Guh! One day I will finally get around to finishing that game. It has been a millstone around my neck for over a decade now. I made it just about as far as picking up Ignus, and then I made the mistake of peeking at a FAQ and felt bad that I didn't think to bring my intestines with me. That was the excuse I needed to stop, since it was doing an excellent job of keeping me awake.
those mods work by changing how much of the map is shown on-scree and they don't scale anything so the bigger the resolution, the smaller the text and sprites. I don't think there's a way around it other than not playing in HD and just picking something widescreen but small
Whey, I just played through it a few months ago. Having not played it when it originally came out, the game was still very good. I was surprised by how minor a role combat had, but I think it was a good thing – there’s quite enough to do just reading the script and enjoying the atmosphere. The combat-oriented areas (like Baator) are among the weakest of the game, I think. The story and atmosphere are wonderful and entertained me more than the hack-and-slash of BG. It’s also quite philosophical without providing the player easy answers to the questions it asks, which is how I think it should be.
I did run into a few bugs – I managed to easily permanently piss off the Godsmen (which apparently isn’t supposed to happen), resulting in me having to kill a peaceful NPC in order to advance the plot. I also accidentally skipped a big part of Curst by wandering into a dungeon from where I could find no escape except by going forward. I’m not sure if that is supposed to happen or not, but it felt weird.
I think the whole Curst area is hurt a bit because of the engine the game is in. It's set up to be a very dangerous and urgent place where you're being pursued and constantly chased. But in game that's represented by going down that long cell block fighting a billion slow guys. It's definitely the weakest part of the game for me too. I didn't mind Baator as much because you're not there very long and it leads to that fun dimensional hopping part.
One of my favourite games, I wish we could get a spiritual sequel, but there is one thing that I never understood.
How can the skull Morte transport various things? I mean his is a skull, but you can put daggers or letters in his inventory. Morte is awesome
You've heard of hammerspace? If no google it. Apparently he's got skullspace.
I never heard the term hammerspace. I read the wikipedia article and it was very informative. I didn't really think about it, but it is pretty common in diverse media.^^ Thank you very much for the information
One of my favourite games, I wish we could get a spiritual sequel.
Isn't that exactly what inXile's follow up to Wasteland 2 is going to be?
You mean Tides of Numenera? It sounds like a spiritual sequel, but I really don't know a thing about the product. Due to the weird past of some kickstarter projects (especially Unsung Story,Mighty Number 9 and the Red Riding Hood game IIRC), I started to have really low expectations. I will buy Tides of Numenera, but I will wait until the game has a release and some patches.
PS: I am deeply sorry regarding double post. It wasn't my intent.
Post by Maciej Miszczyk on Feb 20, 2016 16:28:31 GMT -5
I'm disappointed that Tides of Numenera went for Early Access after getting Kickstater money and missing a release date but I hope they make a good game in the end. I won't buy it until an official release though.