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Post by bakudon on Jan 6, 2016 18:22:37 GMT -5
The backflip is essential to get past lasers and other things. Yeah, it is - and that’s about it. There aren’t even that many of those in the game. I should especially mention how I hate the fourth level, where fish jump suddenly out of a river and love to knock you to your death. Werewolf makes a weird swimming motion in the water, like you could swim, but can’t.
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Post by Joseph Joestar on Jan 6, 2016 18:27:21 GMT -5
The backflip is essential to get past lasers and other things. Yeah, it is - and that’s about it. There aren’t even that many of those in the game. I should especially mention how I hate the fourth level, where fish jump suddenly out of a river and love to knock you to your death. Werewolf makes a weird swimming motion in the water, like you could swim, but can’t. It was also useful against the lightning (including during the last boss fight). One thing I forgot was that there's a couple of parts where you can use it to get near the one side of the screen without scrolling it, so that you can avoid having to fight certain enemies.
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Post by vnisanian2001 on Jan 6, 2016 18:55:52 GMT -5
I've had this song from the game as my ringtone for years now: Abobo's Big Adventure FTW.
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Post by Ike on Jan 7, 2016 21:00:08 GMT -5
This game swaps jump and attack and therefore should be condemned to hell
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Post by Ryu the Grappler on Jan 8, 2016 14:17:10 GMT -5
They reversed the jump and attack buttons to make it more like other games For some reason, I always assumed that was some localization convention that Data East adopted, since Bad Dudes on the NES also had the jump and attack buttons switched from its FC counterpart, but they really only did that for those two games.
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Post by Joseph Joestar on Jan 8, 2016 14:30:04 GMT -5
They reversed the jump and attack buttons to make it more like other games For some reason, I always assumed that was some localization convention that Data East adopted, since Bad Dudes on the NES also had the jump and attack buttons switched from its FC counterpart, but they really only did that for those two games. Oh! Great catch, I'd never have thought of that. I can't remember if they did that on other games though.
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Post by Neo Rasa on Jan 8, 2016 14:37:17 GMT -5
They reversed the jump and attack buttons to make it more like other games For some reason, I always assumed that was some localization convention that Data East adopted, since Bad Dudes on the NES also had the jump and attack buttons switched from its FC counterpart, but they really only did that for those two games. The only thing I could thing of is that, despite how they look, you do waaaaaaay more jumping than anything in both games, and they were probably thinking A = whatever the primary thing you do in the game is in the US. We would see this reflected in the PSX button configurations in the US and Japan also.
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Post by bakudon on Jan 9, 2016 3:39:33 GMT -5
What’s the deal with swapping x and circle in PS games, anyway? Where did it begin?
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Post by Joseph Joestar on Jan 9, 2016 3:59:19 GMT -5
What’s the deal with swapping x and circle in PS games, anyway? Where did it begin? Not sure why it got switched when they took it to America, but in Japanese "o" as a symbol means positive/correct, while "x" is incorrect/negative.
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Post by Neo Rasa on Jan 9, 2016 10:13:56 GMT -5
What’s the deal with swapping x and circle in PS games, anyway? Where did it begin? They switched them in the US because they felt the typical person in the US would see an "X" as a confirmation/checking off. X is full while O is empty. Some series like Metal Gear Solid preserve the original layout. It was great because when I worked at GameStop people would regularly bring back Metal Gear games saying the game was defective because they'd keep hitting X to start the game (which would cancel/back out of menus) instead of O even though it would say on the screen which button to press.
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Post by Kubo Caskett on Jan 9, 2016 10:53:03 GMT -5
What’s the deal with swapping x and circle in PS games, anyway? Where did it begin? Not sure why it got switched when they took it to America, but in Japanese "o" as a symbol means positive/correct, while "x" is incorrect/negative. It's not a coincidence that the circle and cross buttons are like that on the playstation controllers (all the way up to the PS4); that and the square and triangle ones are meant to be visual symbols for easy reference. Not to mention that to me the o and the x on the buttons indicate a Japanese touch on a console that's meant to have an international audience, just as you described what the symbols mean in Japan JJ. Me, I really wished the Japanese configuration stayed the way they are in games released outside Japan since it would make a lot of sense but alas not everyone's versed in Japanese culture.
What’s the deal with swapping x and circle in PS games, anyway? Where did it begin? They switched them in the US because they felt the typical person in the US would see an "X" as a confirmation/checking off. X is full while O is empty. Some series like Metal Gear Solid preserve the original layout. It was great because when I worked at GameStop people would regularly bring back Metal Gear games saying the game was defective because they'd keep hitting X to start the game (which would cancel/back out of menus) instead of O even though it would say on the screen which button to press. It wasn't until Guns of the Patriots that the Western configuration became the norm for the Metal Gear series, and it still goes on in the Phantom Pain.
Now that you mentioned the Metal Gear thing, I remember when I first played Metal Gear (which would be Solid 3/5) I pressed X only to not progress in the menu section and learn that O does the confirmation.
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Post by jorpho on Jan 10, 2016 22:30:45 GMT -5
Probably the first (and only) time I heard of this game was in an ancient issue of Nintendo Power, wherein "Counselor's Corner" had to devote a blurb regarding how to perform the backflip to get through the laser beams.
That a typo, or a particularly exotic idiom..?
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Post by Neo Rasa on Jan 10, 2016 22:54:23 GMT -5
I have "90s" in my file here so I couldn't tell you. I notice some of the punctuation for developer names seems to have become bad too, maybe an older version was used when the screenshots were updated, either way thank you for pointing it out. EDIT: I was about to upload the corrected version of this but apparently it was there all along and I just needed to hit refresh. Counselor's Corner and a lot of the pro tip things are interesting. You don't really see stuff like that now outside of RPGs because so much tutorial stuff is built into the games today so you can learn it intuitively, as opposed to renting the game and nothing having a manual with it to know what was going on.
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