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Post by TΛPETRVE on Jun 10, 2015 15:49:11 GMT -5
As a kid, I mostly loved the game for its graphic violence (which is also why I enjoyed Monster Bash, despite its weird controls) .
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BdR
Junior Member
Posts: 94
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Post by BdR on Jun 11, 2015 8:32:58 GMT -5
From the article:
What do you mean by augmented color palette?
I didn't play Bio Menace a whole lot, but as far as I know it only uses the standard EGA 16 color palette, same goes for all Keen games btw. The article screenshots also show default EGA colors only.
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Post by jorpho on Jun 11, 2015 13:51:26 GMT -5
What I remember about the game is that apparently there were "super seekrit" not-quite-cheat-code movement sequences somewhat like those in fighting games? I think at least one of them was prominently featured in the Apogee catalog. The only one I can remember is moving back and forth really quickly to activate brief invincibility. Was Mr. JPX aware of these? I would think they would even out the challenge substantially.
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Post by Gendo Ikari on Jun 12, 2015 2:10:22 GMT -5
I confirm at least two of those "special moves" exist. Another one creates a really powerful single shot.
Not the best game by Apogee (I always hope for a Monster Bash article here) but one I remember fondly for the expansive levels, while I didn't remember, or probably never realized, about those one-try-only color combinations, which makes it even cooler.
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Post by drpepperfan on Jun 12, 2015 11:01:30 GMT -5
As mentioned in the Tracing the Influence thread, the title screen of the game copies the monster in the background of the cover of the game Dragon Lord. Considering the Dragon Lord cover itself traces a Boris Vallejo illustration though, so maybe they both copy the same thing.
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Post by Sac (a.k.a Icaras) on Jun 13, 2015 5:54:44 GMT -5
Weren't the special moves meant to be a registration bonus? As in they were in the shareware game, but the idea was that registering the game actually provided the player with the instructions.
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