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Post by lurker on Nov 14, 2015 8:41:24 GMT -5
I was mainly referring to the "characters" part.
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Post by kaoru on Nov 14, 2015 8:51:13 GMT -5
Maybe I should add that my Zelda experience is limited to Link's Awakening, Orace of Seasons, Link to the Past, Ocarina of Time and Twilight Princess. Of which I only finished the two handheld ones, the others I dropped after a quarter to half way through.
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Post by ZenithianHero on Nov 14, 2015 11:03:34 GMT -5
Minecraft, I could see why it would have a cult following but for such an oddball title to be a legit phenomenon is surprising to me, I never would have seen that coming nor would I ever have even imagined a game like Minecraft existing. (and I guess that's why I don't have Notch's money) I'm actually surprised they got away with those graphics. The characters are big toy hits and stand up with Mario, Halo and Pokemon. But I don't... get the character designs. I like Katamari block people but not these guys. So yeah whoever marketed this game are geniuses. Also, is it just me or do these types of threads have a tendency to become a bit condescending? I don't think this one has gotten there yet, though. I like this forum because you rarely get condescending people, and fanboys who clearly shouldn't be in certain topics. Had this been on GameFAQS the thread would derail on the 2nd post.
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Post by Deleted on Nov 14, 2015 11:16:12 GMT -5
Minecraft, I could see why it would have a cult following but for such an oddball title to be a legit phenomenon is surprising to me, I never would have seen that coming nor would I ever have even imagined a game like Minecraft existing. (and I guess that's why I don't have Notch's money) I can easily see why it caught on, but I'll never see why anyone ever had the patience to learn its ins-and-outs and develop communities around it---especially when Notch and co. were hit and miss when it came to mod support. For me, Don't Starve scratches the same itch but with less frustration.
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Post by lurker on Nov 14, 2015 11:55:46 GMT -5
Minecraft, I could see why it would have a cult following but for such an oddball title to be a legit phenomenon is surprising to me, I never would have seen that coming nor would I ever have even imagined a game like Minecraft existing. (and I guess that's why I don't have Notch's money) I'm actually surprised they got away with those graphics. The characters are big toy hits and stand up with Mario, Halo and Pokemon. But I don't... get the character designs. I like Katamari block people but not these guys. So yeah whoever marketed this game are geniuses. Also, is it just me or do these types of threads have a tendency to become a bit condescending? I don't think this one has gotten there yet, though. I like this forum because you rarely get condescending people, and fanboys who clearly shouldn't be in certain topics. Had this been on GameFAQS the thread would derail on the 2nd post. Yeah, though I was more speaking about attitudes. I've seen it a lot with Overrated Movie/Tv Show threads.
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Post by Maciej Miszczyk on Nov 14, 2015 11:58:28 GMT -5
Minecraft, I could see why it would have a cult following but for such an oddball title to be a legit phenomenon is surprising to me, I never would have seen that coming nor would I ever have even imagined a game like Minecraft existing. (and I guess that's why I don't have Notch's money) I can easily see why it caught on, but I'll never see why anyone ever had the patience to learn its ins-and-outs and develop communities around it---especially when Notch and co. were hit and miss when it came to mod support. For me, Don't Starve scratches the same itch but with less frustration. people who learn ins and outs of Minecraft are not surprising at all, especially given its inherently creative and co-op nature and the fact that the basics are quite easy to pick up. if Dwarf Fortress experts could build computers using pressure plates, minecarts, water, magma and/or animal pathfinding algorithms (seriously) and then use those computers to automate complex in-game tasks, the creativity of Minecraft community was a foregone conclusion.
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Post by hummy on Nov 14, 2015 12:02:41 GMT -5
I'm kind of curious about how beginners got into Minecraft when it wasn't so popular, actually. There are a lot of wiki sites dedicated to the game now, but I don't see any in-game documentation for how to build things using things like crafting tables. Was a manual supplied with the game, or did Mojang have a different solution for that?
Regarding the original question, I don't understand the appeal of Chrono Trigger compared to other RPGs from the same era. I think it's a good game with some creativity, but it doesn't seem as great to me as everyone describes (but maybe that's because I was late to the party when it released in Europe and took some of its features like the new game + and multiple endings for granted?)
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Post by kaoru on Nov 14, 2015 13:43:04 GMT -5
Well, at the very beginning, long before Minecraft became so popular with kids, it was played by hardcore nerds, the kind of peeps that would love to find shit like this out by their own and fill a wiki about it. So once the floodgates really opened, the wiki was already there pretty much.
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Post by Woody Alien on Nov 14, 2015 13:46:55 GMT -5
Bullet Hell Shooters- way too chaotic. Wish they still made games like Aero Fighters. Seems like most shooters nowadays are either bullet-hell or grid-based with basic geometrical shapes. Exactly the same for me! I never understood the popularity of bullet hell/danmaku shooters either. Most likely because since shooters became an ultra-niche they turned from a genre that was accessible to everyone to some impenetrable stuff for champions only. I tried to read the Donpachi articles here on HG101 and almost had a headache. I did like games such as Ikaruga, Guwange or Esp.Ra.De. but mostly for the techincal and artistic component, not because I was actually good at them. Also most new retro-styled games I saw that tried to recapture the style of simple old shooters were fairly boring to me. And of course I just don't get the Touhou series at all, and it's not a problem of the anime style (which I generally like).
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Post by X-pert74 on Nov 14, 2015 14:20:23 GMT -5
What is the appeal of actiony brawlery games? I'm not talking about 2D beat-em-ups, but games like God of War. I tried the original God of War awhile back, and just put it down after an hour or so because it didn't seem interesting at all to me.
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Post by caoslayer on Nov 14, 2015 14:48:59 GMT -5
What is the appeal of actiony brawlery games? I'm not talking about 2D beat-em-ups, but games like God of War. I tried the original God of War awhile back, and just put it down after an hour or so because it didn't seem interesting at all to me.
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Post by GamerL on Nov 14, 2015 17:00:35 GMT -5
Minecraft, I could see why it would have a cult following but for such an oddball title to be a legit phenomenon is surprising to me, I never would have seen that coming nor would I ever have even imagined a game like Minecraft existing. (and I guess that's why I don't have Notch's money) I'm actually surprised they got away with those graphics. The characters are big toy hits and stand up with Mario, Halo and Pokemon. But I don't... get the character designs. I like Katamari block people but not these guys. So yeah whoever marketed this game are geniuses. Also, is it just me or do these types of threads have a tendency to become a bit condescending? I don't think this one has gotten there yet, though. I like this forum because you rarely get condescending people, and fanboys who clearly shouldn't be in certain topics. Had this been on GameFAQS the thread would derail on the 2nd post. The graphics was what put me off the game when I first heard about it, there would have been a way to stylize them to make them easier on the eyes and yet the graphics reek of laziness to me and yet they've become iconic, go figure.
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Post by cambertian on Nov 14, 2015 17:15:24 GMT -5
I can't think of anything other than what's been posted: Pokemon, the latest Fallout games, etc. So instead, I'm going to answer "games whose popularity you don't get... because there are other games like it."
For instance: Why the Elder Scrolls series over the Ultima Underworld series? They did the same sorts of things, but I guess people weren't paying attention. Weren't Arena and Daggerfall two of the buggiest games upon release?
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Post by moran on Nov 14, 2015 17:51:03 GMT -5
What is the appeal of actiony brawlery games? I'm not talking about 2D beat-em-ups, but games like God of War. I tried the original God of War awhile back, and just put it down after an hour or so because it didn't seem interesting at all to me. It's fun when you just want to button mash, destroy things, and not have to overthink what's going on. Mindless brutality mostly. For me at least.
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Post by fieryreign on Nov 14, 2015 18:04:08 GMT -5
What is the appeal of actiony brawlery games? I'm not talking about 2D beat-em-ups, but games like God of War. I tried the original God of War awhile back, and just put it down after an hour or so because it didn't seem interesting at all to me. God of War is not just all action and brawling. It infuses adventure elements and light puzzle solving into the mix. Even some light rpg elements the way you can upgrade your character while learning new moves and magic along the way. You can't just get away with mashing buttons in God of War. It takes skill with a need for blocking, countering, and rolling. The story is usually well written and epic. With the whole greek mythology that few games other than Rygar seem to tackle. Plus it's just satisfying to wreck shop as a complete badass anti-hero.
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