designed to encourage players to use the many weapons. The problem is...
D: THE PENALTY SYSTEM. You can't use most of the weapons in this game because they're usually inside things or behind windows or stuff. To get them you have to break them out, and you have to eventually pay that back. You see this game has a money system instead of a score system and nothing comes free. So trying to get a high score in the game is damn near futile because the game itself is constantly stealing points back from you and not simply from restarts. Sotenga managed to omit this piece of information.
E: Well just watch me play it...
So yeah, while I admire Sotenga for trying to get something out of Brute Force, it may have produced the second most questionable article in the history of this website (after CD-i Zelda of course), because I've played that game.
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Post by Snarboo on May 31, 2015 13:24:23 GMT -5
This was likely an attempt at a risk reward system, and an interesting one at that. The idea that you have to spend your score to do well at the game is kind of interesting, and for people that don't care about that sort of thing, it gives them a leg up. Whether it works or not is debatable, but judging by the article, that's pretty much the entire game in a nutshell. I assume that's why Sotenga didn't opt for a Weekly Kusoge with this one. E: Well just watch me play it... I dunno, that video doesn't make the game seem that bad. :p Certainly better than Guardians of the Hood and Ninja Clowns. Also a few regulars here got a game of this going years ago on MAMEHub, and it was apparently stupid fun. Maybe the issue is that we're not playing it the way it was intended to be?
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