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Uplink
Dec 1, 2015 0:18:47 GMT -5
Post by Discoalucard on Dec 1, 2015 0:18:47 GMT -5
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Uplink
Dec 1, 2015 1:06:23 GMT -5
Post by jorpho on Dec 1, 2015 1:06:23 GMT -5
This is quite possibly the first game I purchased with good intentions and never got anywhere near around to playing. (The first of so very, very many.)
Something happened to this sentence and I'm not sure what:
No relation except thematic similarities between this and Hacker Evolution, right?
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Uplink
Dec 1, 2015 6:38:41 GMT -5
Post by Elvin Atombender on Dec 1, 2015 6:38:41 GMT -5
This is quite possibly the first game I purchased with good intentions and never got anywhere near around to playing. (The first of so very, very many.) Ditto. In my case it's even worse because I ended up spending many hours playing Darwinia and Defcon and I'm also planning to purchase Prison Architect.
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Uplink
Dec 1, 2015 12:57:39 GMT -5
Post by bladededge on Dec 1, 2015 12:57:39 GMT -5
Uplink is one of the most immersive, atmospheric games of all time. It's like Another World in that it takes you to another world once you get started. Much easier to stay there, though.
Uplink, along with Deus Ex and Unreal, is also the game that introduced me to the Demoscene and tracker music. To this day I still have the soundtrack in my work playlist. I'm disappointed that the article does not include links to some of the game's music tracks, especially as they are all available free of charge on the Mod Archive (http://modarchive.org/). There's also a possibility of a greater link to HGC101's demoscene article, since Uplink's creators were very much part of it in the earlier part of the decade.
Uplink's soundtrack: Digital Serenity, by Ryan Cramer (http://modarchive.org/index.php?request=view_by_moduleid&query=56481) Deep in Her Eyes, by Skaven (http://modarchive.org/index.php?request=view_by_moduleid&query=133609) The Blue Valley, by Karsten Koch (http://modarchive.org/index.php?request=view_by_moduleid&query=37685) Mystique Part One, by Timelord (http://modarchive.org/index.php?request=view_by_moduleid&query=54144) Mystique Part Two, by Timelord (http://modarchive.org/index.php?request=view_by_moduleid&query=54051) Symphonic, by Dual Crew (http://modarchive.org/index.php?request=view_by_moduleid&query=62457)
The easiest way to play tracker modules is with Winamp.
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Uplink
Dec 3, 2015 20:12:20 GMT -5
Post by Aleryn on Dec 3, 2015 20:12:20 GMT -5
Count me as another person who hadn't ever heard of this game. I'd like to mention it's currently at a ridiculously low price on GoG during a sale. I -was- going to mention a bit about the soundtrack, but bladededge covered what I was gonna say and then some, thanks for that!
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Uplink
Dec 4, 2015 0:15:09 GMT -5
Post by JDarkside on Dec 4, 2015 0:15:09 GMT -5
Oh yeah, I think Christine Love mentioned this as an influence for Digital: A Love Story.
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Uplink
Dec 4, 2015 16:33:06 GMT -5
Post by Maciej Miszczyk on Dec 4, 2015 16:33:06 GMT -5
Oh yeah, I think Christine Love mentioned this as an influence for Digital: A Love Story. in some respects, Digital seems like an attempt to use Uplink's formula (immersive, diegetic computer interface, interaction through in-game messageboards, network as game world, cool-looking - and unrealistically efficient - password cracking) to a simpler, shorter, less sandboxy and more narrative-focused game. I really liked Digital BTW, a shame that her other games weren't as good.
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Deleted
Deleted Member
Posts: 0
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Uplink
Dec 4, 2015 19:59:32 GMT -5
Post by Deleted on Dec 4, 2015 19:59:32 GMT -5
@maciej: I think Analogue and its sequel took the computer interface thing farther, although it definitely also shows with Digital.
I also felt more of an attachment to Digital's heroine than *Hyun-ae in Analogue, for some reason, despite Digital's heroine basically being a bunch of lines of text with no visual representation. Maybe it was the minimalism? Or maybe I'm just so used to talking with people via webchat that it felt more natural than hologram stuff.
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